
Embark on an original story, prequel to the award-winning games: A Plague Tale. As Sophia, journey to the Minotaur’s Island, outsmart deadly foes, unravel ancient secrets, and confront a mythical creature at the heart of a devastating curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…


Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.


Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.


Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.


It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 93% | — | $6.9M |
| $59.99 | 8.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
My favourite entry in the series so far. The story is captivating, with memorable characters and emotional moments bought to life by great voice acting, especially Anna absolutely smashing it as Sophia [i](of course)[/i]. The world is beautiful and interesting, with plenty to uncover and even more to enjoy looking at. The combat - while simple - is snappy, varied, and stylish in a way that never stopped being fun. The puzzles kept a nice pace for me: never frustrating, never filler, just engaging. One of the big things that makes this my favourite in the series is the lean toward action over stealth, as I just don't particularly enjoy stealth gameplay in general. While it's still present here, it didn't overstay it's welcome for me, and I found those sections more enjoyable than usual due to the other elements surrounding it. If you're interested in A Plague Tale but the stealth focus of the previous entries have kept you away: this is absolutely for you, and can be enjoyed without the context of the series.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #57, worst BR #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Czech, Korean, Polish, Russian, Simplified Chinese*, Spanish - Latin America +5 more
| $49.99 |
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| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Однозначно да! Мало того, что она оптимизирована, так ещё и всю игру меня ибсли на мечах, я страдал. Мне зашло!
配乐夯,流程完整,剧情衔接合理,爽
Отличный приключенческий экшен на пару вечеров! В меру головоломок и боёв.
Oyunun gerçekten mükemmeldi, görsel kalitesi ve sanat tasarımı, Yunan ve Akdeniz etkileri taşıyan müzikleri, karakterlerin oyunculukları, dövüş sistemi, keşfi, bulmacaları, parkur akıcı ama fazla yüzeysel oyun için mükemmel, oyunda her şeyi ortalamanın üstünde yapmışlar çok beğendim, çizgisel olduğu için hikayesi ve oynanışı tempoyu koruyan sinematik bir yapıda olmuş çok beğendim. Oyunun kötü tarafı seriyi bitirdiyseniz oyunda az çok ne olacağını ve nasıl biteceğini anlıyorsunuz sonda hiç şaşırmadım o heyecanı benden aldı, dövüş ve aksiyon genel olarak tekrara düşüyor bence biraz can sıkıcı, sonlara doğru gereksiz bir uzatma var oyunun ilk saatleri mükemmelken sonlara doğru neden bazı yerleri çok tekrara düşürmüşler onu anlamadım.
Je suis un peu déçu concernant Resonance. Le jeu est vraiment beau, possède une excellente ambiance, une belle musique et une histoire intéressante à suivre, mais j’ai eu le sentiment de jouer davantage à un Uncharted avec toutes ses énigmes qu’à un A Plague Tale. Ce n’est pas forcément un problème en soi, puisque j’aime beaucoup les Uncharted, mais ce n’est pas ce que je venais chercher en achetant ce jeu. Le gameplay m’a également posé problème. Tout est très lourd et manque de réactivité, chaque action prend son temps, et lorsqu’on souhaite en enchaîner plusieurs, la latence devient vraiment frustrante. J’ai rarement eu autant l’impression de revenir dix ans en arrière. Sans oublier les bugs, qui sont légion (même si ce sera probablement corrigé par des patchs à l’avenir) et qui bloquent l’avancement du jeu, [spoiler]notamment dans le tournoi de l'arène des gladiateurs, où j’ai dû relancer le jeu pendant une heure entière pour que le script des PNJ en arrière-plan se déclenche correctement à la fin de chaque combat.[/spoiler] Resonance n’est pas un mauvais jeu, mais je ne le recommande pas particulièrement, même si il reste bon.
别信IGN的6分,真的是一部非常优秀的外传 ,最大的缺点是时长太短。画面,动作,剧情都属于优秀之作。
Resonance: A Plague Tale Legacy is a fantastic evolution of the series and, in my opinion, one of Asobo Studio's most accomplished games yet. Visually stunning with a striking art direction and another incredible soundtrack by Olivier Derivière, it takes a more action-adventure approach than its predecessors, somewhere between Tomb Raider and Uncharted, with exploration, clever puzzles and faster, more arcade-like combat. It has a few frustrations, particularly puzzles whose logic can initially be difficult to read and exploration where it is not always clear whether a path leads to a collectible or irreversible story progression, but these are minor flaws in an adventure that constantly renews its gameplay. What truly stands out is its exceptional character writing and direction, from cutscenes to the natural conversations during exploration, and a story presented as a prequel that gradually reveals far deeper connections to A Plague Tale's mythology than expected, creating some genuinely great surprises along the way. After completing the game and getting 100% of the achievements, I came away feeling that Resonance is far more than the prequel it initially appears to be — Requiem already showed that A Plague Tale was growing beyond its influences, and Resonance confirms it. Asobo has built a universe with its own identity, capable of tackling difficult themes and standing alongside the studios that once inspired it.
期待很久的系列最終作 優化算不錯 戰鬥比前兩集更佳 不過要經常逃跑...面對怪物 潛行+解迷+戰鬥 如果系列作特價可以一併入手 絕對不會後悔的 結局也明白一些跟前兩作的關係
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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