
Your mission is to help the inhabitants of Rayland to transport the energy of the Domus through the various lands contained in the path. For this, you must correctly position the Reflectus and rotate them so that the energy rays reach the necessary Domus.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 86reviews | 92% | — | $4K |
| $4.99 | 77ratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite short to finish, but a fun, neat little puzzle game. I think the aesthetic is very fitting.
Quick Description: -Rayland is a minimalist puzzle game that focuses on laser pathfinding and laser reflection. I picked up both games recently during a sale for $2 total. While there is a good amount of charm to this little puzzler, unfortunately, I won't be recommending this game. I feel bad not recommending a game when it's only a buck, but there is actually a good amount of competition in the $3 and under category (this game is $3 when not on sale). There is really only 1 major mechanic in the game and a sub-mechanic about half way through. I had no problem completing all (42 levels I think) in under 45 minutes. I was hoping that the later levels would be more challenging, but unfortunately, they felt far more tedious than fun. Consensus: -Bottom Shelf Game (Tier 5 and makes up 10% of my reviews). If you are looking for a fun puzzler that is less than $3, I'd recommend 20 Small Mazes, Handshakes, Linelight, or Upaon a Snakes Journey. I would also recommend the sequel to this called Rayland 2. I think it improved upon the formula in almost every way and is exactly what I was hoping this game would be.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра со спокойной музыкой и относительно сложными головоломками
I only disliked the fact that sometimes i think im placing the mirror on a square when in fact its on another one.
Estuvo entretenido, vale la pena si está en descuento, dura poco
Gra relaksująca ale zbyt łatwa. Czasami dostajemy więcej luster niż potrzeba na spokojnie można przejść w 30 min bez problemów
很新颖的游戏,难度不大,但是不会一眼通关,给人一种恍然大悟的感觉
É um joguinho de puzzle bem legal de jogar e passar o tempo, a ideia do laiser da uma diferenciada e deixa o jogo divertido.
I recommend it really only because: >I really like laser puzzles >this game is super cheap and (gladly) short that will take you around 45-90 minutes >I couldn't find many laser puzzle games on Steam Sadly this game is not without critical flaws: >this game never want to go beyond the most basic baby diaper idea that you did see in the first 5 levels - a mostly brain dead moving placed on board mirrors and sometimes rotating them to reflect laser. Heck, you cannot store those mirrors in some side panel on UI resulting often in a mess on screen when all of unused mirrors are there and you are trying to squint your eyes to see what mirrors should be moved around. Seriously developer, why not give a simple option to drag and drop mirrors on side panel to store mirrors and drag and drop them from there into a board? It would make this game so much less annoying to look at this clown vomit of colors and glowing beams because the final levels have like 11 mirrors. >there are 42 levels but first 25 are just brain dead generic "place all same 45 degree angle mirrors to redirect laser/lasers to end point". Like no combining lasers for most of the time, no head scratching gimmicks, no different placeable objects, no unique ideas etc"? Just do the same quick boring thing for half of the game? YAAAAWN...... >additionally the last 10 levels could not be any more obvious in developers laziness. They literally gave up at designing them. How can you tell that? Because first 25 levels are baby easy like tutorials, then we get few levels that take a bit to solve then we get a new gimmick which is combining a laser with few tutorial+decent levels and then last 10 levels are back to tutorial baby levels. No combining laser gimmick, no super hard stuff, just simple "move around few mirrors and bam you solved this level in less than 20 seconds". So THAT supposed to your way of ending a puzzle game, dev? Like EXCUSE ME? When you make a puzzle game your difficulty curve supposed to go constantly UP, not constantly DOWN! It does seems like developers realize that they had like 2 hours left until release of this game so they super rushed the final part of the game. >Fullscreen mode is not a real fullscreen mode. Its just a bigger window and it doesn't work correclty most of the time. >for some dumb reason if you look at resultion setting almost every single resolution is diplayed 3 times on super long scroll list for no reason. Hey do you want to select 1920x1080 or maybe 1920x1080 or how about 1920x1080? >Playing on window mode 1600x900 resolution made hitboxes of dragging objects slightly off the center. That is also very annoying and I am pretty sure its just general issue with window mode. >Glitches. Like wtf, its a small short simple designed indie game on Unity engine. How can you make it this buggy? First playing in window mode on X resolution is a problem because whenever you go back to main menu the game goes back to max resolution fullscreen every single time. Its super annoying so I just decided to beat the game in one setup. Also there was couple of times where I had to restart the whole puzzle because lasers or mirrors just decided to not work anymore. >Would be nice to rotate camera in 3D angle and not just rotate slightly left and slightly right. This creates an issue of how often later levels are cluttered with garbage on screen and player struggle with understanding what they are looking at with this weird in game camera angle. >I don't know how good developer is with creating puzzles but they are a bit naive while designing their levels. There is couple of levels in the final 15 levels (for example level 29,32, 34 and 41) where clearly developers expects you to use every single mirror and laser (like on every single level thus far) but you can just simple use like few mirrors and 2 out of 3 lasers to just beat it without combining any laser. Like really, devs? You go far and beyond to design a level but you didn't even think that people will solve those supposed to super hard levels in like 15 seconds with less than half required items? Please fix level design. I rate Rayland with disappointing 4.5/10. I did hope for at least a decent puzzle game and yet I got a game where more than half of levels are an insult towards puzzle genre.
打折時買入,打發時間、腦力激盪可以買,關卡還不錯玩,但有點少。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $116 | 6 | 50% | $0.99 | |
| $545 | 28 | 79% | $0.99 | |
| $8.4K | 76 | 87% | $2.99 | |
| $6.8K | 155 | 99% | $1.49 | |
| $3.9K | 109 | 94% | $2.99 | |
| $3.1K | 44 | 93% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 53 | 74% | $4.99 | |
| $4K | 53 | 87% | $4.99 | |
| $4K | 77 | 68% | $2.99 | |
| $4K | 62 | 39% | $3.49 | |
| $4K | 69 | 75% | $4.99 | |
| $4K | 65 | 95% | $1.99 |