
Renoir is a story-driven puzzle platformer that draws inspiration from classic 1940s film noir. Detective James Renoir has but a single shot to crack one hell of a case: his own murder!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Artstyle and visuals are great at parts (except many indoor puzzle areas), but.. well almost everything else sucks. Worst of them all gameplay as this is puzzle platformer. Surprised that did survive with it almost 3 hours. Gameplay is too slow and clunky for this to be enjoyable if it would be at least fixed then it would seem worth while title to enjoy, but now jumping over the gaps and trying to get your character run through time puzzles while handling ghosts at the same time tends to get really tedious. To account removal pile it goes...
What a disappointment. Terrible controls and input lag ruining an otherwise good game. Couldn't even pass what I suppose was the tutorial and the only achievement I got is the "Die 10 times" while waiting for the hero to stop messing around with the animations and pass the lag to move as timers ran out of time.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Czech, Polish, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♫ sektor gaza solnyshko luchistoye ♫⠀⠀⠀⠀ ───────⚪─────────────────────────────────── ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐
Купил чисто ради картинки, музыки и атмосферы, но оказалось, что это такое залипалово, от которого нелегко оторваться :) Не понял, почему так много негативных отзывов? Может, дальше по игре пойму... хотя за пол-доллара...
+ атмосфера - всё остальное.. насколько же она нууууууууууудная... =( одно да потому ..
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Detective James Renoir has one last case to solve - his own murder. As a ghost, he needs to navigate through familiar locations in search for his faded memories to uncover the culprit and to be able to rest in peace. [i]Renoir[/i] is a puzzle platformer game with nice Noir visuals and horrible unresponsive controls. So the visuals are rather nicely done - but you can't go wrong with black&white. There are four locations to walk through - cemetery, police station, city hall, and monument. Although they are different they still feel the same so you actually stop paying any attention to your surroundings and only concentrate on the puzzles. The music, if there is any, is fine, fully in Noir setting. But most of the time there is only silence and the sounds of your footsteps, switches, etc. The voice acting would be good if you could actually hear it. The sound of Renoir's voice seems to be rather sympathetic but has a horrible echo (to make him sound like he speaks from the afterlife) that makes him hard to understand - without the subtitles, you would be pretty much left in the darkness. The story is… weird and doesn't make much sense honestly - my biggest problem is with the "love story". Our hero is portrayed as at least a 50-year-old tired man with, well, not-so-attractive appearance (but with the voice of a younger man) who gets his hands on the most beautiful and popular woman all around. Yeah, not buying that… but well, maybe Kitty has a thing for older men… who am I to judge, right? It's just very hard to connect with Renoir as a character or to feel any sympathy for him at all. As for the gameplay - you have to navigate through each level without stepping into the light. As the light switches are usually under some other lights you need some help. Fully programmable phantoms will provide that for you. You need to select them and order them what to do - in the programming phase they can step through the light, but once you start their programming they are gonna stop before the light. So you need to cooperate with them as you will switch off the light for them and they will switch off the lights for you. Sounds fun. Well, in the beginning, I found it rather clever and was proud when I managed to solve some of the puzzles. But as the game progresses you realize that it's still the same, there are no new elements added - just a switch that needs to be held, a switch that can be activated or a valve that will start a timed sequence of light/platform/trapdoor. All you have to do is to solve an even bigger and more hideous puzzle through a few screens that require a lot of trial and error as you often need to precisely time everyone's action/position. Add to it the most horrible unresponsive and sluggish controls you have ever seen and the whole game quickly turns into a chore without any fun. Forget about any kind of precise movement - the characters stop two steps after you stop, it takes 1 second to turn clockwise, and almost 2.5 seconds to turn anti-clockwise!, positioning yourself on the ladder or next to a switch can be a painful experience… everything is just wrong. There is also a funny achievement - completing each level in under 15 minutes. Whoever thought it would be a great idea was insane. If they at least made a different time count for each level as some of them are truly big and have very complicated puzzles, but no, all have 15 minutes. During this time you need to navigate the level, program your phantoms, execute the program, and wish that all will be timed right - all it takes to restart the whole level is one little mistake in taking a bad turn. You don't have any timer on the screen nor you can see afterward how much time you spent on it. If you want to be certain you need to track time on your own. The achievement is not worth the stress and I am angry at myself for trying for it, but I have spent so many hours going for it that when I had only two levels left I had to keep going or it would be a completely wasted time. So even if I look aside from the stupid achievement, I can't recommend it. It's just not fun even though it had a good potential. If you want a nice puzzle game with a Noir theme go for [url=https://store.steampowered.com/app/322450?snr=2_100300_300__100301]FRAMED[/url] instead, that one is [url=https://steamcommunity.com/profiles/76561198036297204/recommended/322450/]great fun[/url]!
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
«Ренуар» - весьма посредственная игра в красивой обертке. Стиль, музыка, атмосфера получились отличными. А геймплей оказался скучным и однообразным.
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