
That’s a great space puzzle to challenge your brain. Try to get through all of the rooms!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра, прошел за 2 дня на одном дыхании. Разработчики и не скрывают что вдохновлялись portal и забавно на эту тему шутят. "У конкурентов есть торт, но это ложь, а у нас точно есть желейные мишки". Правда у игры есть 2 недостатка. 1й - Медленные платформы: 20 секунд ждёшь пока она опустится и столько же пока поднимется - раздражает. 2й недостаток это отсутствие быстрого сохранения или хотя бы чекпоинтов во время задания. Из-за этого, например в 7м задании на 3м этапе решения коснулся случайно воды-кислоты - начинай всё задание заново. А 1е 2 этапа это... Барабанная дробь - медленные платформы! Раза с 8го это задание прошел и считаю его худшим моментом в игре.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Ukrainian, Russian, Polish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
вах это прям круть. такая милая и в то же время адски сложная. эти мелкие дроны просто не понимают, насколько они опасны. вот честно.
кубики
ReSizE, developed by VI GAMES LLC and published by My Way Games, is a first-person puzzle experience built around a single defining mechanic: the ability to enlarge and shrink objects within a controlled laboratory environment. Set inside the sterile training chambers of the fictional C.T.O.D. Laboratories, the game frames its challenges as a series of experimental “workouts” designed to test your spatial reasoning and adaptability. Rather than relying on narrative exposition or character-driven storytelling, ReSizE keeps its focus tightly on puzzle-solving, presenting each room as a contained problem that must be overcome through clever manipulation of size and scale. The central mechanic is deceptively simple. Players can target specific objects in the environment and adjust their size, either shrinking them to create space or enlarging them to build new pathways and block hazards. This single tool becomes the foundation for every challenge in the game. Enlarging a cube might create a makeshift platform to reach a higher ledge, while shrinking a barrier might open access to a previously unreachable corridor. Enemies, environmental traps, and obstacles all respond to these manipulations, forcing players to think beyond conventional puzzle logic. The strength of the design lies in how varied situations emerge from this singular concept, requiring observation and experimentation rather than brute-force interaction. As the game progresses, the puzzles gradually increase in complexity. Early rooms introduce the resizing mechanic in straightforward ways, allowing players to grasp its limitations and possibilities. Later stages demand more layered thinking, often requiring multiple size adjustments in a specific sequence to navigate tight spaces, reposition hazards, or eliminate robotic drones. Some solutions are immediately intuitive, while others may require trial and error to fully understand how environmental physics interact with scaling changes. This experimental nature can be rewarding for players who enjoy testing boundaries and discovering unconventional solutions, though it may occasionally lead to moments of confusion when objectives are not clearly communicated. Visually, ReSizE adopts a minimalist laboratory aesthetic. The environments are clean and functional, composed primarily of geometric shapes and neutral tones that emphasize clarity over decorative detail. This stripped-down presentation ensures that puzzle elements remain readable, keeping attention on object placement and spatial relationships rather than visual spectacle. The soundtrack remains subtle throughout, providing a low-key accompaniment that reinforces the methodical pace of the experience. Voice lines and sparse audio cues add slight personality to an otherwise abstract setting, though narrative elements remain secondary to gameplay. The game’s scope is relatively contained, with just over thirty levels to complete. This gives ReSizE a focused, compact structure that can be finished within several hours, depending on how quickly players decipher its challenges. While the limited number of mechanics prevents the experience from feeling overwhelming, it also means that the core resizing concept must carry the entire game. For some players, this singular focus is refreshing, offering a concentrated dose of creative puzzle design. For others, the lack of additional mechanics or environmental variety may cause the novelty to diminish over time. Technically, the game reflects its indie origins. While functional and stable, it does not offer an extensive range of graphical customization or modern interface conveniences. The presentation is serviceable rather than polished, prioritizing clarity and playability above refinement. These aspects do not fundamentally hinder the experience, but they reinforce the sense that ReSizE is a niche, idea-driven project rather than a large-scale production. Ultimately, ReSizE succeeds in delivering a thoughtful puzzle adventure centered on an inventive resizing mechanic. Its strength lies in how consistently it explores that idea, challenging players to rethink scale and space in creative ways. Though it may not appeal to those seeking deep narrative immersion or diverse gameplay systems, it offers a solid and occasionally surprising series of cerebral challenges. For players who enjoy experimental puzzle design and are willing to embrace a focused, minimalistic approach, ReSizE provides a distinctive and mentally engaging experience. Rating: 5/10
Абсолютно круто, мило И сложно. Клянусь, эти крошечные дроны не знают, насколько они опасны 😏
Size shrinks my brain to pixel, I love feeling tiny and stupid. Do not patch, I enjoy being microscopic agony snack.
big small small big, potato potahto
reminds me of a portal, but something different. Cool but temporary
Absolutely cool, adorable AND challenging. I swear these tiny drones don’t know how dangerous they are 😏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $897 | 52 | 83% | $0.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $83.7M | 466.8K | 99% | $9.99 | |
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| $9.5K | 23 | 57% | $19.99 |