
Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
Most likely between $167M and $473.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $278.3M |
| PlayStation | $49.99 | 87% | #59 |
| Xbox | $49.99 | 82% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VOID我操你妈,更新完mod又他妈炸了,而且你更新了个什么鸡巴玩意?有空整这种烂活不如多他妈更新几个DLC,警员到现在都和他妈逼残废一样只能小碎步走,对面ai和他妈超雄一样比donk还他妈吓人,你这破鸡巴产能都他妈逼用在什么逼地方了,我他妈模组炸光,浪费他妈逼一整个大好周末重新弄,我直接就在你爸坟前把你妈操得肠子都飞出来,再把你妈逼里面的白粥倒你嘴里,最后给你全家斩首示众 ,把你全家头系在电风扇上转cos人头气球
구하러 왔잖아, 시민 새ㄲㅣ들아. 말 좀 들어
Artificial Difficulty: The Game. Civilians behave like God put them on this Earth just to ragebait SWAT teams. Most enemies are John ♥♥♥♥♥♥♥ Wick with incredible accuracy, inhuman reaction times, and sometimes they can tank five to ten hits. Not to mention the rest of the stuff (censorship, AI slop) other reviews have mentioned. At first you welcome the challenge, but it gets old pretty fast. Fun only when you play with friends to see how badly you can be ♥♥♥♥♥♥ in the ass by the game
Police simulator game 10/10
Это отличный психологический триллер о тяжелых тактических буднях элитного спецназа, который периодически скатывается в комедию абсурда в игре с реальными друзьями-напарниками) Графика, музыкальное сопровождение, проработка карт и тактические возможности самого спецназа очень достойно и приятно выглядят, а так же ощущаются при самой игре. Но... Как же жаль, что разработчики "не докрутили" саму сюжетную линию основной компании и не сделали ее более связанной и интересной. Рекомендую к покупке, особенно для игры с друзьями! Вместе "руинить" катки намного веселее и напряженнее. + рекомендуем все DLC игры, они очень даже неплохи. P.S. Частное охранное предприятие вас ждет ;)
Es un juegazo. Literalmente eres un SWAT. Está demasiado bueno y es bastante "realista" dentro de lo que cabe. Las misiones van aumentando su dificultad y, a veces, se vuelven increíblemente difíciles por las trampas de mrd que puede haber; si no las ves, simplemente es GG repetir la misión. Recomendadísimo, lo vale totalmente. Eso sí, es aún más entretenido jugarlo con amigos, reírte un rato de cómo pueden explotar por despistados o vivírsela totalmente.
I bought this game to play with a friend after hearing it was a spiritual successor to SWAT 4, however: I find this game to be inferior to SWAT 4 in almost every way, which is dissapointing given that it is almost 20 years more advanced. A rapid fire list of the egregious examples would be: All AI scripting is inferior to SWAT 4, for suspects and your team. Your team is simply inferior in reaction time and pathing to your team in SWAT 4, and suspects are more cheaty, they see you through walls, track you through walls, have a sixth sense for when you equip grenades, etc. They are also less dynamic and usually more like turrets. And the AI isn't really fast or hard except in the very final mission if you play on hard. The game runs absolutely terrible on my system, and my friend's systems which are even more powerful than mine. I can't imagine being on even a middle spec PC and having enjoyable performance. You need to download a community fix to make the game run better, and DX12 is implemented so poorly it runs even worse than DX11 on a lot of systems. But that's something you have to test out yourself. The weapon recoil is absolutely ridiculous on some weapons, having completely exaggerated horizontal or vertical recoil that is sometimes so high you literally can't control it. It's too high to even be able to physically pull down hard enough. Now SWAT 4 has this issue aswell but it's a bit better there because it doesn't shake the screen violently and doesn't have as much horizontal sway. When you get shot at your screen flashes red and shakes violently, and it's highly annoying. It's one of the worst supression mechanics i've ever seen in a tac-shooter. It also just happens even if the bullet hits a solid wall you are on the other side of. Meaning you can be supressed by a suspect that is in hard cover. There is full pieces of cosmetic content completely locked behind S ranking, which just like getting 100/100 in SWAT 4, requires you go less than lethal only. I did not like that in SWAT 4 or Ready or Not, and I S-ranked all main missions while the achievements were bugged in multiplayer. It gets incredibly boring, incredibly quickly. In SWAT 4 none of the games content was actually locked behind playing that way, but here in RoN it is. This means you will miss out on full pieces of rather interesting cosmetic gear unless you want to play in that poorly conceived way. Now, the big controversy: When the game was realised on consoles, they censored the game. Not just the consoles versions but also the PC version. They removed and edited up some of the main shocking elements of the missions to be able to release the game on console. I understand them needing to make money but, it was nothing but betrayal for supporters and early followers that for some reason got forgotten. To wrap it up with the fully subjective part of the review: I feel SWAT 4 and it's expansion nails the atmosphere more, it's missions are more grounded in reality, it's more gritty, atmospheric, and psychological. The horror is hidden under the surface, in it's ambience, it's music, in it's dark corners etc. It is much closer to nailing the modern Neo-Noir style. To keep it spoiler free, Ready or Not still has a dark and gritty theme, but it's horror does use a lot more dramatic stingers and shock value compared to SWAT 4. Also the good ending of "A New America" is whack. And it is tonal dissonence to the rest of the Neo-Noir style. If you want a game that is dark, disturbing and gritty whie being engaging, fun and great tac-shooter that is respectful to real tactical police work. Play SWAT 4. The time I spend in Ready or Not now is deeply modded to turn it into what I want, but SWAT 4 has even more years of mods behind it that have kept it alive and PVP.
Wish I could recommend Ready or Not to anybody, but the artificial difficulty in it is far too much, the AI can see through shrubbery, make nonsensical shots and is just plain stupid, for a "realistic" swat shooter it sure is weird that Civilians don't listen to the armed gunman screaming commands at them and chooses to scream "no i wont do that" or runs at you from behind a door, It would be more realistic for them to hunker down in a room and pray they don't get shot, its made the game painful but not in a fun way, hell sometimes even flashbangs don't work. 4/10 Do not recommend
I honestly think its such a huge "fck you" to everyone who plays with mouse and keyboard to not have the most basic settings available like aim down sights sensitivity slider(only overall sensitivity and free aim can be changed). The game is not even made for controller use(its a tactical fps game) so it is beyond absurd that the controller have like 10 different sensitivity sliders compared to mouse and keyboard who only have two and they have not fixed this in 5+ years. And like frosting on top of the garbage they literally removed things from the game and made the graphics worse when they launched the game for consoles because they couldnt bother having two versions of the game so now we all get the nerfed console build. This should be illegal honestly, it is like the digital version equivalent of a movie publisher sneaking into your home at the middle of the night and exchanging the perfectly fine theatrical cut of Apocalypse Now on dvd that you bought because you know you like it and they switched it with the Final Cut version that have that akward scene where the main characters pay money to boink the "bunnies" and that other scene where you are subjected to listen to french people complain about their military failures for 5 minutes straight.
why cant i choose a female swat model ?