
A journey through a vibrant alien world filled with puzzles. Reshape the level space with the help of unique mechanics.
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Languages: English**languages with full audio support
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[strike]I've fully finished 3 worlds, plus a bit of world 4. The game seems to have 5 worlds, so I haven't finished the game, but I think I've seen quite a lot of the game.[/strike] EDIT: I have since finished all 5 worlds and all optional levels. My review doesn't change. The game is okay. It's nothing fancy, but maybe you don't need anything fancy. The premise is simple: it's a Sokoban-like, but some blocks are remote controls that can shift platforms around. By pushing these remote blocks to the appropriate places, you can build a platform to bring normal blocks to their goals just like in Sokoban. Each world has quite a lot of levels, but I don't quite have this feeling of satisfaction. The levels are incredibly compact, so that's nice, they showcase what they want to do. In many cases, what you need to do is pretty clear: move the remote block here to make the way, push the normal block over. Most of the time, the order is also clear; with most levels having only 2-3 blocks to move, it's usually clear what order you should do your pushes so that they don't get in each other's way. It feels too easy at times, which is why I feel it's not too satisfying for me. However, only [i]most[/i] of the levels are easy, not [i]all[/i]. There are some levels that pose quite a challenge -- even though usually the answer is actually straightforward. The game comes with a few challenge levels (labeled with letters instead of numbers), although the ones that gave me trouble are sometimes the numbered levels. Speaking of progression, levels are laid out on a world map, and branches are common. Sometimes the paths split to two and rejoin later, so you can choose one of two paths. Sometimes a branch is completely optional. So there are many ways to advance. There's even an option to unlock all levels if you wish. There's a little lore to the game, with several NPCs you can talk to on the world map. It's very barebones, you won't find branching dialogues or anything, it's just to liven up the world slightly. You play this for the puzzles. Is it a [i]great[/i] game? Probably not. Is it a good game? Sure, I'll give that. It's not a must-play, but it's a nice puzzle game.
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Hours played at review time, across 27 reviews with recorded playtime.
A very good puzzle game with simple mechanics that make it feel more like a traditional type of sokoban puzzle than a Stephen's Sausage Roll-esque game with bizarre and alien (heh) movement mechanics. The mechanic is incredibly straight-forward, but each level successfully explores a new idea with it, and there are a lot of levels in this game. If any of this sounds like your kind of puzzle game, definitely give it a try.
Done the first 12+1 levels, each level so far is unique (not repetitive). Some nice accessibility options (I like the dyslexic-friendly font a lot and use it over the default) and the tile design helps with the sense of scale and space. Music is unbelievably chill, characters are adorable, 10/10 art design. I only have praises.
A solid little puzzle game. I bet it 100% in 3 hours, it introduces a few variations on the core mechanic across 5 main 'chapters' and has a few extra alternate puzzles off the main path. There are many sections where the the path splits and reforms in the overworld to give options if you get stuck in some places. The only think I'd have like to see more of would be some really tough puzzles and settings options for higher resolutions as I think this one capped out at 1080p.
Nice clever collection of thinky puzzles. Can't wait for my brain to melt in the later levels.
La verdad tenía pensado probarlo unos pocos minutos con mis amigos en stream, cuando depronto descubrimos que llevabamos una hora y seguiamos enganchados. Y seguramente iremos a por más. Creo que eso lo dice todo.
good game with good mechanic and a lot of stages
This is an adequate puzzle game. The mechanic is interesting. The puzzles are difficult enough to require logical thinking, yet small enough so that it is not a huge mental strain to reason about. The setting is minimal; there is some NPC dialogue, but I found the writing to be pretty uninteresting. There is no real exploration, meta-puzzles, or secrets. All in all, a pretty short game, but I have no regrets.
[h1] A Pleasure to Puzzle Through [/h1] This is a very welcoming set of block pushing puzzles with cute characters and enjoyable mechanical twists! If you are new to the sokoban genre this would be a great place to start, and experienced players will appreciate the unique mechanics. A number of levels have alternative solutions that encourage a variety of approaches. Genuinely fantastic puzzle design on display. It also has one of the best soundtracks for a small indie title that I've ever heard. I don't usually notice in-game music, but this hits the perfect note between zen relaxation and grand space opera and deserved to be commended.
Me gustó 👍 Fácil y entretenido y (casi casi) siempre hay suficiente variación entre niveles para que no se sienta repetitivo.
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