
Recon Control is a turn-based strategy and 2D platformer hybrid focused on combat. Lead your special operations squad through a set of challenging and deadly missions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
irritating luck based mechanics. The combat feels centered around lategame which makes early game feel very irritating, dont buy.
[h3] 🎮 Review of "Recon Control" – Dmitry Kozlov [/h3] [code] [quote=Wendrex] "Recon Control" is a title that stands out for the way it combines turn-based tactical strategy with a fast-paced combat rhythm, resulting in an addictive and engaging experience. Developed by Dmitry Kozlov, the game shows how an indie production can deliver strategic depth, intelligent challenges, and an immersive military atmosphere. 🔹 Gameplay and Mechanics The strongest aspect of "Recon Control" lies in its gameplay. Players take command of a special forces squad, where every move must be executed with surgical precision. Each turn demands smart decisions such as positioning, cover, coordinated attacks, and resource management, all of which can determine the success or failure of the mission. The game goes beyond simple firefights: it requires real tactical planning, where anticipating enemy actions, exploiting terrain advantages, and balancing stealth with risk are key to survival. This approach makes every mission unique, constantly keeping the player in suspense while offering a rewarding sense of accomplishment. 🔹 Progression and Customization Another strong point is the soldier progression system. Each team member can be developed, gaining new abilities and equipment that allow for diverse strategies depending on the player’s preferred playstyle. This progression system provides a true sense of growth and encourages experimentation with different tactics and squad compositions. 🔹 Atmosphere and Setting The minimalist yet effective visual style enhances the tactical focus of the game, while still delivering the feel of covert military operations. The soundtrack and combat sound effects complement this perfectly, creating a tense and realistic atmosphere without unnecessary exaggeration. 🔹 Smart Challenge "Recon Control" strikes a solid balance between accessibility and challenge. Early missions serve as a natural tutorial, but soon after, the game presents complex scenarios that require quick thinking and constant adaptation. Enemy AI is well designed, ensuring battles remain intense, unpredictable, and never repetitive. 🔹 Positive Highlights Deep and rewarding tactical gameplay. Smooth learning curve with progressively harder challenges. Progression system that encourages multiple strategies. Immersive military atmosphere with strong audiovisual support. High replay value, with missions that can be approached in different ways. ✅ Conclusion "Recon Control" is a brilliant example of how indie tactical strategy can be both surprising and highly enjoyable. Dmitry Kozlov has created a game that demands intelligence, patience, and boldness, rewarding every well-executed decision with the thrill of leading a true special operations unit. It’s a highly recommended experience for both fans of the genre and newcomers seeking a game that combines challenge, immersion, and replayability in a balanced way. [/quote] [/code]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Simplified Chinese*, Turkish* +3 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
👍👍👍
