
Redemption: Eternal Quest is a casual RPG/Sim game which combines the feel of an RPG with roster management sim mechanics. You become the leader of a band of adventurers, guiding them through quests, watching them grow and signing them to pacts while keeping your gold pouch filled.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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coupon
nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not so good
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Zgodnie ze swoją nazwą, w Redemption Eternal Quest nie ma żadnego „wygrywania”, jest tylko ciągła praca. Biorąc pod uwagę, że tak naprawdę nie ma żadnych dynamicznych zabaw ani niespodzianek, wyobrażam sobie, że REQ będzie rodzajem gry, która byłaby popularna na Facebooku lub jako gra mobilna – zakupy w grze, łączenie się ze „znajomymi” i wyłączanie limitu czasu zadania. Jeśli odrzucisz to wszystko, otrzymasz tego rodzaju grę – nie nudną, ale nie na tyle wciągającą, aby regularnie do niej wracać.
<3
Судя по всему, вечное искупление — это когда ты потратил несколько часов на игру, а она всё равно не стала интересной. Лучше искупить душу в другой игре! 😅
Лайк чисто за карточки
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.9K | 768 | 78% | $2.39 | |
| — | 0 | — | — | |
| $38.4K | 278 | 68% | $5.99 | |
| $49.1K | 92 | 60% | $14.99 | |
| $43.6K | 106 | 70% | $12.99 | |
| $22K | 582 | 87% | $1.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.1K | 93 | 78% | $11.99 | |
| $24.1K | 103 | 69% | $19.99 | |
| $24.1K | 96 | 93% | $12.99 | |
| $24.1K | 88 | 78% | $12.99 | |
| $24.2K | 71 | 82% | $10.99 | |
| $24.1K | 57 | 54% | $9.99 |