
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neo-Paris. 2084. Kişisel, anılar artık dijitalleştirilebiliyor; alınıp satılabiliyor ve takas edilebiliyor. Gizlilik ve mahremiyetin son kalıntıları, 21. yüzyılın başlarında sosyal ağların patlayıcı büyümesinin mantıksal bir sonucu gibi görünen bir süreçte ortadan kalktı. Vatandaşlar, yalnızca akıllı teknolojinin sağlayabileceği rahatlık karşılığında bu gözetim toplumunu kabul ettiler. Bu hafıza ekonomisi, toplum üzerinde muazzam bir gücü sadece bir avuç insana veriyor.
I watched YouTubers play this game back in the day 10 years ago, always wanted to play it myself and finally got a chance to 100% it this week! This game is so misunderstood and DESPERATELY needs a sequel or remaster! I think it could be as popular as "Mirror's Edge"! People saying this game is hard or complicated with its mechanics/gameplay just suck at games. Get good. Never played the game before and instantly went on hard mode and loved it! I just wish it was longer or again, had a sequel. Unfortunately the company behind this game is intent on pushing out bad "Life is Strange" (yes, they did that game too) sequels when this is their true shining star! One of my favorite games of all time! Buy it on sale if you're concerned it's too expensive for its length, it's truly worth it. I loved this game 10 years ago, I love it the same today. I remembered you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 16.6K | 96% | $29.99 | |
| $13.5M | 20.8K | 97% | $15.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.6M | 21.8K | 98% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $1.4K | 10 | 50% | $5.99 | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| — | 0 | — | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] Remember Me: A Game of Facing Yourself [/h3] Neo-Paris 2084, a world where memories are no longer private, where every thought can be bought, sold, or altered. Playing [i]Remember Me[/i] felt less like a game and more like a journey into the fragments of my own consciousness. As Nilin, a [b]memory hunter[/b] torn from her past, I didn’t just fight enemies or explore Neo-Paris: I confronted [b]memory itself[/b]. Every stolen thought, every altered recollection mirrored the way we manipulate our own histories to survive, forget, or cope. It forced me to ask: what parts of ourselves are we willing to rewrite, and what consequences lie in those choices? The game’s [b]Memory Remix[/b] mechanic served as more than gameplay; it was a meditation on [b]identity, loss, and redemption[/b]. Nilin’s quest to reclaim her past felt like a reflection of my own struggle to reconcile who I am with who I’ve been. [i]Remember Me[/i] isn’t just an action-adventure; it’s a philosophical mirror. By the end, I realized it’s not only about hunting memories—it’s about facing the truths we hide from ourselves, and finding the courage to remember.
精彩的美术,前期新鲜后面乏味的解谜与战斗,和主角记忆一样混乱的剧情,让这个作品也就到达佳作往下了。 凡是要用滑动鼠标来完成的动作都相当反人类,玩起来非常难受,明明操控环境改记忆是很有亮点的一个玩法就被这个操作搞臭了。 食之无味,弃之可惜。
喜欢,其实我觉得放现在也不算过时,画面、操作、剧情、人物我都意外地喜欢,除了女性角色别搞那些乳沟了行不行。。。小怪比BOSS难打。女主简直是赛博朋克版劳拉,长臂猿,钢铁森林中飞檐走壁。妮琳获取记忆的过程和每章节的记忆回廊都很不错。艾奇一开始对他特别警惕,谁曾想。。
庆幸出得早,如果2026年发售,我都不敢想象Nilin这长相会被吃辣笔电巨婴喷成什么样。
Remember Me is a great short action story game set in a futuristic city of Paris. The story of Nilin and the memory hunters is gradually revealed throughout the game, which helps build intrigue, although it can feel a little disjointed between chapters at times. Thankfully, the chapters are short enough that the pacing rarely drags, and the game never really overstays its welcome. Its unique premise and world-building kept me interested throughout. It was clear that the developers were trying to set up a larger universe, but ended up putting too many story threads that didn’t go anywhere. The gameplay is pretty basic and repetitive, but still remains fun for me as you get to experiment with making your own combos You get four unlockable combos, and while the button inputs for those combos can't be changed, you can customize what each individual hit does, such as dealing extra damage, reducing cooldowns, restoring health, or increasing the effectiveness of the next move in the chain. What it does is give you options on how you want to setup those combos. For example, the 3-hit combo of punches can be set to all regen to heal in a tight spot or all cooldown to significantly reduce all your skill cooldowns. Since these setups can be changed at any time, it's easy to adapt to different situations. Combined with the various skills you unlock throughout the game, this system managed to keep the combat enjoyable for me from beginning to end. Overall, I would definitely recommend it especially when it’s on a sale for a few hours to fun.
It has the kind of story where you go to the movies with your partner, and she's super excited and thinks it's the best thing ever made, but you're just going out of obligation. The game forces you to change your combo combinations, which could be interesting if they didn't all last exactly the same amount of time. It also demands a certain rhythm, otherwise the chain is canceled. Plus, it has a ton of anti-fun police designs, enemies that drain your powers, characters that damage you when you attack them, characters that are immune to any attack, and the list goes on and on.
Remember Me es un viaje futurista con una estética deslumbrante y una narrativa que atrapa desde el inicio. La mecánica de remezclar recuerdos es original y aporta un giro creativo al género. Neo-Paris está lleno de detalles que invitan a explorar, y la banda sonora acompaña con fuerza cada momento. Una experiencia distinta y muy recomendable para quienes buscan acción con un toque de ciencia ficción y estilo.
