
ReRoad is a Tower Defense game with a brand new concept where the players dig their own paths. You need to consider the locations of the randomly placed towers of the stages as well as the towers you will build and strategically create a path. Stop the enemy through a path you have created!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
타워디펜스 장르로써는 영 부족한감이 있다, 대표적으로 타워의종류, 챕터의 수, 챕터의 길이 등등.. 하지만 정식출시가 된 만큼 향후 업데이트로 컨텐츠가 추가될 여지가 존재하므로 미래를위한 후원이라 생각하면 할인할때 구매하는건 썩 괜찮다고 생각한다.
Part 1 : https://youtu.be/OAVYyKLgg5Q Part 2 : https://youtu.be/_1LQo91iY5k Dev's : Rabbithole Games ⭐⭐⭐⭐⭐ 📆27JUIN2024📆 Editeur : Rabbithole Games ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ 💖 Merci au Studio Rabbithole Games ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ 🕹️Un tower defense steampunk 🕹️Tracez votre route selon les diverses tourelles posés pour éliminer des vagues de robots aux comportements différents. 🕹️Ce roguelite permet aussi d'upgrader, de faire des recherches, de placer des tourelles mais aussi d'agir en se déplaçant pour réparer ou cibler un endroit afin de tirer à un endroit de votre choix mais il y aura un cooldown. 🕹️Dans cette vidéo en deux parties, je découvre et passe de vagues en vagues. ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ 📺Part 3 : later 📺Part 1 : https://youtu.be/OAVYyKLgg5Q ▶️Playlist : working progress ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ Lien Steam du jeu : https://store.steampowered.com/app/1304130/ReRoad/ ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ 🟢Rejoignez #STGenGames et suivre @Klfighter. #STGenGames et Curation : https://store.steampowered.com/curator/33871902/ ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ 🟢List - Zoom sur des jeux - d'autres arrivent.. https://store.steampowered.com/curator/33871902-STGenGames/lists/ ˜”*°•.˜”*°• --- •°*”˜.•°*”˜ #reroad #roguelite #towerdefense #steampunk #steam #solo #challenge #pc #steam #2024 #rabbitholegames ˜”*°•.˜”*°• --- •°*”˜.•°*”˜
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
타워 디펜스의 기본은 잘 지켰습니다. 그러면서도 디펜스 장르가 가질 수 있는 루즈함을 타워를 수리하고 보스몹으로부터 대처하는 과정에서 피지컬을 요구하면서 적절히 긴장감을 주었습니다. 가격대비 분량도 괜찮은 게임이고 타워디펜스 장르를 즐기는 유저라면 한 번즈음 해볼만한 것 같습니다. 앞으로도 이런 양질의 인디게임들이 많이 출시되면 좋겠네요.
여러 게임을 해봤지만 이렇게 신선한 인디게임은 오랜만이네요 내가 직접 길을 만들어서 막는 디펜스라니? 어렵지만 여러번해보고싶은 리로드!!
very good game!
이새기들 얼리억세스로 먹튀함 ㅡㅡ 얘네들 덕분에 한국게임 안사게됨
能玩
Jogo bom, você fazer o seu caminho é muito legal, bastante coisa interessante. você fazer upgrade em apenas 1 torre de cada tipo faz com que tenha mais importância de onde pôr, top top...
overall needs a lot of polish and refinement to it.
虽然早早就加入愿望单,但上手后才发现它没有那么优秀。 总的来说,就是: [h2] 想法是好的,但执行坏了。 [/h2] 自主设计路线的玩法是这个游戏的创新点,地图上存在着已经建设好的炮塔,需要合理规划路线来让收益最大化。 流程太短了,一共三关,加上现在的二倍速功能30分钟就可以打完一轮,收集了一堆强力道具还没开爽就结束了,原价购入甚亏;但不见得是坏事,因为更多的情况是:收集了一堆乐色道具,勉勉强强维持了三关结束。 游戏的难度不算低,中道崩殂的概率总是存在的。虽然存在rogue元素,但是游戏外的升级影响微乎其微,游戏内获得的道具能在很大程度上影响难度,但凡拿到的道具强度弱鸡,就会导致无比折磨。流程中我碰到了难绷的道具有“挖路车耐久+20%”,但是我获取到它时已经到了第三关的一半,拿在手里就是无用鸡肋,为了获取到这个道具还让精英怪扣掉了基地的血量,赔了夫人又折兵。 除了道具之外,用于提升战力的还有给炮台的强化装置,开局获得一个,游戏过程中选择性获得。但是它只作用于一个炮台,哪怕是同名的炮台也是吃不到一点收益,导致旱的旱死,涝的涝死。装载强化装置的炮台如果被摧毁了或者已经漏怪而不在攻击范围里,就要把强化装置拆下来安置给后面的炮台;但游戏的拆除次数也是有限制的,虽然提高了策略性,但也带来了极大的不便。 虽然采用了3D视角,玩家也可以身临其境参与战斗,但这不是《兽人必须死》中的那种参与——大多数情况下,玩家扮演的角色不是个“天子守国门”的战士,而是拿着锤子敲敲打打,眼观六路耳听八方的力工。尤其是在敌人抵达基地开始打砸而碰巧手里没有铁皮时,玩家就是个“无能的丈夫”。 精英和BOSS的设计恶意也不小,它们总是想方设法捣毁炮台,让你顷刻不得闲以疲于奔命之姿修理炮台,不然炮台就要永久损毁。地图中也存在与此玩法相关的设计,比如第三关是个大转盘,敌人会通过炮击来摧毁我方炮塔,需要旋转转盘才避开火炮让亏损最小化。所以在BOSS战来临之前,总要计算好手里还有多少铁皮,以供围堵BOSS和BOSS拆除炮台之后补位。为什么不在BOSS来临之前就把所有炮台造好呢?因为你不可知它会拆哪个,而且你也修不过来。我认为这种设计谈不上休闲,也大大削弱了成就感,少有大多数塔防中后期战阵已成的安逸。 其他影响游戏的方面,游戏的中文是机翻的,对于道具的描述总是让人摸不着头脑;每次进入游戏都会播放开场动画,哪怕你已经不是个新兵铁皮蛋子。 但如果你偏好紧张刺激的高压短流程,在它打折时可以一试。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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