
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: --Great graphics (especially for its time) with awesome design, textures, music, environments. --Allows customizable combos that become increasingly customizable as you level. You get stronger as you can expand and extend the combos. You can even customize them for specific fights, though I didn't need to. --Amazing premise and world with insane details in the levels (posters, ads, etc). There is a great cyberpunk world --Very likeable protagonist --Great twist ending --Cool game mechanic, remixing memories to get people to do what you want, instead of just punching them to death Cons: --With such customizability, combat controls aren't very crisp. Disappointing for a Capcom game. --Platforming elements betray the beautiful level. It lets you explore the world, within the stupid linear jumping puzzles. She can clear huge gaps with a jump, but on the ground, she can only jump 4 inches and gets blocked by furniture --For such an incredible world, the story is burdened by a bunch of silly techno-babble. --Secondary characters are wholly forgettable. At one point, I was remixing memories of an important antagonist who I didn't even know was a bad guy --The explanation of the zombie mutants (leapers) is nonsense. It's like they decided to put in zombies and had to write in a way to make it make sense --Not super fun. I really didn't get hooked on the game until the last 2 chapters (of 8). For all the pros, playing the game wasn't the best part. It feels like a movie they wanted to make, but tried to make a game instead. It's a beautiful-looking movie, good main characters, bad side characters, okay as a game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 16.6K | 96% | $29.99 | |
| $13.5M | 20.8K | 97% | $15.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $13.6M | 18.8K | 92% | $39.99 | |
| $13.6M | 21.8K | 98% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $1.4K | 10 | 50% | $5.99 | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| — | 0 | — | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game from the 360 era. I've been wanting to play this for a while now since becoming a fan of 'Dont Nod' from their other works (mainly Life is Strange, Vampyr, and Banishers but I also enjoyed their recent 'Aphelion' to a lesser degree. I wont get into Bloom and Rage...) but only had an Xbox X and PS5 and this game isn't compatible with the newer gen console systems. After finally getting my own PC and was able to access steam games, this was the first title i bought and it honestly didn't disappoint me. Some of the graphics are dated (of course) but with mods you can get this thing looking pretty dam good and the story still holds up and is intriguing if a bit simplistic in places. I don't mean that in a really negative way, its just the reasons behind some of the major world changes in the game come down to some kinda hard to believe trivialities and coincidences. This wasn't a big sticking point for me, its really just the way story's are told. There has to be some kind of buy in on the part of the consumer in order to actually allow themselves to be immersed in the story so I was fine with the little eccentricities like that. All in all the story was well told and there's a lot of interesting lore and collectables that you can find throughout as well. The gameplay was also surprisingly enjoyable for being so old. They have a simplistic combo system where you unlock certain different moves that are bound to either "X" or "Y" (Xbox controls for simplicity's sake) which you can then order in different combos combining different affects (like regeneration, extra damage, cooldown, or chain combos). I really liked this because it didn't make you learn 100 different combos for different things, you just had like 4 or 5 combos and you could reorder them to do what you wanted depending on the situation you were in. That's always my major problem with games like Sifu, really cool games but when playing them you have to focus mainly on them otherwise you go to a different game for one day then you've already forgotten all the unnecessarily complex combos. Now getting to the one pretty major downside to this game... The camera view... My god this thing is as close to broken as you can get and still have a functional game... This camera will do whatever TF it wants while all you can do is hope to god your dodging the right way at the right times when it goes wonky at the wrong moments (like in combat).... It mainly only gets really bad when in tight areas so when you get to the edge of whatever invisible boarder there is it will turn whichever way, it'll go down and give you a nice view of the sky, or it'll just spin around as you fight with it trying to figure out what's going on for a while. It really feels like it has a mind of its own sometimes.. Unfortunately there are no mods to fix this like there are for the annoying amounts of film grain. Its just the way the game is. But all that being said, while it is a pretty annoying aspect of the game, it in no way makes it unplayable, it just makes for a few frustrating times of wondering what they were thinking when they made things that tight. All in all this is a really great game and a hidden gem that i would highly recommend anyone who's stumbled across it to give it a chance because it is well worth your time and you can find it on sale a lot of the time for pretty cheap so its definitely worth the money it will cost you as well...
说实话,我一般不会给不推荐。但这个我真的忍不住了。先说一下剧情部分,感觉一般,最让我无语的是战斗,操作按键不能改,一直切换输入法,谁懂得打字框一直跳的无名火。还有那个死旁白,一直跳个不停,走的就很慢,一直拖时间。你想介绍剧情,可以尝试 多放一些彩蛋不好吗。一直拖时间,还有部分旁白简直就是屁话和剧情不相干。你想让角色更形象丰满,可以理解.但别放在这个死旁白里拖玩家时间,行不。不可否认的是,的确是个好游戏,剧情丰度挺高的,不怕在玩游戏途中被输入法反复切换折磨的玩家,可以考虑入手
I remembered this game
赛博风,很古早; 前半帅,后半糙; 攀爬顺,视角飘; 美工好,画质糟; 格斗巧,按键绕; 打折入,刚刚好。
É um bom jogo... mas nada demais, tem jogos melhores no mesmo estilo!
GOOD STORY AND COMBAT
Pourrai-je accepter de sacrifier quelques bons souvenirs pour oublier les pires d'entre eux ? Paris à bien changer ; Après tous ces business frauduleux en bas du bloc que l'on connait de notre époque, l'entreprise du futur tout aussi frauduleuse sera celle du souvenir et de la mémoire. Idée plutôt bien trouvée et assez bien exécutée dans ce jeu selon moi. J'aimerai plus tard me rappeler ces personnages attachants, Nilin notamment, celle que l'on contrôle. Ces décors cyberpunk/néo-Paris bien foutus surtout pour une sortie en 2013. Ce parkour et ces combats à base de combos étonnement appréciables en gameplay clavier/souris. Ainsi que ces musiques sublimes de notre compositeur français Derivière. J'aimerai cependant oublier cette caméra incontrôlable à certains moments. Ces petits bugs chiants qui t'obligent à reprendre depuis une dernière sauvegarde. Et surtout ces phases horribles de flashback complétement injouables à la souris ! Ne rien me souvenir du tout ; J'imagine que c'est un peu comme mourir.
Awesome game, great story, and great fights. I wish they would make a new episode.
Buena historia y puzles sencillos. Me gusta el futuro distópico que tampoco me parecería tan raro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.