
Ren Xia is a ARPG game in which you play as a young knight who competes in a martial arts tournament in an ancient oriental country and makes unremitting efforts to win the first place in the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Game Introduction

RenXia is a low-fantasy, realistic wuxia-themed action RPG set in ancient China. Players take on the role of young swordsman Yang Che, who enters a martial arts tournament to find a cure for his injured senior brother. There, he must engage in intense combat against other warriors, each driven by their own powerful personal desires.
The combat experience emphasizes hardcore, real-time tactical dueling—every move and every strike matters as you react to your opponent's attacks. Players will face multiple challenging enemies and enjoy a series of thrilling, engaging battles. Meanwhile, the story unfolds through the perspectives of various martial artists, allowing players to appreciate the unique narratives of different warriors, and through them, explore diverse interpretations of chivalry and traditional Chinese culture.
Game Background

In the East lies an ancient kingdom known as the Northern Realm, a nation founded upon the way of martial arts, where every citizen practices combat skills. From nobles and aristocrats to farmers in the fields, all dedicate themselves to the martial path. Across the land, training halls and martial schools stand in great numbers. Warriors bond through combat and travel as chivalrous wanderers, their blades, spears, swords, and halberds clashing endlessly.
This national ethos has given rise to spectacular arena competitions held across the realm. In every prefecture and city, annual tournaments produce brilliant heroes and lively spectacles. Most grand of all, once every five years in the capital, the "Greatest Under Heaven Martial Arts Championship" convenes, gathering the finest warriors in an awe-inspiring display of skill.
Should one claim victory in this championship, they earn the adoration of ten thousand—a glory beyond words. Even more, they may enter the palace to meet the Emperor and have one wish granted. High official positions, peerless martial arts techniques, miraculous medicines—all are within the Emperor's bestowal.
The tale of RenXia begins here.
Game Features
A wuxia story experience rich with Chinese characteristics!
Intense, high-difficulty action combat that keeps you on edge!
Offensive and defensive clashes between multiple weapon types!
Development Team
RenXia is being developed by a team of two—one full-time, one part-time. From the project's inception to its completion, the team has adhered firmly to three principles: accepting no outside investment, keeping the team as small as possible, and maximizing creative freedom.
Player Community
Official Player QQ Group: 272859528
Engagement
Reviews
