
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
underrated!
Bon petit jeu. Enfin, très jolie démonstration de pixel art. Rien à redire là-dessus, c’est une véritable leçon de graphisme. Maintenant, pour ce qui est du jeu en lui-même… j’avoue que je me suis un peu ennuyé. À part les graphismes et la musique, le gameplay des combats (je l’ai fait en normal) et les différentes phases de platforming sont très peu inspirés et finissent par toutes se ressembler. L’histoire n’a pas réussi non plus à me transporter. Bref, c’est beau, l’ambiance est cool, mais j’avais quand même hâte de le finir.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 15.9K | 83% | $9.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 4.2K | 76% | $20.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13M | 45.2K | 97% | $14.99 | |
| $282.4K | 872 | 77% | $19.99 | |
| $110.8K | 354 | 87% | $19.99 | |
| $10K | 54 | 85% | $12.99 | |
| $135 | 4 | 75% | $1.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent vibes, love the art, the soundtrack, the sfx in general. Mixed on the story and where it is headed, but after an hour I will definitely keep on playing for at least an hour more :)
On ne peut que déplorer un scénario simpliste et prévisible, relevant du déjà-vu, avec des personnages et des « rebondissements » anecdotiques et sans émotions. Sérieusement : la profondeur d'écriture est médiocre. De même, le gameplay s’avère très répétitif et ennuyant, aussi bien pour les combats que pour la plateforme : il faut aimer maintenir son joystick à droite pendant 10h... Ceci étant, le jeu a le mérite d'avoir une excellente direction artistique et une belle justesse dans son ambiance visuelle et sonore. Cependant, cela ne suffit pas à en faire un bon jeu.
c b a l game
fights are too hard, i just want a cool story with platform puzzles. too much fighting and too many enemies. cant enjoy it. and im playing on easy. want to love this game. too much agro.
很艺术的作品
Очень стильная игра. Боёвка как в хорошо поставленных боевиках. Сюжет и постановка сцен моё почтение. Не затянута на 100500 часов. из минусов: Много симулятора бега. Паркур похож на того старого досовского принца персии. Сложность... ну её нет, даже на высокой всё проходится на раз. Братьям белорусам респект за хороший продукт. Пройти думаю стоит.
Visuals 10/10 Crisp stuff, all you could wish for Music 9/10 really great atmospheric, understated tracks Story 9/10 good pickup, good carry, meaningful NPC interactions Gameplay: Combat System 8/10 bit like a fighting game, bit like 2D Batman, simple but engaging, enemy types too repetetive Riddles/Hacking 3/10 this is basically childs play. Push a box so you can jump to a ledge or "hack" a console by combining complementary patterns and disable or use the item. Platforming 1/10 This is what you do most of the time, it is really really really (...) simple, feels like a dinosaur from a past age and has relatively awkward control timings for something that doesn't require any kind of frame-precise input. I would probably have worn that on something like the SNES but here it's just plain bad. So if you are looking for an excellent atmospheric story game without any meaningful difficulty and great graphics and music --- this is for you. If you are looking for a demanding combatplatformer with novel elements, this is not what you are looking for. I would have not begrudged the latter, but i still can really recommend the overall experience, the good elements are outstandingly good and justify the about 40% playtime slog through rather lame platforming. Played on highest difficulty
**Uma carta de amor aos videogames.** Em uma indústria cada vez mais focada em gráficos ultrarrealistas, jogos AAA gigantescos e na busca constante pelo "mais e mais", REPLACED vai na direção contrária: plataforma 2.5D, pixel art e diálogos apenas por texto. E, ironicamente, é um dos jogos mais bonitos que já joguei. A atmosfera é absurda. Os cenários têm profundidade, as pessoas ao fundo parecem realmente viver naquele mundo, NPCs reagem às conversas e até abrir os colecionáveis tem animações próprias. São detalhes completamente desnecessários — e justamente por isso mostram o carinho colocado no jogo. A história é bonita e melancólica, a trilha é excelente e a construção desse mundo me fez querer explorar e entender tudo sobre ele. Tem alguns probleminhas? Tem. Mas são tão pequenos perto do que o jogo entrega que seria quase um crime focar neles. REPLACED tem algo que sinto falta em muitos jogos hoje: **identidade**. Sem palavras, um dos melhores games que já joguei. Recomendo demais.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.