
Relentless Frontier is a fast paced sci-fi FPS running on the GZDoom Engine, with a strong focus on mobility, strategy, and exploration. Use your Omnistruct to replicate new weapons and abilities to help you traverse the terrain and demolish threats, while escaping from Ross 128-b in one piece.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing use of the GZ Doom engine for this one. Expansive, but not confusing, levels. Fun weapons and gameplay. Can't wait for episode 2. Hopefully bringing 3 or 4 new weapons with it. My only gripe is the tiny arsenal. They are good, unique and fun weapons to use, just only having 5 is kind of sad for a boom shoot. But overall great game, so far ;)
This game sits somewhere between your traditional boomer shooter and something more like Selaco, once again pushing GZDoom to its limits with absolutely massive levels and some components that require not just kills but speed. Levels are sometimes almost as vertical as they are horizontal, movement is crucial, and learning how to slide and dash around these massive spaces is crucial for things like saving on ammo. Sure, you can craft this ammo from the ether, but only if you've found enough of those little ether canisters around. Or perhaps you'd prefer to craft health or armor instead. Either way, you're given resources and constraints on how much of them are available, and left to your own devices to figure out how to operate within those levels.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My initial reaction after spending a couple hours with the game is overall positive. I am not sure I can recommend it at full price as there is only the first chapter completed. However the game is high quality and deserves more attention. The graphics are very nice appearing to be completely hand drawn. The guns look, feel, and sound very good to use. The music is great giving it a sci fi adventure vibe. The enemies have great animations and react well to damage, with a good variety even early on. They move fast and can attack in groups making it challenging. As far as the controls, you move fast as well. The game has movement FPS controls with double jumps, crouch sliding, and dashes. Movement is too fast for my liking as it seems the game has autorun set on by default with no option to turn it off. The game works well with a controller however even with the sensitivity turned all the way down feels too sensitive to me. Coupled with the fast movement speed can make aiming on controller a challenge with auto aim off and a group of enemies swarming you from all directions. Some of which wear armor that can only be damaged with the shotgun, so there is a bit of weapon swapping as well. The levels are large and non linear with a lot of verticality. This is great for exploring and finding the many hidden secrets and caches. However the game has no map that I have noticed, other than the occasional in game "you are here" maps. You may find yourself wandering around at times trying to find the required keys needed to progress, slowing down the pacing. I appreciate and enjoyed the level design, art direction, and new assets however. Edit: I found the map button so much easier to navigate. As it is a GZDoom engine game it supports mods and worked well with the couple that I tried, a companion and health regen mod. The devs were friendly and fast to reply about my question on the status of early access, advising the game currently has between 4 to 8 hours content depending on your play style with updates in the near future. I do think it will be awhile before the game is fully complete though so take that into consideration before your purchase. It is definitely one to keep an eye on if you are a fan of boomer shooters. It is one of the best commercial GZDoom games out there and I don't see many people being disappointed with the game overall once they have spent some time with it. Thumbs up.
To get straight to the point and then ramble I had an absolute blast playing this game. ever since the late 2022 demo update I was eagerly looking forward to the game launch and episode one did not disappoint at all. I loved the size and scale of levels and how much their was to explore and immerse your self into while blasting away all the bugs that stood in my way. Along with that you could go back and forth between some of the levels sometimes for resources, other times perhaps something you missed or couldn't get to before. the surprise Giani voicing was a good final touch too. I really enjoy the movement system and taking advantage of crouch slide jumping and what not in area's that allow it. this also gets into my favorite kind of secrets with parkour movement based secrets (also found in turbo overkill) where rather than looking for hidden doors, you are wondering can I double jump and dash around that corner (or far away platform or opening in cliff wall) and find a surprise or in some cases a secret bonus zone. along with looking for ways to exploit and gradually climb up platforms and ledges to find rewards too. the music tracks where also continually entertaining and aligned really well with the general mood and atmosphere of the levels. but yeah I never thought I'd have so much fun shooting and smashing little bugs and now I almost wonder if there is a couch pillow shaped like them but I'm sure that's normal thoughts and nothing weird at all...anyway. lastly, of course when it comes to bosses they can be hit or miss in gzdoom engine games but this one really nails it quite nicely with having a good set of unique features, abilities, and of course good scripting to really make them stand out and feel like a proper intimidating boss vs just having a high hp enemy.
Overall impressions are positive, so may as well upvote and give it a bit more attention. Shooting feels pretty good, the mobility stuff is simple fun that basically lets the player fling themselves across maps once they get some mandatory upgrades, and most of the levels in the first episode have just enough variety to stay fresh through the run time. Also the sprite work has that hand drawn style mildly reminiscent of Hedon which I like here too. Not going to be critical about the small enemy rooster and weapons yet because those are obviously going to be rolled out with the future episodes. A some nitpicks though: - I wish the regular melee attack with the Omni Axe had more oomph to it. The ground slam and dash attack both get the job done comparatively. - A bit of level secrets bloat like Ion Fury, albeit this game justifies itself some more by virtue of the maps having the actual scale for some dash platforming to tuck supplies away though this leads to another issue. - Way too stocked up on supplies later on and a lot of pick ups for the arenas. Feels like a bit of a waste to the unique "OF" system where you can spend points for immediate health, armor, or ammo, but hey, it's the first episode, maybe the difficulty gets cranked up later (was playing on Hard). Otherwise I enjoyed my time, I await to see what future levels bring.
Good game but I'm completely overwhelmed.
DISCLAIMER: I was hired to work on this game after it released into early access, here are my thoughts before I worked on it. I am very passionate about this game, it brings punchy, powerful weapons paired with fluid, precise and exciting movement and melee combat in a dystopian sci-fi setting with a bit of horror flavor. Try it out! You won't regret it.
몬스터가 엄청 많이 나오고요 맵도 드럽게 넓고 플레이어 이동속도도 빨라서 좋은의미로 정신이 없습니다 계속 새로운 연출 몬스터 무기가 나와서 지루할틈이 없습니다 ㅋㅋ
Not fun on any level. Refunded.
Really, REALLY solid shooter with some interesting mechanics.
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