真的 我本来想推荐的 毕竟不容易 但是我看到了阿木的一刀秒和零抬手 我还是想骂作者 缺点:平衡有待加强 说明有待提醒 bug不少 优化不太行 甚至还有看不到出刀直接挡住的 (好家伙 还能被一刀秒的??????????????) 主角血量低 伤害巨低 得多抓破绽 F和蓄力是好东西 对面被打了还能动的 我就只能看着被打 我。。。。。。。。。。 菜单是I 里面能学技能 尽量离墙远点 不然就看不见了 而且血没了 还一定要再打一顿才能下一把 希望把这个优化了(一次就行了) 开游戏后没多久就开始卡了 希望继续优化 第三天小乞丐很强 伤害高 连段多 低身位技能还打不着他 打了20次最后靠抓出招后的后摇才打过的 拿枪的张铁 一个连段半条血 一个招架三分之一血 也是十几次 靠F反制打过去 师兄教程 讲完就动手了 都没来得及反应 不知道剧情杀能不能比赢 作者在小黑盒写的文很好 支持一下 记得作者说休假一段时间 快回来继续整改吧 另外 游戏内的保存我还是看不懂 我早上打完第一天中午回来 又从师兄从头开始。。。。。。。。。搞得我游戏都不敢退 最后针灸出bug了 回标题回来居然被保存在第五天了 希望作者加把劲 谢谢 还有 第三次针灸 承扶和承托 有一个字错了 江雪的剧情演好几遍是啥意思emmm 然后人也不给我解锁
《任侠》是一款主打禅意水墨风的国风快节奏动作格斗游戏,其将先秦“任侠”的故事融入其中,玩法干净利落,还原出本属于江湖的洒脱。 [h3] 游戏玩法 [/h3] 作为一款国风动作游戏,他没有传统武侠游戏复杂多样的操作技能、繁琐的养成系统和巨大的任务量,而是将这款游戏塑造成了一款战斗爽游,快节奏的击打就能获得打斗中的巨大爽感,可谓是一款爽游。操作门槛非常低,仅仅单双键指令即可操作,出手即是江湖。 [h3] 游玩体验 [/h3] 游玩过程是一段非常沉浸式的体验,水墨的场景与角色奠定了国风的主基调,竹林、幻夜、远处的亭台楼阁处处都透露着优雅,时而悠闲时而紧凑的音乐也让游戏的节奏感张弛有度。战斗方面,一个字——爽。但缺点也是有的,短期玩上去奇爽无比,但慢慢的就会审美疲劳,碎片化叙事以及较少的引导往往让人不知所云,游戏后期初见疲劳等问题,偶尔会令人有点迷茫,续航性弱等问题。目前游戏处于EA阶段,仍需不断地打磨才能变得更好,希望游戏能在不断地更新堆叠之上变得尽善尽美。 [h3] 结语 [/h3] 这是一部风格鲜明、打磨尚浅的水墨武侠佳作,如果你是喜欢国风、喜欢快节奏轻动作战斗、同时愿意包容一些小瑕疵的玩家,《任侠》这款游戏值得一试。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese*languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
这只做了个开头 怎么能拿出来卖 这尼玛纯属诈骗 每次进游戏还 从新开始 玩 没有存档 一堆 bug 太不负责了
游戏真的很简陋粗糙,难度也有点大,但熟悉了动作机制后,发现核心战斗玩法是真有点意思。武侠的见招拆招,生死一线的决斗是真有的。作为国产的个人独立游戏作品,是值得支持一下的。游戏里还有一些小bug,希望作者之后能修复一下。另外,性能优化上也得下点功夫才行........ 总之,还是值得游玩一下
[h1]侠之大者,为国为民![/h1] 谁小时候还没有成为武侠的梦想呢,除恶扬善?一直以来对侠客的定义一直停留在侠之大者,为国为民,这个这个时候,《任侠》给了我们提供一种满足了武侠对战的体验,里面还有很多中国功夫的招式,战斗起来非常爽,但还是比较硬核。 [h3]游戏玩法[/h3] 在通过了师兄教学以后之后,过了新手教程,便一起去参加五年一度的武道大会了,结果师兄意外武功尽失,所以男主必须要夺得大会魁首,才能在武功崇尚的北国为师兄恢复过来,同时对战的还是跟他一样怀揣着梦想的侠客。 本作很难想象这很两个人的团队所做出来的,真的做得特别好,跟别人对战起来真的很紧张,还要注意弹反,打铁的声音确实很好听。不错的即时战略游戏,根据敌人的战斗而进行变招,合理选择的防御、闪避和反击,不过难度还是比较高的。侠客的对战魅力还是太足了,沉迷进去无法自拔。 [h3]结语[/h3] 对武侠题材感兴趣的朋友可以值得一试,战斗酣畅淋漓,算是市面上少见的题材,值得一试! [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
《任侠》是一款中国武侠题材的3D格斗游戏,玩家化身杨澈踏入比武大会,在各路侠客之间拼尽全力,只为寻求救治师兄的机会。游戏风格低武写实,战斗有一定的挑战。 本作战斗讲究出手时机与判断,攻击、防守、闪避、反制等动作都存在精确判定,节奏稍有偏差就会被压制。主要是抓住敌人的破绽,需要耐心观察对手动作,再决定下一步行动,让敌人一旦失衡直接将其击溃。 总的来说,虽仍有打磨空间,这种偏写实的对决体验,对喜欢硬核武侠格斗的人来说颇具吸引力。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
《任侠》是IcarusStudio开发并发现的一款武侠风格的第三人称动作游戏,游戏十分讲究时机,不管是进攻、防守还是闪避都需要考虑时机,在适当的时机按下按键才能获得优势,反之自己就会露出破绽给对手可乘之机。 游戏剧情比较简单,玩家扮演的男主角有个师兄,师兄在教会了男主一些基本功后(新手教程)就前往京城参加五年一度的天下武道大会了。没想到师兄在京城遭歹人暗算,身中奇毒、武功尽失,并且从此再也不能习武了。男主决定开始发愤图强,去京城夺得天下武道大会冠军,这样他就能见到皇帝并当面向皇帝求取能治疗师兄的奇药。但在前往京城之前,男主首先得获得州府比武大会的冠军,只有一路过关斩将才有机会赢得最终的胜利。 游戏主要有4种进攻招式,普通攻击需要在每一击结尾处再次攻击才能形成无破绽的完美连击。蓄力后可以使用蓄力破防攻击/蓄力必中攻击/蓄力完美攻击(但需要把握完美节奏),这3种蓄力招式分别无法被防御/无法被闪避/无法被反制,而且这3种蓄力招式的蓄力阶段是共通的,玩家可以根据敌人的动作进行变招,让敌人防不胜防。游戏有防御、闪避和反制这3种防御手段,如果能够在敌人出招的一瞬间按下对应按键就能达成完美防御/完美闪避/完美反制,让玩家角色重新获得先手机会。 游戏的模型质量还行,就是有一点比较奇怪。游戏的动作模组还是挺丰富的,但人物的面部是完全不会动的。角色说话时有CV配音,一边是对白的声音进入耳朵,另一边是角色的双唇死死紧闭,完全不知道声音是从哪发出来的,显得比较诡异。 总的来说,《任侠》是一款质量良好、价格合理、物有所值的动作游戏,游戏目前还处于EA阶段,虽然体量不是很大但底子还是很好的,推荐喜欢武侠题材以及动作游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
非常不错的游戏,非常推荐。
Players by region
Where this game's players are, estimated from review languages.
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