
Guide a group of survivors trying to strive in this alien yet familiar environment. Fight against mutated creatures and use their parts to craft and upgrade your weapons.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game has a lot of potential, but is like a demo. equipment and items didn't really matter when beating this game, nor are explained well. two different types of two bosses. much less than say the game World's End Chapter 1, 2, and 3. some enjoyable nostalgic feelings though. no real story or objective other than beat this and buy more stuff
Not a bad game, graphics is adorable for those into indie type pixel games. Gameplay is solid, just not my type of game (have no patience) aka I'm not into tacticals anymore.
A good turn based tactical game. Nothing groundbreaking but I see nothing but potential. The Combat system is something newbies need to get used to since it has that good old pros and cons to execute or save up. Grind the first level over and over before moving on, that's my only advice. This game is free so you have nothing to lose by giving it a try.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a lot of unnecessary animations that make it too slow to be interesting - I especially hate the "HUNTER" that pops up every a time a character gets their turn. It also inconsistently has you target tiles and targets in the menu - I should be able to target a tile always. It should also automatically end a turn when I run out of AP. I couldn't use cheat engine to speedhack the game, so I quit. It's too bad, because if not for these odd UX choices and a lack of options it would be nice to have a turn-based tactics game to play.
Very solid bones for what could be a full-on great game. It's a turn-based tactics game, and while it may not be groundbreaking, it definitely does what it does pretty well. The graphics look like a gritty version of "Moonlighter". The game does have a bit of depth, with a light crafting system, but honestly the game needed more achievements, since I was able to 100% the game without doing anything beyond the three first missions (that's including the tutorial), and I didn't have to craft a single thing. If this were a fully-fledged game, it could be a banger, but being a student project, that obviously will not be happening. Full points for effort here.
Тактическая ролевая игра с элементами выживания в постапокалиптическом мире. Плюсы: Интересный геймплей — сочетание пошаговых боев и выживания; Уникальная система ходов — оригинальная механика смены времени; Разнообразие оружия — возможность крафтить и улучшать экипировку. Минусы: Сложный интерфейс — управление может показаться неудобным; Однотипные враги — мало разнообразия в противниках; Недостаток информации — отсутствие индикаторов здоровья врагов. Итог: Regenesis — для любителей тактических RPG. Привлекает уникальной механикой боев и возможностью крафта, но может разочаровать неудобным интерфейсом и однообразием врагов.
Игра Regenesis — это настоящий подарок для любителей киберпанка и глубокого сюжета. С первых минут она погружает в мрачный, но завораживающий мир будущего, где технологии и человеческая сущность переплетаются самым неожиданным образом. Графика здесь на высоте, каждая деталь проработана с потрясающим вниманием. Атмосфера города, освещенного неоном и окутанного вечной ночью, передана идеально. Но главная сила Regenesis — это ее история. Она полна неожиданных поворотов, моральных дилемм и заставляет задуматься о природе сознания, памяти и самой жизни. Персонажи прописаны настолько глубоко, что начинаешь им сопереживать, принимать их решения вместе с ними. Игровой процесс предлагает не только захватывающие перестрелки и стелс-элементы, но и возможность влиять на развитие событий своими выборами. Отлично!
Could have been an interesting little demo of sorts, unfortunately falls flat by just being dull and lacking context info. There is pretty much no indicator from which side the gust of wind is coming, how much health an enemy has left, and movement/attacking is extremely restricted. Animations are barely in, so half the time I don't even know if the enemy attacks or not. Game is about going on hunts, then using those materials to craft better equipment. After the first hunt you can craft exactly ... nothing. That took me 11 minutes to complete. Like I said, I think there's a foundation here somewhere, but save yourself the time and skip this one.
☀️
In every aspect, the game is bad; I don't even want to list them all. If you're making school projects, please leave them in school and don't bring them to Steam!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.3K | 225 | 59% | $24.99 | |
| $87.4K | 426 | 84% | $9.99 | |
| $5.9K | 22 | 64% | $8.99 | |
| $762 | 7 | 100% | $4.99 | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $1.8M | 3.1K | 72% | $24.99 |