
A fast-paced one-versus-one FPS where a single hit means instant death. Destroy opponents in seconds, dashing around tightly-constructed arenas with an ultra-powerful shotgun. Configure *everything* in an extensive in-game console menu. There are two colors - alive and red.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
redroom is a fast-paced one-versus-one fighting game where a single hit means death. Maneuver around your opponent using dashes, slams, and wall jumps in order to hit them before they can hit you.
Use snappy movement abilities to outmaneuver your opponent.
Duel on over 30 different procedural map arrangements.
Play a variable amount of rounds or until one person gets too far ahead.
Join your friends or play with randoms through an integrated server finder.
Use the Menu Console to completely customize your experience.
Recolor absolutely everything.

Note: Some users may find the menus difficult to use as they rely on a command-line format.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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best menu in video game history 13/10
This game is a SERIOUSLY cool concept. The (Very easy to understand) command line menu is seriously clean, the GUI customization is a nice touch and the gameplay feels crisp. You can rinse and BE rinsed so easily your grandma could do it. I do think it is a little disingenuous to hate on the game for the menu for being like Linux. I mean yeah the game isn't as simple as start and play but as a guy that hasn't properly used a command line or (copy and pasting into CMD doesn't count) in ages, or had to dig into my Linux terminal it's not hard to understand. It's seriously cool. Give it a shot. :) 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
Really cool menu design with simple gameplay that's still enjoyable with friends. Would be cool to see a mode that lets you play with more players.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This seems like a game jam game or something... it doesn't come across as sincerely made, more of an experiment, and experiments are meant to die, not pollute Steam Direct. The idea is that the developer thought gamers only wanted 1v1 PvP, and they wanted only one weapon, and stupidly low TTK. The developer was wrong. Not satisfied with just being completely wrong, they went further and thought gamers like to use a text console to configure the game. It just keeps getting worse, and I am wondering if the point of this product was simply to insult gamers and the gaming industry. So, "redroom" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This feels more like a tech demo or a project smacked together hurriedly to try make a kind of minimum viable product just good enough to pass the developers unambitious idea and shove it into Steam Direct to see if you can actually pay and publish junk through Steam Direct. Yeah, you can. Is this good for gamers? Nope. The graphics here are particularly awful, minimalist monochrome low poly garbage where you can't even see what's going on... some of the laziest junk I've seen in days, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
one word. PEAK, thats all
Super great game, fun, fast and easy configurable
game
Such a great game! I have tons of fun 1v1ing a friend, i got this game the day it released and i still havent stopped playing! the last time i played i remembered not being able to get into public lobbys which makes it hard to only be able to play it when friends are online. the menu was confusing at first but after a few minutes i got used to it! I hope this game gets more popular.
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Players by region
Where this game's players are, estimated from review languages.
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| $0 | 1 | 100% | Free | |
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| $208 | 2 | 100% | $4.99 |