
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1522 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自动存档点设置有问题,掉了收集物再回头去补相当难受。 90%都是跳跳乐,但是跳跃手感又做得相当粘手。 打群架时候的动作前后摇让我一度觉得自己在玩魂游。 然而美术和音乐把格调拉得太高了,59块钱都给他们嗷。
Lo recomiendo, te enganchas, muy buen juego
This game grasped the feeling of a sci-fi world a bit like in the book Neuromancer or Bladerunner. Visuals are perfect, some of the best pixel art I've ever seen. The 2.5D is really great and adds layers to the game, compared to regular 2D platformers. Gameplay: Combat was cool for the first 2 fights then it becomes very repetitive, it's the same enemies, press X to hit, you have a finisher, and a ultimate where you just start blasting. Then you need to dodge or parry depending on the attack, but I never really felt challenged by the enemy I always knew that to do, wait for enemy attack prompt and press button accordingly, since the enemies are the same well you know what to look out for. Lastly the game feels like very slow? Platforming is realistic which is a cool idea, but it's like you run slow, jump low, and when you platform you jump on to to ledge, you grab, pull yourself up, then jump, it's not very seemless and quick. Im guessing they wanted a more realistic game which is fine, it's just personally I don't like it and it feels like the platforming isn't a challenge in itself, its just jump from one thing to the other. Story: This part I think needs work, I didn't feel very attached to the characters. Sometimes I think due to pacing which is go on a mission platform/fight. Then go back home talk to some people find/scan something for them. Then rince and repeat. It's not like you have a strong connection with them, they don't help you on missions or you don't make decisions that can affect them. They don't have their own personal missions. So it ends just being a lot of dialog to read. Now i feel like the conclusion Reach comes too is a bit rushed, like just the typical humans help each other, and I need to save everyone. Which in the world they've created feels a bit cliche and unearned, it's like Reach says he wants to save others but in the process of the story kills over 100 human cops and termites, so it falls flat when we get to the end of his character arc. Game is beautiful but what is gripping is a good story with characters i get attached too. Like Veronica was an awesome start, we learn that her voice has been taken out, to give to a richer person I would've loved to dive in more into that, like a mission where you go and retrieve it and at the same time discover life in the city. It Just feels very one dimensional, disposals are organ donors for the rich and we must help free the disposals. The characters end up feeling very one dimensional. Soundtrack: I see all those songs we pick up through out the game, but I wish sometimes they played more often or a lot louder, and really set the different tones or worlds I explore. Im excited to see this studio develops more they clearly have a talented team, I just think they need to see what makes games fun to play, and how to challenge the player more. They built a great world, it's really just a question of making it come to life and making it fun to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 15.9K | 83% | $9.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 4.2K | 76% | $20.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13M | 45.2K | 97% | $14.99 | |
| $282.4K | 872 | 77% | $19.99 | |
| $110.8K | 354 | 87% | $19.99 | |
| $10K | 54 | 85% | $12.99 | |
| $135 | 4 | 75% | $1.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 120ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Story, music and visuals are really amazing
This game is beautiful (if you like pixel art). The environments and animation are really a sight to behold. However, this beauty comes at the expense of gameplay. It is often hard to tell what's in the same plane as your character vs in the foreground or background. In combat, this means you may open yourself to attack because you swung at a background character instead of the real threat, and in exploration it can be difficult to tell what you can actually interact with. I often found myself wondering where I was supposed to jump to next. I also found the controls to be somewhat imprecise. They don't lag exactly, but especially in combat, it just doesn't feel snappy and responsive. I like the atmosphere and the story's alright, but by the end it was kind of a slog and I was ready for it to be over. It's worth seeing those visuals though.
Buen juego. El estilo artístico es excelente. Lo jugué enteramente en una Steamdeck y mi experiencia fue excelente, jugando a 9 de TDP y 50-60fps. La pequeña pantalla de este dispositivo es ideal para este tipo de juegos. La historia muy buena, lástima que al final se vuelve tremendamente repetitivo. Debería durar mínimo 5 horas menos. Si lo consigues de oferta y quieres una buena historia con una jugabilidad aceptable, y un entorno steampunk con un aire blade runner, este es tu juego. Me recordó a Flashback (un juego viejo que jugué en AMIGA).
REPLACED és un d'aquells jocs que t'entren pels ulls des del primer minut. El seu espectacular estil pixel art pseudo-3D, combinat amb una direcció artística excel·lent i uns efectes de llum molt treballats, aconsegueix crear una atmosfera única. És un joc que visualment impressiona constantment. Però, per sort, no es queda només en l'apartat gràfic. A mesura que avances, t'adones que darrere d'aquesta façana hi ha un títol molt ben construït. Les mecàniques són sòlides i variades, el control respon molt bé i la història va guanyant força fins a atrapar-te completament. També mereix una menció especial l'apartat sonor, tant per la banda sonora com pels efectes de so, que encaixen perfectament amb el món del joc i contribueixen a reforçar-ne l'ambientació. La durada, d'unes 10 hores, m'ha semblat molt adequada: no allarga artificialment l'experiència i manté un bon ritme de principi a fi. A més, la corba de dificultat està molt ben ajustada, introduint nous reptes de manera progressiva sense arribar a frustrar. En definitiva, REPLACED és molt més que un efecte vistós. És un joc que destaca tant pel seu apartat visual com per les seves mecàniques, la seva narrativa i el seu excel·lent disseny sonor. Una experiència molt recomanable per a qualsevol aficionat als jocs d'acció i plataformes amb una forta personalitat artística.
BANGER
Compelling story, simple gameplay, amazing artstyle.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.