
Raise your favorite characters and have them ready to fight in the next run! Command beautiful girls to defend the castle and princess A non-reset roguelite × tower defense
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Train your favorite characters and have them ready for the next run!
Command beautiful girls to defend the castle and princess in a non-reset roguelite × tower defense.

A roguelite-style tower defense game where the characters you’ve trained can be used again in the next run.
Stop enemy advances and command your team of beautiful girls to protect the castle and the princess.
Roguelite, but without resets – trained allies are ready to fight in the next run
9 unique and charming female characters
Strategic depth through character upgrades and skill acquisition
Action gameplay where you move, attack, and command allies in battle
Experience the satisfaction of strengthening your entire party through repeated cycles of battle and growth
In traditional roguelite action games, it’s common for your progress to reset with each run.
This game breaks that convention, letting you take the allies you’ve trained in one run into the next as powerful assets.
With this “stacked growth” system, the more you play, the more reliable and powerful your favorite allies become.
How strong can your team of beautiful girls grow under your command—?
Take the power you’ve built up to the next battlefield.
Genres
Reviews
王都奪還戦が解放されるまでは割と爽快感があまりないなとなるがそれ以降は加速度的に強くなる。 リセットしない、が意味するところは前回戦闘クリアまで育てたキャラをまぁ殿堂入りみたいな感じにして保存しておいて初WAVEのパートナーとして、或いはWAVEごとの合間に呼び出す選択肢に入るということになる。 殲滅力のあるキャラを育てておいて引っ張って行ける難易度を高めてそのキャラを使ってさらに高い難易度で育成、という感じ。 序盤が微妙だったけど少しずつ壊れていくのがまぁ面白いといえば面白い。 最初は明後日の方向を撃ってるから右クリでピックして移動させてが面倒だが段々雑に固定砲台化できるようになるとかなり笑える。 フリーバトルは40WAVE固定だが、難易度が高まるとその分下駄をはいた状態から始まる。 Sランクを超え始めると感知距離がかなり伸びて大体の攻撃がなかなかの範囲にダメージを与え始める。 (この辺になるとレーザー、ミサイル、レールガンはモーションが長いことによって通常と食い合うせいでCPUだと賑やかせになってしうまうのだが) 城被弾時間停止を保険で積んでボスのバフを上回るon-hitデバフを押し付けてながらスキル起点バフしながら火力を押し付けるのは楽しくある。 ボスの挙動が胡乱で困る(特に二人で狭いときにタックルメインがくると運ゲー)が仲間の数を増やすとMAPが広くなるので育成でも数人は呼んだほうがいい。 まぁ今600円くらいなことを思うと十分楽しめる。 右クリで誰を追従させているかを分かりやすく、WAVE前の配置が弄れるようにしてほしい。 あと多分難易度キャップはつけたほうがいいように思う。 攻撃速度が2000とかで生れ落ちたメイドがブボボボってなってるのは笑ってしまうし、300を超えると小型が小さくなって速過ぎて飛び飛びになった戦闘をシスター、鉄球、ハルバードの超連射で向かうつ謎のゲームになる。 難易度150キャップ、エンドコンテンツ200相当ぐらいが良さそうに思った。 スキル使用の設定も欲しいかなと、レーザーとミサイルは通常を連打してほしいし、逆にタンクは空撃ちしててほしい(最終的にスキルモーションに紐付けられたCT部分の短さが強さになってしまう)。
Not a tower defense game. This is wrongly tagged imo. As for the game itself: Not the best game ever, but it's fun enough. Learning the game, improving all the characters and getting to higher rounds is satisfying. It plays like a roguelike where you control the character's movement and it attacks automaticaly, and after every round you pick a buff from a random selection. There's a lot of visual novel style dialogue as well which is nearly all cute / feel good moments of the characters interacting, except for the initial story event which is really dark and cruel and feels completely out of place because of that.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
なんか、敵が画面外で団子になっているみたいで、能動的に敵を倒しに行けず待ち時間が発生する 本来の想定挙動か分からないけど、敵の移動速度が異様に遅くて画面外にPOPしてるっぽくてどこにいるの?ってなりながら敵を倒すことが多い(敵の方角を示す矢印があるんだけどたまに的外れな方向をさしていると思う) まあ安いしちょっとやるくらいならいいけど、あんまり爽快感はないかな 後、ストーリー、強化が地続きだからヴァンサバというよりはRPG レベル上がった時に上げるステータス選択できてそこがヴァンサバになっている感じで、全体的に見てヴァンサバとは言わないんじゃと思う
A relatively cheap innovative approach to the Vampire Survivor formulae that combines elements of tower defence and RTS together into a challenging game where the stats that the character you use across different runs can be use to assist in the current run, allowing the player's team to continuously scales up. It could do more with stage variety and in the visual compartment, but it is a fun game for what it is.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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