
Blast through chaotic dungeons and unleash powerful weapons as you journey through the multiverse in search of a way home. Dodge, loot, and survive against deadly foes, extracting hard-won treasures to repair your ship and make it back!
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About
High-intensity dungeon crawler that fuses chaos with extraction shooter. When your spaceship’s Reality Drive malfunctions, Reality Shards scatter across strange and dangerous universes. Stranded, you must fight through bizarre worlds, battle fierce creatures, and gather the shards needed to repair your ship and find your way home.
Each dungeon in Reality Core is procedurally generated, ensuring a unique and fresh experience every time you play. From eerie undead catacombs, haunted libraries and entire planets made of food, every dungeon is unique.

Encounter everything from relentless zombies to mystical eyeball-mages and even sentient pizza. These diverse creatures are determined to protect the coveted Reality Shards that have recently fallen into their dungeons, presenting a formidable obstacle to your quest.

Play as an intrepid interdimensional traveler, equipped with a vast arsenal of weapons, power-ups, and items. You must navigate and conquer the treacherous dungeons, overcoming each universe's challenges to ultimately return to your own reality.

At its core, Reality Core is a looter shooter, offering a staggering collection of unique guns and items to collect. From standard firearms like shotguns, SMGs, and semi-automatic rifles to more unconventional and... imaginative weaponry. Unleash eggs from chickens, explosive needles from cacti, and more as you battle your way through the multiverse.
Embark on an exhilarating adventure in Reality Core, where every dungeon, enemy, and weapon brings a new level of excitement and challenge. Will you gather enough Reality Shards to repair your ship and find your way back home? The multiverse awaits your courage and skill.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Honestly, I'm not much for games like these. Run and gun has never been my strong suit, but when I tried this game I found it a lot easier to grasp onto. There are one or two improvements that could be made, notably an examine button (rip my jar of bees) that could inform the player on what effect a weapon in the shop has before buying it, and an upgrade system perhaps in the future. As far as I'm aware after 2 runs or so, the moneygun is the only gun with substantial or noticible scaling and it very quickly gets out of control (final boss in 5 volleys and that's with me playing sub-optimally), and since it can carry between runs it becomes a pretty hefty crutch. I'm only a little into it so it'll require more looking into, so I might be off on my nitpick here. None of that takes away from a very solid core experience though. The enemies are interestingly designed and unique enough to where a player will quickly be able to identify which ones they need to prioritize downing, the gameplay loop is compelling enough to warrant multiple playthroughs while being simple enough to not need an over-analysis to get yourself invested, the letters and weapons have more than enough variety to make no run identical unless you go out of your way to make it so (ala money-gun). This game is a fantastic foundation upon which greatness could be built, but still stands on its own as a good game to get some quick runs in or to speedrun. PROS: + Gameplay loop is gratifying, carry-over allows for players to plan out future runs + Enemies are unique and dangerous! Bosses feel fitting for their given worlds and locations + Weapons feel responsive yet realistic, moving creates some variance in spread, different weapons are better at different ranges + Very prime for speedrunning, game is quick and allows for quick resetting and optimization + Easy for beginners to grasp, but roll invulnerability and other mechanics and weapon effects provide depth to play + Fantastic foundation with lots of room for growth + Accessibility options help open the door to players who may struggle with the aim functionality CONS: - Money gun kinda OP (only affects runs where you use it though) - Being a foundation comes with being a little barebones. Every room is just a square from what I've seen so far, nothing wrong with that but leaves one a little wanting. - Some enemies aren't super clear on the counterplay. Face huggers need to be rolled off, but there's no real indication so newer folks might end up getting eaten alive by one, for example. A beastiary could be helpful!
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Hours played at review time, across 27 reviews with recorded playtime.
This guy puts out some cool stuff. Believe it.
should buy full price to encourage the dev. This game is kinda what baby would come out of binding of gungeon. Not long Not Complex Just Fun and its only a few bucks.... lets be real a hooker will give you less for more
Unbalanced, short, but enjoyable. beat it in an hour.
Super enjoyable, very similar to enter the gungeon
[b]Reality Core[/b] is a high-intensity roguelike top-down shooter that blends chaotic dungeon crawling, looter-shooter mechanics, and bullet-hell action as you battle through the multiverse to recover scattered Reality Shards and repair your ship. [b]CORE GAMEPLAY MECHANICS[/b] [*][b]Procedural Dungeons[/b] – Every run sends you into a randomly generated universe with new layouts, enemies, and challenges, keeping each playthrough unpredictable. [*][b]Looter-Shooter Loop[/b] – Collect a wide array of weapons, power-ups, and items as you fight — from shotguns and SMGs to creative fantasy weapons — turning combat into mechanical choice rather than repetition. [*][b]Bullet-Hell Combat[/b] – Dodge patterns and weave through enemy fire while maintaining offense, combining fast reflexes with strategic movement. [*][b]Extraction Objective[/b] – You must survive, grab treasures, and extract back to your ship with Reality Shards to progress, creating tension between exploration risk and reward. [b]ENEMY & WEAPON INTERACTION[/b] [*]Enemies vary from zombies to magical foes with distinct behaviors, demanding quick adaptation and reaction. [*]Weapon variety changes combat mechanics — each gun or item affects timing, range, and engagement style. [*]Power-ups and items can shift tactical priorities mid-run. [b]PROGRESSION & CHALLENGE[/b] [*]Death resets runs but encourages learning enemy patterns and map flows. [*]Unlocks and permanent upgrades reward mastery over repeated play. [*]Five achievements encourage varied play and completion goals. [b]REPLAYABILITY & PLAYER RESPONSE[/b] [*]Positive review sentiment highlights fun, chaotic combat and variety in dungeons. [*]Some players have noted that the lack of auto-fire and certain controls can feel unusual compared to other bullet-hell shooters, affecting mechanical flow. [*]Procedural variation and weapon diversity keep each run feeling fresh. [b]8/10[/b] – fast, varied shooter mechanics, unpredictable dungeons, and a satisfying looter loop make Reality Core a fun roguelike shooter, even if certain input behaviors may feel idiosyncratic.
[h1]Takes 40 minutes to beat[/h1] And that includes exploring every node (room) in the 5-map run, even though you can complete a node just by beating the boss. Get the tactical shotgun and win the game. It needs a lot of work but I was happy enough, beat it in 40 minutes and discovered that's literally all there is. Could use more depth of mechanics, snappier movement, balance in weapons. Something that gives player a reason to do another run after winning. Modifiers, anything. At the low price I paid its fairly decent for a smaller developer. I would think twice about buying it if you want more than a simple but fun, short game.
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