
Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
Most likely between $167M and $473.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $278.3M |
| PlayStation | $49.99 | 87% | #59 |
| Xbox | $49.99 | 82% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shot some innocent civilians Reloaded Then shot a couple more Emptied my inventory of rounds for primary, secondary and grenades and all tactical gear Went home and played this game Best game!
Ready or Not is the closest thing we've gotten to a true successor to SWAT 4. In my opinion, it scratches that tactical itch that forces you to slow down and actually think before kicking in every door. Every mission feels tense because one bad decision can completely change how things play out. That being said, the game definitely has its frustrations. The AI can feel unfair at times, and I completely understand why so many players complain about it. I also think chasing the "S" rank by using only non-lethal weapons is a strange design choice, especially when you're responding to an active shooter who is trying to kill people. Thankfully, the modding community has done an incredible job fixing a lot of these issues. I highly recommend installing a few AI and gameplay mods because they make the experience far less frustrating without taking away what makes the game fun. Overall, I absolutely recommend Ready or Not, but only if you're willing to mod it a little. Once you smooth out some of the rough edges, the game really comes into its own and becomes one of the best tactical shooters I've played in years.
игра заставила меня презирать людей с религией ислам и постоянно думать что у них под курткой пояс смертника, из за этого я действую на перед стреляю им в колени чтоб не смогли побежать на меня и взорватся.
Ready or Not - прийшов рятувати заручників, пішов рятувати нерви Історія розробки тут дуже нетипова: троє молодих хлопців з Австралії і Нової Зеландії познайомились онлайн граючи в DayZ, і вирішили зробити власну гру про спецназ. Натхненням для концепції послужила реальна трагедія, захоплення заручників у Сіднеї у 2014 році. Гра одразу задумувалась не як розвага, а як "цифровий досвід", спроба відтворити жах реальних ситуацій максимально правдиво. Цензура при виході на консолі викликала хвилю критики, але по факту на PC все знімається модами без проблем. Непоганий напівреалістичний тактичний шутер про спецназ з непоганими місіями, деталями, наповненістю локацій і атмосферою. Приємно що не треба гріндити, можна одразу зосередитись на геймплеї. Платина - окрема розмова. Пройти все на ранг S і на харді це той ще челендж з урахуванням що у ботів з аімом все дуже добре. Навіть дуже. Dark Souls нервово курить осторонь у порівнянні платин. В цілому файний проект - як основна гра так і доповнення. Рекомендую.
Ready or Not — это игра, где ты заходишь в квартиру с уверенностью спецназовца, а выходишь с пониманием, что тебе порвали очко. Особенно весело, когда мирный NPC внезапно достаёт телефон и в следующем кадре видишь в табе -200 "убит гражданский" Напарники тоже отдельная история. Ты говоришь: «Не стреляйте без необходимости». А твой тиммейт через секунду превращает дверь, подозреваемого и половину мебели в решето. Игра отлично учит главному правилу спецназа: если тебе кажется, что комната безопасна — значит, ты ещё не проверил шкаф. 10/10 убитых гражданских
Enemy AI have 360° vision, almost never miss shots, know your exact location for several seconds after seeing you so will shoot you through several walls even with no vision, have reaction times that are literally faster than humanly possible (look it up), strafe extremely quickly, and can instantly detect you through gaps so small that you won't even recognise that there's another human being on the other side of it. This means that combat becomes a slog of enemies seeing you for a tenth of a second and sprinting to another room while mag-dumping you with 100% accuracy. VOID is supposedly aware of this but the AI has been like this for years with marginal changes. In contrast, your supposedly heavily trained (and implied to be a brainwashed super soldier) SWAT officer moves at the speed of a snail that took 300mg of melatonin, sways their gun like their arms are made of wet spaghetti even when walking as slowly as possible, still holds most of their body out when taking cover unless you use the Free Lean mechanic (which is so sensitive that you'll end up leaning most of your body out anyway), cannot penetrate most objects even with AP ammo, and is so inept when handling recoil from a pistol that the gun will literally point directly upwards. No, this is not a skill issue, your camera does not move so you cannot counter the recoil. In conclusion your guy will miss most of his shots if he's moving at all or firing in quick succession while every enemy in a five mile radius perfectly hits him through several walls even with their backs turned to him. You can try to pull yourself back into cover but he won't get far and your enemies are much faster runners than you could possibly imagine. Oh, and your AI teammates were dropped on their heads when they were babies. It might as well be lore.
Bought the game a while back and really enjoyed it. Even made a couple of really great youtube videos with it. Then....game got censored. That was my job as an editor! I didn't want to play a censored shooting game, if I did I'd play Roblox. The AI was always bad, but honestly it seems like after the censorship update it got worse too. Devs absolutely RUINED a good thing. If I could ask for a refund, I would. I'm really getting tired of early access games starting off really great, and then turning into absolute slop with updates. Come on devs, do better!
copious amounts of ai generated images throughout multiple levels with 0 acknowledgement of it anywhere by void, including the steam page itself, breaking the disclosure policy
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구하러 왔잖아, 시민 새ㄲㅣ들아. 말 좀 들어