
You and several others have passed away. You have three options: either take the trials to earn your place in Heaven, live it up in Hell, or remain lost in Limbo for the rest of eternity. Repurpose is an LGBT+ positive dating sim about death, love, and finding your purpose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is genuinely one of the best if not the best Visual Novel I have ever played. As a trans woman I have never been more happy because of this visual novel's truly amazing ability to allow myself a great level of immersion with it's portrayal of a trans protagonist. Love you DJ!
I didn't think I'd enjoy this game as much as I would, despite having my eye on it for a while... But it's turned into my new obsession. I lvoe it so much I like that characters with specific preferences won't like you romantically if you're not their type, but you can still achieve a platonic ending with them. It just feels like a nice detail! I also love that every character feels fully fleshed out, even if you're not playing their route, they still feel like [i]people[/i] and not just side characters. Also, when you're making a choice, a notification on the side tells you if the options affect your relationships, which is small but I've never experienced that with any other games, and I find it very useful! I've only played Noel's route so far and I absolutely adore him aaaaaaaaaaaaaaaaaaaa 😭😭 if his route is this good I can trust that the rest of them are too. I look forward to playing them! Edit: They are!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really enjoyable visual novel with lots of different characters to get to know and become attached to. Thanks to the large cast, there's always a variety of opinions and points of view, creating a game which deliberately questions systems from beginning to end. It does this via storylines which are satisfying in and of themselves, but which also build up to a fuller picture and well-rounded experience. The art, music, voice acting and overall presentation also helped bring everything to life, and make the experience a smooth one. If I had one quibble, it's that I wanted to see a bit more variety in its concept of the afterlife - it sounded like it was going to be more religion-agnostic (hence calling it utopia and not heaven) but I found the world and events leaned a bit more Christian than I would have liked. Still, that was more of a personal preference, in what was otherwise a fantastic game!
Honestly, this game has got to be one of my favourite games like ever <3 Playing through all the routes, getting to know more about the mc and other characters, the story and the world it all takes place in, the various representation makes me love this game so much. My eyes were basically glued to the screen when I was playing^^ I'm definitely going to rant about this game to my friends! Also if someone would be asking me what my favourite visual novel/game is or which one should they play, I'd say "Repurpose" by Eros in a heartbeat
I don't have much playtime (yet), but I still wish to get the review out there already while my thoughts are still fresh on my mind after my first playthrough in which I chose Ramón to be the chosen hubby here. Starting the game, I was a bit hesitant to continue, because some of the messaging is instantly right in your face. I'm not talking about representation, but more so some political(?) views (however right they might be), so I was put off by the whole preachy thing we had going right from the get-go. However, I am glad that I just rolled my eyes and soldiered on, because it was very much worth doing so. I had a great time playing Ramón's path and solving the mystery of my own death-- and I quite enjoyed how Hell was portrayed as well as Limbo. I can't say much about Heaven/Utopia since I haven't played any of the routes yet and since it brings me to the next issue; some of the romance options are personally just not appealing to me. Though, that doesn't mean they're bad love interests-- some of them just really didn't click with me, so there I was going for the obvious choice of Ramón, while eyeing Faye and Noel as any potential next romance options to play through. I just personally enjoy something a bit more edgy than quirky or cringy (again, in my personal opinion of course). Which leads to the next problem of there being no achievements. If I like a game enough, I usually play through the other paths even if I don't find myself particularly interested in the love interest/romance option initially. Since achievements are a good motivation to still do it just to complete the game/said achievements. It often leads to me falling in love with characters I first brushed off, but with a lack of achievements there's just not enough motivation for me to actually read through some of the paths the game has to offer. Again, that might be a personal issue, but I still wanted to point it out. Adding achievements might be a good incentive for all sorts of people to actually read through all the stories you so carefully crafted and try to tell. But this review is still a positive one despite everything I said so far. Because, again, I had a great time with my first playthrough and am somewhat confident that the other two routes I find myself interested in will be just as good (already started one, although haven't finished it yet, I just really wanted to get this review out lol)-- the writing, aside from the preachy parts, is actually nice and feels natural. I especially enjoyed how DJ Roadkill was written-- a character type I can't get along with usually seeing how I'm mostly a stickler to rules and structure myself-- since it just felt natural and "human" in how Roadkill interacted with the people around them. It made them endearing to me, despite everything I already said. Could have done without the fourth wall breaking, though. Even when I'm sure some of the backers probably appreciated it. Without spoiling anything, I also quite enjoyed some of the heavier topics discussed or mentioned. Whether it is your main love interest or just an NPC, if you have the option to chat with them, you probably should, because it's all worth it. Another thing is how you set up your character or MC. This is not the first game to give you the option to choose your pronouns or even let you choose whether you are trans or not-- going with a trans male MC, I was positively surprised how often it actually came up within the story and how it played out in different situations without it ever being "too much" focus on my chosen gender. I'm more so used to such details just being mostly decorative than actually being integrated into the story throughout the game in various instances. It was a very nice balance of it being important to who my MC was without being constantly going on about it like it's all my MC is. Well done on that one. Tipping my hat and all that. The art is very pretty to look at. Whether it's the sprites for the characters or the backgrounds. Same goes for the UI. My eyes were very happy and pleased. And even though I said that I didn't find myself interested in basically most of the romance options, I can still very much appreciate some of their designs. Every character feels unique in some way and while I have no interest in dating them, I can still acknowledge how beautifully they've been designed. There's probably a lot I'm forgetting in the process of writing this all out, but this review is already long enough. What's the end result? Give it a try. If there's even just one character within the cast that caught your eye, it's probably worth it to pick up the game even for that one character alone. Especially during a sale.
