
Requiem stars Isaiah, as he relives his memories and must defeat the demons that inhabit himself. Delving through surreal realms pocketed throughout the cathedral, Isaiah must confront his deadly sins by warding them off in unique worlds and boss battles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Highly recommend using Keyboard and mouse vs controller especially for the yo-yo grappling. I had fun playing the game though it took me 3 hours (probably could have cut that down an hour if I had used keyboard and mouse the whole time). The mechanics and level design are very well thought out and understandable to the player. The art is cohesive. There are 2-3 levels that I felt didnt quiet scream which of the seven sins it was suppose to represent but overall the storyline and lore were able to be followed. Overall I think that Requiem was a great game for an undergraduate student capstone.
Requiem is a somewhat simple third person action/puzzle/platformer game where you take on the role of some guy, and you have a "good" and "evil" "angel" blob on each shoulder which gives you heaps of cringey visual novel text to click though, somehow making the puzzle experience even more tiresome. You'll run around and solve amazing puzzles like pushing a box onto a button. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. The graphics aren't great, rather low poly assets with janky animations, mismatched/improperly placed textures... it's an amateurish, unpolished mess. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Next is pricing and what value this has for gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options. One final note, there's so many games on Steam, it would be impossible for anyone to play all of them in one lifetime (although I am trying). As gamers, our time is important and we have the luxury of choosing between so many games... but so many of them are so badly made, often unethically through incompetence or greed, so I think it's important for gamers to help each other find the games that deserve our time. If you don't agree with my review here, prove me wrong, download this game and play it for yourself. My reviews are just intended to help gamers make informed choices, and I hope they help you, too.
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Hours played at review time, across 21 reviews with recorded playtime.
This game really appealed to me because so much love went into it and I wish I could finish it, but I'm still stuck inside of the Gluttony table. Still I like the game.
☀️
cool game
also ich hab es mir nicht lange geben können, deswegen hab ich alt+F4 gespammt. Ich hab mich angefühlt als ich irgendeine Prüfung habe und sie sooooo verkacke. Aber ich muss sagen das die Musik ziemlich gut war aber dieses Rauschen das hat mich ziemlich angekotzt wie eine 6 in Mathe.
Игра "Requiem" - это мрачное и захватывающее приключение, которое погружает в мир, наполненный болезненными воспоминаниями и борьбой за искупление. Атмосфера безысходности и отчаяния пронизывает каждый уголок этого цифрового ада. Сюжет, хотя и не блещет особой оригинальностью, но подан мастерски, заставляя сопереживать главному герою, погрязшему в своих грехах. Геймплей достаточно прост, но эффективен: исследование локаций, решение головоломок и сражение с порождениями кошмара. Противники разнообразны и требуют тактического подхода. Визуальный стиль игры мрачный и детализированный, что добавляет остроты ощущениям. Звуковое сопровождение выполнено на высоком уровне и идеально подчеркивает атмосферу ужаса и безысходности. Несмотря на некоторую линейность и небольшую продолжительность, "Requiem" оставляет сильное впечатление. Это игра, которая остается в памяти еще долгое время после завершения, заставляя задуматься о цене своих поступков и о возможности искупления. Рекомендуется всем любителям мрачных психологических хорроров и игр с глубоким смыслом.
[h1]Before I played Requiem, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Ich bin der Meinung dass der Entwickler dieses Spiels entweder Hilfe braucht, oder dass er anfangen sollte zu Kickboxen. Ich kann diesen Schwachsinn wirklich nicht empfehlen. Für die Tastatur wird einem nicht einmal die Steuerung erklärt! Ist schon nicht umsonst umsonst.
The first thing I would suggest is of course more polish, which will come with time, and moving platform synchronization. Many times i found myself waiting on platforms due to the jumps being impossible due to them being out of sync with each other. I also got stuck after beating 2 of the levels in the hub world due to needing a grappling hook, but having no clue where to obtain it. Controller support is odd due to it not matching up the buttons told (Me having to hit B when it says X) I really enjoy the atmosphere and looks of the levels and i'm very curious to see how development goes.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.3K | 68 | 99% | $19.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $2.99 | |
| $0 | 55 | 91% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |