
Relic Arena is an 8-player free-to-play autobattler. Equip heroes with relics and build game-breaking combos, led by legendary historical figures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Historical leaders engage in an endless battle to free their souls. Recruit heroes from the past, and equip them with ancient relics to conquer the arena.

Unlike other autobattlers, units are free. Each round, buy historical Relics from the shop and place them on your units as you please. Every Relic provides unique abilities and has powerful upgrades, letting you craft crazy combos on the fly.

Every Leader has a unique ability that can be leveled up, unlocking game-breaking powers. Want to drop a literal NUCLEAR BOMB on the arena? Then give Gandhi a try. Each Leader dramatically changes the way that you play the game. Who will be your favorite?

Play a different game every time. Forge builds with 100+ Relics, each featuring three Super Upgrades and one absurd Juicy Upgrade. Choose from 50+ Wonders that can completely transform your strategy.
Master history’s greatest leaders. Unlock 25+ Leaders, each with five increasingly powerful levels that reshape your strategy. Track your mastery of Leaders with our leader progression system between games.
Take on single-player challenges. Complete Daily Challenges or battle through story-driven campaign maps to unlock new Leaders and other rewards.
Enjoy weekly patches. We patch the game frequently, sometimes surprise dropping new Leaders and Relics just to keep things spicy.
Join an active community. Talk builds, get help from veteran players, chat directly with the developers, or join community tournaments in our Discord

Genres
Stats
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and addicting. Takes a while to learn the items and good combinations, but worth it. Learning and finding is also fun. Many ways to play, all the leaders are interesting in their own way. Nice atmosphere with a sense of humor. If they makes everything which costs real money 2-3 times cheaper, it will be better for the health of the game.
very fun game, needs better marketing
Sunsfan nailed my wife
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 148 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
surprising depth for a game of this nature, add a zoom in option or a ground camera angle!
Great game but 30min just to get a match is bull****
建议开一个可以替换技能图标的创意工坊
You will get addicted to this game after playing 5 games and are a fan of auto battlers. The graphics, visuals, animations and quality of life touches are very thought through.
exceed my expectation .
Игра уж очень откровенно для одноклеточных.
Relic Arena is an unironically deep and satisfying game with a polarizing aesthetic. THE HUMOR I'll start with the most vocal complaint about this game: the humor. Many people describe it as cringe. To be more specific, the humor is a mixture of chronically online and zany. For example, there is a character you meet in the tutorial named Discord Admin, he is depicted as balding and obese. Another example, you can play as Abraham Lincoln and use an emote to make him say the line, "I'm going to f--k you up". Fortunately, most of the cringe is confined to the tutorial, and fades into the background when you focus on playing the game. THE GAMEPLAY At its core the game is an auto battler that revolves around buying abilities called relics for the characters on your team. There are up to 4 characters on your team and every character can have 4 relics, with some exceptions. Generally, you buy relics to synergize with each other to maximize their effects. Maybe you buy a relic that grants a character AOE damage in a radius around themselves and then you buy another relic that allows them to quickly jump on top of the nearest enemy. Maybe you buy a relic that boosts the nearest ally's attack speed and that ally has a relic that increases their damage with each attack. On top of relics, at the beginning of every match you get to choose a leader to play as. Leaders have special abilities that can influence what relics you end up going for and overall how you play the game. Finding interesting combos is in my opinion what makes the game fun. As a high rank player of the game who plays with other high rank players, I am impressed with the diversity of ways in which you can play the game while still being competitive. When it comes to balance, the developers have done a good job at identifying things that are overpowered and adjusting accordingly, that being said, balance is an ongoing thing. But so far so good. In other reviews some people were saying the game was luck-heavy. I have to disagree. Although luck is a part of the game, there are plenty of things that are within your control that you can do to improve your odds of winning, in example: which relics to pick, the order in which to cast relics, the positioning of your team, choosing to upgrade or not upgrade your shop, etc. MONETIZATION The game is free-to-play and every leader can be unlocked without spending real money. You can also obtain a generous amount of cosmetics for free by just playing. NOTE: as of this review Harambe can only be obtained through buying the battle pass, but you will be able unlock him with in game currency after the battle pass ends. A more controversial point is what one of the game designers calls "pay for convenience". For example, you can spend real money in order to have a quality of life feature that is bookmarks. During a game, you are rolling a shop of relics, very occasionally there may be something you meant to grab but accidently skipped over because you forgot. So wouldn't it be nice if you could bookmark that relic so that a little icon would appear next to it when it appears in the shop to remind you to pick it up? That's "pay for convenience". Does that give paying players a slight edge? Yeah, probably. Do I feel like I'm playing at a disadvantage? Not really. I'll let you decide how to feel about it. COMMUNITY This is more subjective, but part of why I have played this game for over 200 hours is because of the small but passionate group of people who have already formed around the game. The game allows you to create private lobbies to play with others and I have played in my fair share of them to the point that people begin to recognize me and I them when playing on ladder. There is even a person in the community who has gone out of their way to host community tournaments, which is a lot to do, and quite rare for a game of this size. You will find that this game has a staple group of people who are approachable, helpful, and sporadically funny in their own right. Perhaps being driven here by the personalities of the lead game designers themselves.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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