Repurpose es tremenda joya infravalorada y desconocida por alguna razón. que una novela visual que me ha dado 30 horas de entretenimiento me haya costado un euro es alucinante. Y a diferencia de muchas novelas visuales que meten relleno por meter, no es el caso. Lo mejor de repurpose es sin duda el apartado artístico, a mi me enamoró a primera vista el estilo de los personajes, pero lo mejor es que prácticamente TODOS los personajes incluso secundarios tienen sprite, y muchos de ellos tienen verdaderos diseñazos y tremendamente originales. Los personajes en su mayoría considero que están bien escritos, aunque algunas rutas tienen el problema de ser demasiado cortas pero hey, no me puedo quejar. Que las rutas sean cortas lo compensa el hecho de que hay miles pero miles de variables de diálogo según tu personaje, según lo que hiciste o no hiciste, incluso algunas decisiones son permanentes en la ruta. Y, aunque no soy muy fan de ello, es un juego que no te deja ver el 100% del juego porque hay escenas que son completamente diferentes según el género de tu personaje. Lo cual incitaría a rejugar pero el juego te pone difícil el empezar de cero. La abundancia de CGs, personajes, el hecho de que tenga doblaje parcial (en este rango de precios es raro encontrar una VN con doblaje tan siquiera) hace que sientas que estás pagando menos de lo que vale el juego. La historia es decente, el lore está increiblemente desarrollado y da mucho juego para posibles secuelas (por favor) aunque puede ser confuso para gente que no le sepa al lore de los ángeles y demonios (menos mal que soy SMT player). Las rutas son bastante diferentes (menos dos de ellas que son similares) así que hay un poco para todo el mundo pero desde luego solo por la cantidad enorme de personajes que hay por conocer merece la pena explorarlas todas, como digo el apartado artístico es lo mejorcito (y se agradece en estos tiempos que corren por culpa del AI slop por todos lados). Lo único negativo que le puedo sacar es que los epílogos de los personajes siguen la misma trama y se hacen bastante repetitivos, y que parece que el modo ''canon'' (Michael Mode) es el más completo porque tiene muchas escenas extras que de otra forma no puedes disfrutar. Pero en cualquier modo insisto que es imposible ver el 100% del juego salvo que resetees el progreso o mires las tripas del juego si te puede la curiosidad. Pero eso, no terminé de entender dar libertad de crearte tu propio personaje para luego castigarte con menos contenido por hacerlo. No es malo ni mucho menos pero bueno el juego es tremendamente lgbt+ friendly (basados) así que los que os dan miedo las banderitas de colores no sé qué hacéis aquí (ya me jodería porque os perdéis tremendo peak). Si tenéis duda os recomiendo que juguéis ''Loser named Hana'' de los mismos creadores, es gratis y es técnicamente una pseudoprecuela de Repurpose, sobre todo para que os familiaricéis con el tipo de escritura que manejan y veáis si es vuestro rollo (además que es un juego divertido y merece la pena jugarlo). En cualquier caso, Repurpose me ha devuelto ese amor por las novelas visuales que creía que se había apagado, espero que sigan cocinando jueguitos.
