
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Most likely between $2.6M and $7.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ждал игру ещё с первого трейлера, и чёрт возьми рад, что дождался. Сносшибательный визуал, завораживающее музыкальное сопровождение, сюжет, заставивший меня пустить слезу в некоторых моментах, всё это стоит каждой копейки, вложенной мной в это пркрасное произведение игропрома. Теперь одна из моих самых любимых игр всех времён
buena historia pero es medio corto y fácil, a demás de que la historia me parece que la historia es muy apresurada de principio a fin. pero eso no quita que sea un buen juego, lo recomiendo mas como experiencia audiovisual que como un juego desafiante
Игра с потрясающей атмосферой - визуал, музыка, стиль. К сожалению, это всё ради чего стоит играть. Геймплей довольно душный, драться скучно и не особенно интересно. Секции платформинга гораздо сложнее и длиннее чем бы им стоило быть. Рекомендую с осторожностью.
[h1] *REPLACED* isn’t good, but it isn’t bad either[/h1]— unfortunately, that leaves it feeling mediocre. “Mundane” shouldn’t describe a game unless you’re talking about something like [u]*The Sims*[/u]. The art style is handled extremely well and perfectly fits the game’s atmosphere. Unfortunately, that’s where most of my praise ends. The gameplay loop is so repetitive that even the upgrades fail to breathe any real uniqueness into combat. If the button prompts didn’t occasionally remind me that certain abilities existed, I probably would have forgotten about them entirely. The game also has a unique story to work with, but it doesn’t really tell that story so much as feed it to you. There’s no mystery, no genuine epiphany, and very little meaningful conflict. The player is rarely given anything to discover or piece together because nearly every plot point is explained outright. Ironically, that makes the story almost forgettable. The side quests don’t add much exploration or insight into the world either. They’re mostly extra steps required to reach a piece of lore, and because nearly all of them are handled through the same location, they don’t make the world feel any larger or more alive. Outside of upgrades, they add very little to the overarching story. The game’s biggest missed opportunity is its protagonist. He is essentially one man made from both opposing sides of this world: the evil corporation and the victims it preys upon. That conflict exists in his character design, but the game rarely does anything meaningful with it. In a world built around corporate greed, human-organ trafficking, and life being sold to the highest bidder, you never truly interact with those horrors—you mostly arrive afterward and witness the consequences. For a linear game driven by atmosphere and setting, this is where meaningful choices could have made everything hit harder. The game didn’t need an open world or even a completely revamped combat system, although better combat certainly wouldn’t have hurt. It needed to force the player to confront this world morally and make choices that shaped the story: deciding who receives life-saving medication, choosing between two urgent objectives when only one can be completed, or determining what you do after learning the truth about yourself. Even subtle choices could have brought the pressure and cruelty of this world out of the background and placed it directly in the player’s hands. Instead, that never happens. The unique setting, striking art style, and serviceable combat simply can’t make up for how little the game allows you to engage with its most interesting ideas.
beautiful.
отличное, очень красивое приключение с крутой музыкой, сюжет просто нормальный, ниче такого в нём нет, а геймплейно это паркур, бои и лёгкие головоломки
Bravo
playing as an aı waking up in a human body and trying to survive was really cool and the ending was sad but my only issue is that the movement is painfully slow he walks and runs like he's stuck in mud and it seriously tested my patience by the end..still worth playing for the story
推荐,剧情感觉还不错,其他的只能说凑合
Yea, graphically, it's great, story wise, it's ok..the collectibles giving you insights aren't that interesting, the lore0...meh. Combat is Ok challengin at times, repetitive at times, it's always the same combos, ennemy types. THe platforming seesions are Ok too. Overall very ok, 7 out of 10!