
Remorse: The List is a classic survival horror game where the player must figure out what is happening in the little hungarian town of Hidegpuszta, and your only clue is a list that doesn't make much sense. Exploring will be the key to unveiling its secrets and get out of there alive.
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Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 320reviews | 78% | — | $102.1K |
| $6.99−65% | 143ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Essentially more Cry of Fear. Appreciated
It's not bad for what it is. Has it's hiccups here and there along with the gameplay being awkward in places from what I remember. I'm not sure it's 15 bucks worth, but it's deff worth a playthrough or two. Maybe get this on sale like a 25 to 50 percent. If you like Silent Hill, and classic type survival horror stuffs with a bittersweet story, think this'll hit good beats. A decent light snack type of a game.
Esta bueno el juego, veo que lo comparan muchisimo con Cry of Fear, lo tengo, lo jugue un par de horas, pero me aburrio tremendamente y me parecio muy feo... Este es me gusto, pero tampoco para tirar manteca al techo, dura lo justo, y el DLC esta bueno. Lo que no me gusto es la linterna, totalmente inutil en el 98% del juego y te hacen agarrar pilas como si fuera Outlast, no tiene sentido, despues, los enemigos los derrotas todos igual, vas retrocediendo mientras disparas, muy simples (algunos se teletransportan, algunos te disparan gargajos desde lejos si, pero igual son super simples de matar). Las armas bien, hasta ahi, municiones de sobra te dan... Los puzzles algunos muy buenos otros malisimos (dificiles sin sentido), por ej el de las coronas lo adivine de suerte hasta q abrio... Me gusto mucho las texturas, por ser un juego indie muy buenas. buenos sustos las primeras horas, hasta q te conoces a los enemigos y despues meh. Muchas veces senti que jugaba medio al azar, no explican tanto y que este todo el mapa en hungaro es una reverenda cagada, te hace perder mas eso, que el hecho de no tener un punto de ubicacion tipo "estas aca"... El juego es bueno, comprenlo, para jugarlo 1 vez, junto a su DLC, no mas... Podes acariciar al perrito, GOTY
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Hungarian*languages with full audio support
| $19.99 |
| 90ratings |
| 72% |
| — |
| not modelled |
| $2.99−80% | 17ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the best games ive played
simple but some good fun
我早已记不得游戏的内容,但他一定很有趣
You all know the story. Everything started in 2012 with "Cry of Fear" and "Remorse: The List" is one of its direct sons. Published in 2022 by the Hungarian two-piece Studio Feardemic, the game is hugely inspired by its Swedish "father" but develope a more satisfying graphic skin and gameplay. The game is enough short, about 4 hours but even less, but I don't consider this a bad thing because of the story and the amount of achievement it requires. Long story short, better short and replayable than long and stressful to play again. The only thing I don't like are the boss fights, too much cryptic and difficult to resolve. Recomended.
Developed by Ashkandi and Truthkey and published by Ashkandi and Feardemic, Remorse: The List is a survival horror experience that embraces the deliberate pacing and oppressive atmosphere of classic genre favorites while introducing an open-ended structure that gives exploration greater significance. Set within the abandoned Hungarian town of Hidegpuszta, the game immediately establishes a sense of isolation through its bleak environments and mysterious premise. Armed with little more than a cryptic list and limited resources, players are encouraged to investigate the town at their own pace, uncovering hidden locations, forgotten secrets, and disturbing evidence that gradually reveals the tragedy surrounding the settlement. Rather than relying on lengthy exposition, the narrative unfolds naturally through observation, environmental details, recordings, and scattered documents that reward careful exploration. One of the game's greatest strengths is its interconnected world. Instead of pushing players down a rigid path, Hidegpuszta functions as a semi-open environment where locked doors, hidden passages, and optional discoveries constantly encourage revisiting previous areas. Every abandoned house, apartment building, underground passage, and neglected street feels intentionally crafted to contribute to the atmosphere while concealing valuable supplies or story elements. Exploration becomes more than simply moving from one objective to another, as curiosity is frequently rewarded with useful equipment, additional lore, or shortcuts that make later progression more satisfying. This approach creates a genuine feeling of investigating a forgotten place where every location may contain another piece of an unsettling puzzle. The survival mechanics reinforce the game's tense atmosphere throughout the adventure. Inventory space is intentionally limited, forcing players to make meaningful choices about which weapons, healing supplies, ammunition, and key items deserve to occupy valuable slots. Resources never feel abundant enough to eliminate tension, making every encounter carry weight. Firearms offer security but require careful ammunition management, while melee combat provides an alternative that comes with greater personal risk. This balance prevents combat from becoming routine and encourages players to think before engaging every hostile creature. The emphasis on conservation and preparation captures the essence of classic survival horror, ensuring that vulnerability remains one of the game's defining characteristics from beginning to end. The enemies themselves contribute significantly to the feeling of dread. Their unsettling appearances and unpredictable behavior make even familiar locations feel dangerous, while the game's restrained approach to horror allows anticipation to become more frightening than constant jump scares. Audio design plays a major role in maintaining suspense, with distant noises, unsettling ambience, and prolonged silence combining to create an ever-present feeling that danger could emerge from any direction. Visually, the game succeeds through environmental design rather than technical spectacle. The decaying architecture, muted color palette, realistic lighting, and abandoned urban spaces effectively communicate loneliness and despair, immersing players in a setting that feels both believable and deeply unsettling. Remorse: The List also deserves recognition for respecting player intelligence. Progress is rarely handed over through obvious guidance, allowing players to piece together the story through exploration and careful observation instead of relying on excessive objective markers or scripted events. This slower, more methodical design may occasionally leave players wondering where to go next, but it also makes each breakthrough feel considerably more rewarding. Those who appreciate psychological horror, environmental storytelling, and exploration-driven gameplay will likely find the game's pacing engaging, while players seeking continuous action may find its deliberate rhythm more demanding than expected. Overall, Remorse: The List successfully captures the spirit of traditional survival horror while distinguishing itself through its interconnected level design, rewarding exploration, and oppressive atmosphere. Its careful balance of resource management, puzzle-solving, environmental storytelling, and measured combat creates an experience that consistently emphasizes tension over spectacle. Although its methodical pacing and minimal hand-holding may not appeal to every player, those looking for a thoughtful horror adventure built around mystery and immersion will discover a memorable indie title that confidently understands what makes survival horror enduringly effective. Rating: 7/10
烂游戏一个,没有修改器,里世界提跳跃直接跳出电脑
There's a bug at the very end that makes the game unplayable. It runs fine for the rest of the playthrough, but in the last stretch of the game my computer acts super laggy and impossible to navigate.
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