Repurpose takes the familiar structure of a romance-focused visual novel and gives it an imaginative supernatural foundation. Instead of beginning with a new school year, workplace, or ordinary social situation, the protagonist is already dead. Their soul arrives in Limbo, specifically a version of the Garden of Eden, where the next stage of existence remains undecided. From this strange starting point, the player can pursue a path toward Heaven, accept Hell as a destination, or potentially remain in Limbo. Developed and published by Repurpose Studios, the game uses this unusual afterlife setting as the foundation for a lengthy mixture of romance, comedy, personal drama, and existential storytelling. The sheer amount of narrative content is one of its defining qualities. With a script of roughly 400,000 words, this is a substantial visual novel designed for players who genuinely enjoy reading and getting to know a large cast. Conversations have room to develop beyond simple introductions and romantic checkpoints, while the supernatural premise allows the story to explore death, identity, relationships, regret, belonging, and what someone might want from a second existence. Despite these potentially serious subjects, the experience is not relentlessly gloomy. Humor and playful character interactions regularly lighten the atmosphere and create a more approachable balance between emotional drama and entertainment. Romance is central to the experience, but the game places considerable emphasis on allowing players to define who their protagonist is. Its LGBT+ inclusive approach provides numerous gender identity options, including cisgender, transgender, and other identities. These selections can influence certain interactions rather than existing purely as superficial customization. That approach fits naturally with a story concerned with identity and self-discovery, while also giving different players more freedom to shape a protagonist with whom they feel comfortable. The characters are ultimately what determine whether the lengthy adventure works. Repurpose introduces a colorful assortment of personalities inhabiting its unusual afterlife, and building friendships or pursuing romantic relationships provides much of the motivation to continue. Because the story has multiple routes and endings, decisions can lead players toward significantly different experiences. There are also secrets to discover, providing additional incentive to revisit choices and investigate paths that were missed during an initial playthrough. Completion-minded visual novel fans therefore have considerably more to uncover than a single straightforward ending. Visually, the game complements its eccentric premise with an expressive illustrated presentation. More than 60 CG images, numerous backgrounds, and hundreds of character sprite assets provide variety throughout the lengthy script. This is especially valuable in a visual novel where players may spend many hours moving through conversations. Character expressions and illustrations help communicate personality and emotion without requiring elaborate animation, while the overall art direction comfortably accommodates both supernatural fantasy and lighthearted romantic scenes. Partial voice acting gives selected portions of the story additional character, although players should not expect the entire 400,000-word script to be voiced. Most of the experience naturally remains reading-focused. The combination of occasional performances, music, character artwork, and CG scenes nevertheless helps important moments feel more distinctive. The production values are not trying to compete with enormous cinematic games, but they are appropriately focused on the elements that matter most to this type of visual novel. The game also deals with material considerably more serious than its colorful artwork might initially imply. Themes and content can include death, strong language, sexual subjects, gender and sexuality, police violence, mild horror, mild violence, and suggestive imagery. There is no need for graphic spectacle for these subjects to carry emotional weight, and the contrast between humorous romance and heavier topics is part of the game's personality. Players looking exclusively for a carefree dating simulator should therefore be aware that some storylines can move into darker territory. From a gameplay standpoint, Repurpose is primarily about reading, making decisions, exploring relationships, and seeing how those decisions affect the protagonist's eventual fate. Anyone expecting combat, exploration-heavy mechanics, or complicated systems will find relatively little of that here. The real interaction comes from choosing responses and routes, discovering alternative scenes, and pursuing different outcomes. This makes the game particularly suitable for visual novel enthusiasts, while players who become impatient with extensive dialogue may struggle with its considerable length. Steam Deck compatibility is officially listed as Unsupported. Players primarily interested in experiencing it on Valve's handheld should keep this limitation in mind rather than assuming that the simple controls automatically guarantee full compatibility. Its design may appear ideal for portable play, but the official Deck classification does not currently provide that assurance. Overall, Repurpose stands out because it combines a genuinely unusual afterlife premise with an exceptionally large amount of character-driven content. Its inclusive protagonist customization, varied romance possibilities, multiple endings, secrets, extensive artwork, partial voice acting, and mixture of comedy and serious themes make it more ambitious than its simple visual-novel mechanics might initially suggest. Its enormous emphasis on reading naturally limits its appeal to players comfortable with dialogue-heavy experiences, but for the intended audience, the quantity of routes and character interactions provides plenty of reason to become invested and return for additional playthroughs. Rating: 8/10
I may only be 2 hours into Repurpose so far [when writing this review], but I absolutely love the way the game has come so far since its original demo years ago. The entire team has provided such an amazing experience, and worked so hard to give a fun vibe in a meaningful and intriguing manner for this visual novel. If these first few story beats are any indication for the rest of the way - both my current path [toward Utopia] and in any other paths I'll walk down afterward - it'll be amazing to see it all through. The writing is clever, not just from the imaginative take on the Limbo and the heaven/hell dynamic, but comedic in how it tells the story. The voice actors enhance the main beats and are a charm to listen to, and the art showing the characters and backgrounds is impressive throughout. Not to mention that it's an awesomely diverse cast, not just in terms of race and background, but with the characters' gender and sexuality too. Repurpose is a worthy addition to your Steam library, and both the team behind its creation and the cast that help showcase it really convey how much love they bring toward the game they put out.
It's good. The content really builds up over the various routes
Estuvo bueno, mucho ingles pero al final si entretiene.
Players by region
Where this game's players are, estimated from review languages.
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