
Re.Surs is a futuristic story-driven 2D side-scrolling shooter featuring unique heroes with various abilities. Shoot, dash, kick and hack monsters as you try to uncover the secrets of the Re.Surs dark energy and demons' interdimensional invasion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 49reviews | 71% | — | $7.8K |
| $7.99 | 20ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Re.Surs positions players within a gritty world of futuristic cities and paranormal mysteries, blending investigative themes with frantic, high-density enemy encounters. Combat relies heavily on the ability to swap between unique characters during active firefights to maximise tactical variety against swarms of aggressive, supernatural foes. Managing these distinct skill sets becomes second nature once the initial adjustment to the complex control scheme concludes. Teleportation beacons and protective energy shields allow for aggressive positioning, while the frequent health drops during demanding boss encounters encourage players to maintain an offensive momentum rather than retreating. Dynamic musical compositions elevate the sense of urgency, evoking the pulsing energy famously associated with the *Hotline Miami* series. These tracks sustain the atmosphere perfectly as the scenery transitions from urban sci-fi corridors into the increasingly surreal, nightmarish landscapes found within the mysterious underworld environment. Acquiring new arsenal options like the flamethrower and grenade launcher grants a tangible sense of progression across the campaign. Each weapon type serves a distinct role in overcoming the high enemy density, ensuring that the tactical depth remains central to the experience from the first mission to the finale. Minor technical bugs occasionally cause characters to vanish from the screen during late-game segments. Navigating these visual glitches complicates combat more than the intended design warrants, yet the strong underlying rhythm of the battles frequently compensates for these brief, distracting technical lapses in performance and polish. Certain traversal sections demand blind leaps or guesswork that shift the focus toward frustrating trial-and-error sequences rather than deliberate puzzle navigation. These segments contrast poorly with the generally fluid nature of the combat loop, though they fail to diminish the satisfaction gained from mastering the core character-switching systems. Overall, the character-swapping mechanics provide a refreshing tactical layer that makes the intense, fast-paced shooting feel consistently engaging. Thumping soundtracks and rewarding weapon progression help players overlook the occasional control complexity, resulting in a memorable experience that captures the thrill of navigating through waves of paranormal adversaries.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Turkish, Ukrainian
| $7.99 |
| 17ratings |
| 78% |
| — |
| not modelled |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一上来就堆怪?这攻击方式设计也是够奇葩,玩起来费劲~
A very beautiful 2D shooter with a side view. Everything has been worked out very high quality, you can see the efforts of the creators who put their souls into this project.
I did have fun with this game for about 30 minutes. It is lacking tons of stiff though/
The developer decided that such a combat game would be original. Goodbye!
Dynamic side-scroller shooter. The atmosphere in this game is quite pleasant, the gameplay is not bad. Also, a plus for me is the presence of in-game achievements.
А shooter filled with its own atmosphere is definitely interesting. Сrowds of monsters, unique characters to choose, an intriguing beginning, a lot of guns will not leave you bored :)
Re.Surs is quite rough around most of its edges but for me it clicked more often than not. The broader game loop's rhythm suits me perfectly: burst of intense arena action (with unusually restricted move/skill set) — short puzzle/platform/story break — repeat. The action mechanics have some interesting ideas, even if they don't quite gel together in the end. Same with presentation and narrative. Can't recommend it unconditionally but it's an interesting little tidbit. If its aesthetics feel like your jam, give it a try.
oynamayın oynattırmayın
有半条命、太空漫游的名场面,但是都不能掩饰游戏的问题经典对话框bug能卡住一切剧情,一两次就算了后期打半个小时就稳定来一次,真的无语
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8K | 72 | 78% | $6.99 | |
| $7.8K | 173 | 84% | $0.99 | |
| $7.8K | 62 | 65% | $5.99 | |
| $7.8K | 59 | 19% | $4.99 | |
| $7.8K | 98 | 99% | $4.99 | |
| $7.8K | 53 | 85% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.8K | 29 | 83% | $4.99 | |
| $1.3K | 13 | 92% | $4.99 | |
| $1.9K | 17 | 47% | $4.99 | |
| — | 0 | — | — | |
| $13M | 45.1K | 97% | $9.74 |