Set in a hauntingly beautiful futuristic vision of Paris in the year 2084, Remember Me, developed by DONTNOD Entertainment and published by Capcom, is a cyberpunk action-adventure game that explores themes of memory, identity, surveillance, and control. It follows Nilin, a former elite memory hunter turned fugitive after her mind is wiped by a powerful megacorporation known as Memorize. In a society where memories can be digitized, bought, sold, and altered, Nilin embarks on a journey not just to recover her stolen memories, but to dismantle the very system that commodifies human experience. The game attempts to merge third-person action with a thought-provoking narrative, and while it doesn’t always hit its target, it remains one of the more conceptually ambitious titles of its era. At the heart of Remember Me lies a deeply compelling premise: what happens when our memories are no longer private? The game’s dystopian version of Paris—Neo-Paris—is gorgeously realized, painted with high-tech urban sprawl, decaying alleyways, towering glass structures, and neon-lit corridors. The visual design is unquestionably one of the game's greatest strengths. It evokes the oppressive, corporatized atmosphere familiar to fans of Blade Runner and Deus Ex, but with a distinctly European flair and a touch of elegance. DONTNOD's attention to detail in constructing this world is evident in every frame, and there’s a palpable sense of place—even if the player is rarely given freedom to explore it beyond the tightly controlled, linear path of the narrative. The gameplay is anchored by two major systems: its combat mechanics and the much-lauded Memory Remix sequences. Combat uses what’s called the Pressen system, a customizable combo-builder where players can chain attacks that either deal damage, heal Nilin, reduce cooldowns on her abilities, or amplify effects. This system encourages players to think about how they construct combos instead of simply button-mashing their way through encounters. However, while it’s inventive on paper, in practice the combat can become repetitive and clunky. Enemy variety is limited, and the controls sometimes feel unresponsive, especially during moments that demand precision. Camera angles occasionally get in the way during tighter fights, and the lack of fluidity prevents the combat from ever feeling truly satisfying. Where the game shines most is in its Memory Remix sequences, which are unfortunately far too few. These moments allow Nilin to dive into another person’s mind and alter their memories in key ways—rearranging objects, changing environmental cues, and manipulating cause-and-effect chains to reshape a person’s perception of past events. These sequences are tense, emotionally charged, and mechanically fascinating. They evoke a sense of ethical unease and narrative intrigue, and they feel like glimpses into what Remember Me could have been if more of the game had been designed around them. Each remix is essentially a branching puzzle, and watching how a small alteration can ripple out into drastic psychological consequences is one of the most memorable aspects of the game. It’s unfortunate that this mechanic is only used a handful of times throughout the campaign. Narratively, the game is bold, if a bit uneven. Nilin is a strong, complex protagonist, and her struggle to reclaim her identity gives the story emotional weight. As the game unfolds, she unravels the layers of Memorize’s societal control and confronts painful truths about herself, her allies, and the movement she's been roped into. The story tackles heavy themes—identity, trauma, corporate oppression—but not all of them are fully explored. The pacing sometimes falters, with mid-game chapters dragging on through overly long combat sections or uninspired platforming. Side characters, while interesting in concept, often lack the depth needed to make their arcs truly resonate. Still, there’s an admirable sincerity in the game’s storytelling, and its willingness to deal with philosophical questions is rare in a genre so often dominated by action-first narratives. The audio-visual design further elevates the experience. The soundtrack, composed by Olivier Derivière, blends orchestral swells with electronic dissonance, dynamically shifting in response to gameplay and helping to reinforce the game's themes of fractured identity and digitized emotion. Visually, the game remains striking even today, with art direction that holds up better than many of its contemporaries. However, the English voice acting is inconsistent, with some supporting characters sounding awkward or mismatched, pulling the player out of otherwise tense or dramatic scenes. Nilin’s voice performance, in contrast, is one of the highlights—grounded and emotionally nuanced, carrying much of the narrative’s weight. One unfortunate blemish on the game’s presentation is the presence of dated and occasionally tone-deaf writing, especially in combat dialogue. Enemies sometimes hurl remarks at Nilin that feel unnecessarily gendered or inappropriate, which, while possibly intended to underline the ugliness of the world she inhabits, often come across as lazy or uncomfortable rather than meaningful. These moments are jarring and detract from an otherwise intelligent and socially aware narrative framework. In hindsight, Remember Me can be seen as a fascinating prototype for ideas that DONTNOD would go on to refine in later projects like Life is Strange. It’s a game overflowing with vision—a willingness to explore uncharted territory in terms of story, mechanics, and aesthetics—but one that stumbles in execution. Its greatest strengths are its originality, its world-building, and the Memory Remix mechanic, while its greatest weaknesses lie in mechanical repetition and an underutilization of its most innovative ideas. For all its flaws, however, Remember Me deserves recognition as a bold and thoughtful game that tried to do something different. Playing Remember Me in 2025, over a decade after its release, feels like revisiting a forgotten blueprint for a more ambitious future of narrative-driven games. It may not have achieved commercial success or critical consensus at the time of release, but its daring concepts and unique identity have helped it earn a quiet legacy among those who value innovation over polish. It’s not a perfect game—but it’s a memorable one, and in a market flooded with formulaic design, that’s worth something. Rating: 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.