
Rematch is an online multiplayer football game. Control one player and compete with your team in fast-paced 5v5 matches from an immersive third-person perspective. Team up with your friends and join the action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #31, worst RU #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 28.57/day in the week to Sep 16 → 39/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 53.8Kreviews | 69% | — | $27.7M |
| $49.99 | 12Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oui
broken netcode compliments the poor priority system
ı like football games
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 23.43/day in the week to Aug 23 → 27.71/day in the week after.
Reviews, worldwide (the counter carries no country): 61.57/day in the week to Jul 25 → 59/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese*, Traditional Chinese, Arabic +2 more
| $11.99−60% |
| 5.9Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yani sanılan kadar eğlenceli değil ve oyunu ne kadar çok öğrenirseniz o kadar çokta zevki kayboluyor enteresan bir şekilde. uzun yıllar sonra online bir oyun denemek istemiştim, fikri sevmiştim fakat bu o oyun değil gibi. yine de denemek isteyen varsa indirimlerde bi' bakılabilitesi var.
love it ...so addicting 5 stars
You could win 7 matches in a row and climb two divisions. I have been in bronze hell for my entire time on this game. And once i lose two games i go down a division, like come on. There's no exponential system for winning continuous games, There's no rewards for your rank at least that i know of. I could be playing against people playing like prime Ronaldo which are most likely in a higher rank and I STILL lose all the elo like bro. Oh and individual performance doesn't matter at all either they should make you gain pr for every stat you were the best in and also the MVP. But stupid lazy Sloclap/ israel doesn't care and all their updates are just customization. Bro, please :GDInsane: its actually infuriating how much better the game can be. Only good thing about this game is that its fun to play and nothing else.
bom
te amo rematch
id love to say good things about this game but i just cant, its laggy, has messy servers, gameplay is fun but not much to offer, randoms are either bots or so stupid that youd rather have a bot, it doesnt have nearly enough people playing the game for it to be worth playing without friends, ranked is so bad it makes you wanna die, all you do is get put in matches with people who dont know how to pass or play goalie, its a toxic community and its just not fun, the potential of this game was the stars and the playtest was so much fun, if you have friends im sure that this game is fun, but with randoms its miserable, only buy it if you have people to play with, and to be honest, just play rocket league, it truly is just better, i wish the best for this game but im afraid this game will forever be a letdown compared to the playtest, and its not entirely the devs faults, it was just unfortunate for them that people never bought it and that its infested with bots, i hope all of you who may buy this have fun.
FUNNNNNNN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $874 | 8 | 100% | $4.99 | |
| $0 | 5.6K | 79% | Free | |
| — | 0 | — | — | |
| $0 | 734 | 38% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7M | 45.8K | 94% | $29.99 | |
| $27.6M | 31.1K | 86% | $39.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $27.9M | 73.2K | 92% | $19.99 |