
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Most likely between $2.6M and $7.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.80 on GOG · Türkiye (−64%). Compare 31 prices in 15 markets →
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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i am so happy i played this game. All devs. thank you for this art piece.
After playing the prologue + first chapter-- the game is boring. Closer to a interactive action movie if action movies were supposed to be rigid, tedious, and trivial. A beautiful "hold-d" simulator with trivial platforming puzzles and flat combat. The combat is the only hopeful feature I was able to encounter in the game. Only to be disappointed by its simple exploration into the concept. the combat can be summed up to a Rocksteady Arkham budget hamburger, keep the basic formula patty + bun with attack + counter-attack + dodge, but remove all the toppings and extras surprise attacks, combat-tempo, and gadgets then on top of giving the player just a bland burger remove the seasoning by making the movement LESS expressive and free-form. The rest of the game is... functional, is the most accurate description as its also mostly unexplored and linear in its presentation. All gameplay aspects are tangential to each other and leave a lot to be desired.
One of my favorites platformers, it has simple but nice combat, amazing visuals, a good story, very good soundtracks, an overall amazing experience and I didn't have such high hopes when I first got the game, would def recommend.
Fantastic and beautiful game. Will be thinking about this one for quite a while.
[h1]I haven’t felt this way about a game in years.[/h1] [b]Replaced genuinely reminded me why I love video games.[/b] For the past few years, I’ve played a lot of games. I enjoyed some, finished a few, and then simply moved on. Nothing really stayed with me. Nothing gave me that feeling I used to have when I was younger, where I could completely lose myself in a game and still think about it long after turning it off. [b]Replaced somehow gave me that feeling again.[/b] By the time the credits started rolling, I was just sitting there feeling happy, sad, empty, satisfied, and genuinely grateful that I got to experience it. [hr][/hr] [h2]The visuals and music are incredible[/h2] [b]The art is easily a 10/10 for me.[/b] Calling it simply "good pixel art" honestly doesn't do it justice. The amount of detail in the environments, lighting, animations, backgrounds, colors, and tiny visual elements is insane. There were so many moments where I stopped moving completely just to look at the environment for a while. The soundtrack is just as good. I ended up adding pretty much the entire thing to my Spotify playlist. My favorite track has to be the Yo-Yo theme, [i]"Milky Way."[/i] Standing in front of that machine, surrounded by all the lights and buttons while that song was playing, genuinely made me feel like I was floating somewhere in space. The sound design throughout the entire game is fantastic too. Every chapter seems to have exactly the right music for its mood and moment. [b]It adds so much to the atmosphere.[/b] [hr][/hr] [h2]The story hit me harder than I expected[/h2] The mystery surrounding REACH immediately got my attention. You spend a lot of the game trying to understand who you are, what happened to you, and what you are slowly becoming. What really got me emotionally, though, was watching REACH slowly become more human. During the final fight, especially throughout its different phases, you start seeing fragments of memories and emotional breaking points connected to things like: [b]Love.[/b] [b]Hope.[/b] [b]Friendship.[/b] [b]His relationships with humans.[/b] Those moments really got to me. The relationship between [b]REACH and Tempest[/b] is probably one of my favorite parts of the entire game. Their conversations after every chapter were something I always looked forward to. Sometimes they were funny, sometimes wholesome, sometimes emotional, but they always made the characters feel more real. I started the game because I loved its dark sci-fi atmosphere. Eventually, I realized I was continuing because I genuinely cared about these two characters. There is also a betrayal later in the story that I obviously won't spoil. [spoiler]It made me genuinely angry and heartbroken at the same time.[/spoiler] If a game can make me feel that strongly toward one of its characters, then the writing clearly did its job. [hr][/hr] [h2]The combat is simple, but it feels so good[/h2] The combat isn't extremely deep or complicated, but honestly, I didn't need it to be. The gunplay feels great. The shockwave is satisfying. The finishers feel brutal and impactful. Everything has this really nice sense of [b]weight and rhythm[/b] to it. The different Corps having their own fighting styles also helps keep encounters interesting and adds a little extra challenge. Some of my favorite moments were when the combat and cinematic presentation blended together. There were several sequences where it genuinely felt like I was playing through an animated movie. [hr][/hr] [h2]There are a few small issues[/h2] I do wish there was a little more combat variety, especially toward the later parts of the game. A few additional mechanics, enemy types, or abilities could have helped make some encounters feel fresher. I also ran into a couple of glitches, mostly involving stairs and ladders. Nothing serious. Nothing that ruined the experience. But they were noticeable. [b]Those are honestly very small complaints compared to everything the game does right.[/b] [hr][/hr] [h2]That ending...[/h2] The ending left me feeling strangely empty and satisfied at the same time. [i]Sad. Emotional. Peaceful.[/i] I finished it and just sat there for a while staring at the screen, thinking about everything that had happened. I can't remember the last time a game made me do that. [hr][/hr] [h2]Final thoughts[/h2] If you're looking for a game where the [b]art, music, story, characters, and atmosphere[/b] are the main focus, please play Replaced. Don't go into it expecting hundreds of mechanics or an insanely complicated combat system. That's not what makes this game special. [b]What makes it special is the journey.[/b] The relationship between REACH and Tempest. The quiet conversations between all the violence. The environments. The music. The little emotional moments that slowly build until you suddenly realize how attached you've become to these characters. I don't really know what the general opinion about the game is. And honestly, I don't care. [b]What I experienced felt personal.[/b] Replaced made me genuinely excited about playing a video game again, and that's something I haven't felt in a very long time. [h3]I'll remember this one.[/h3]
Wonderful, worthwhile experience. An absolute treat to look at, well-written, and I have to commend the devs' reception to feedback (post-release chapter select, and other demanded features). Combat was simple but fun, and while none of the platforming/puzzles really challenged the player, at least they let you soak in the atmosphere. Checkpoints/autosaves prevented any frustration from failing during a stealth or platforming section, and the cinematics were enjoyable and well-paced. Overall VERY worth its pricetag and arguably more.
Ben approved
Son dönemde çıkan birbirinin kopyası, içi boş oyunlardan sonra ilaç gibi geldi. Adamlar pixel art ve 2.5D görsellikle resmen görsel bir şölen yaratmışlar, her karesi ayrı bir wallpaper olur. Atmosfer öyle bir çökmüş ki üstüne, o alternatif karanlık 80'lerin tekinsiz, yağmurlu ve çürümüş havasını resmen ciğerlerinde hissediyorsun. Aksiyon sahnelerindeki sinematik geçişler ve o hırpalayıcı dövüş animasyonları yağ gibi akıyor. Karakterin ağırlığını ve momentumunu hissetmeye alışmak bi yarım saat alıyor. Platform elementlerinde milimetrik kaçırmalar kanser edebiliyor. Ama o muazzam müzikler arka planda çalarken, neon ışıklarının altında distopik bir yapay zekanın insan bedenindeki çaresizliğini yaşamak bu ufak tefek teknik pürüzleri unutturuyor. Cyberpunk dünyası nasıl kurulur firmalar açsın da biraz feyz alsın. Verilen paranın hakkını son saniyesine kadar veriyor, hiç düşünmeden gömülün.
Bueno ha sido una experiencia espectacular, con una historia muy larga y bien construida para el género que es, que normalmente los finales no tienen ningún sentido. Pero si te gusta la ciencia ficción está muy bien