All the Bad reviews say the gold unlocking stuff locks all the guns, but it doesnt. You just have to unlock the weapon skill to be able to buy the starter version of the weapon type, after that the weapons just get silencers or increased damage. The Controls really are hard to learn but after an hour or two you will understand them. And when you understand the game and have some different weapons unlocked, its a really fun and Hardcore Turn based Tactics game with low system requirements. Its really worth the money, especially if it is on sale.
——记录:《Recon Control》,-90% 折扣 3.90 元,24/09/10入。 ——小众硬核战术小品,将 2D 横版平台关卡与回合制战术深度结合,主打特种小队突入作战、掩体交火与技能养成。战术机制扎实、Build 自由度高、硬核挑战感十足;但新手引导缺位、难度设计激进、机制说明模糊、养成传承薄弱的问题也十分突出,属于「硬核战术爱好者可挖,休闲玩家慎碰」的垂直向独立作品。 ——综合评分:6.8/10 ——核心玩法体系:本作是「2D 横版关卡 + 回合制战术」的独特混合形态,战场为多层横版建筑 / 据点,上下楼层、左右走廊构成立体交火空间,所有战斗遵循回合制行动规则,融合了潜行、阵地交火、道具破拆等多种战术思路。 1. 硬核回合制战斗:掩体、守望与状态博弈 每回合士兵拥有有限的行动点数与体力值,可执行移动、射击、换弹、投掷道具、架设守望(Overwatch)等操作:掩体系统是战斗核心:墙体、木箱、拐角均可提供掩护,减伤效果明确,正面硬冲极易被集火秒杀;守望机制可让士兵在回合外自动射击进入视野的敌人,是防守与伏击的核心手段;丰富的状态效果:致盲、疼痛、眩晕、压制、受伤等 Debuff 会直接影响作战效率,被集火压制后命中率、行动力都会大幅下降,战术容错极低。关卡无时间限制,可以慢慢规划路线、分步清敌,但一次走位失误就可能导致士兵永久阵亡,容错率极低。 2. 士兵养成与技能树 每场战役内,存活的士兵完成任务后会获得星级点数,可投入技能树解锁能力:共计 50 余种技能,涵盖主动技能、被动增益与隐藏特殊能力,比如近战处决、体力回复、精准射击、潜行降噪等;技能加点永久生效且无法洗点,不同士兵可打造差异化定位 —— 狙击远程输出、突击近战破点、工兵爆破开锁,Build 自由度较高。 3. 装备系统与道具战术 全游戏共 57 种可解锁装备,覆盖主副武器、护甲、炸药、开锁工具、医疗包等多个品类:新装备随战役推进解锁,需要花费任务奖金购买后才能实际装备;不同武器在射程、伤害、噪音、射速上差异明显,消音武器适配潜行路线,重武器适配强攻路线,道具选择直接决定战术风格。 4.铁人模式与高难挑战 游戏默认难度已经偏硬核,在此之上还设有铁人模式:该模式下任务无法重开、士兵死亡永久消失,一旦主力阵亡战役直接失败,专为追求极限挑战的玩家设计,大幅提升了重玩价值。 ——劝退点: 1.新手友好度几乎为零,默认难度就非常硬核;新手引导极度缺失,噪音机制、视野判定、守望触发规则全靠玩家自行试错摸索。前几关很容易出现 “不知道怎么回事就死人” 的挫败感,上手门槛极高。 2.核心机制说明模糊,噪音、潜行的判定规则不透明,很多时候不知道为什么会触发警报;潜行路线设计偏弱,后期敌人密度高,消音武器伤害不足,很难做到全程无声渗透,容易被迫走向火力平推的单一解法,战术多样性打了折扣。 3.战役间传承薄弱,三场战役相互独立,打完一场后绝大多数角色、装备、技能都会重置,只有一名士兵能保留等级继承到下一局。长线养成动力不足,辛苦养成的小队说没就没,很容易让人产生 “白忙活” 的失落感,长线游玩的持续动力不足。 4.没有行动撤销功能,点错一步无法回退,关键时刻误操作直接崩盘;无中途存档功能,长关卡一旦失误就要从头重打,非常消磨耐心。UI 信息排布不够直观,士兵状态、行动点数、视野范围的展示都不够清晰。 5.武器伤害偏软,枪械普遍伤害偏低,正面交火效率很差;AI 设计偏极端,敌人 AI 攻击性极强,发现玩家后会扎堆冲脸,哪怕架好守望也很容易被数量压制,难度设计更多靠 “堆敌人数量” 而非战术设计,偶尔会让人觉得不讲道理。 ——仅推荐回合制战术硬核爱好者、偏爱高难度策略挑战、喜欢 2D 横版战术玩法、享受纯粹战术博弈的玩家。休闲策略玩家、需要友好新手引导、反感永久死亡与高挫败感、期待丰富剧情叙事、在意操作撤销与中途存档的玩家慎入。24/11/05
This game was fun! Will play more later
Boring to play, annoying to figure out anything without some sort of tutorial, the UI is not the best. Also, add RNG to that so you're not sure if you're attacking right.
Recomendo: Sim Nota: 7/10 História: 5/10 Zerou: Sim. Dificuldade: Modo Ironman Jogaria de novo: Sim. Feedback: Positivo: Esse jogo é muito legal de jogar, na primeira missão já estava completamente empolgado com a gameplay e olha que nesse momento você nem tem nada para usar. A distribuição de como você pode montar seu squad combinando as características dos membros com as armas, equipamentos e as proteções, deixa tudo muito bem alinhado. O diferencial desse jogo é que existe o modo maratona que você emenda uma operação na outra com o mesmo squad dando seguimento a evolução deles ou você pode escolher cada operação específica, mas sempre com um novo squad do zero. Negativo: Apenas alguns detalhes como, poderia ter acessórios para melhoria das armas, como silenciador, ajuste na precisão, aumentar a potencia das bombas ou o raio de ação delas, porque chega um momento que o dinheiro fica desnecessário... mas isso seria apenas para abrilhantar mais ainda o jogo e outra coisa que nem chega a ser negativo, mas a história do jogo é bem curta, quase não existe, só tem um textinho em cada missão, mas é bem interessante.
Lipa, mało czytelna chuj wie o co kaman
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Where this game's players are, estimated from review languages.
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