
Raster is a casual puzzle game about space. Here, you can use a variety of spatial abilities to traverse across diverse terrains, all in search of carrots for the bunny.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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非常好兔兔,使我屏幕旋转并头晕目眩
[h1] 难度曲线陡坡涨,头脑风暴绕圈忙 [/h1] 关卡设计与解密方式新奇独特,游玩前以为是使用WASD或↑↓←→控制行动,开始游戏后便能体会到使用鼠标拖拽跳跃前进的苦难。初见时的玩法让我想起了在愿望单里还没购入的《Viewfinder》和购入没玩完的《超阈限空间》,与场景互动,改变它,达成通关。 随着流程的进行,难度曲线增加的比较快,主世界限制使用能力的次数,里关卡限制可跳跃次数,没有一定的空间联想思维,便不那么轻易在关卡条件限制下通过。越是较真于条件,就越容易卡关,不如先舍弃条件通过关卡,解决了后边更难的之后再回头。 恬静的艺术风格是让人卡关时不那么着急易怒的辅料之一,音乐在一些旋律让我回忆起在《重装机兵》里的怡然。即使因想在一次通关中达成条件而卡关,也可以先暂闭双眼听音乐去思考。 指引较少,每个大世界使用能力造成的效果不尽相同,虽然艺术风格局决定了需要用较少的文字让玩家更自然的感受宁静,但可以在每个大世界的第一次出现该能力时,用少量文字予以描述(+-×÷这种给玩家自己探索惊喜的到可以例外),每个玩家的理解不尽相同,有的人就缺这一点点描述的提示就能更好理解与运用。 ————————————分割线———————————————— 2024.11.19 玩+-×÷关卡有感,如果能设计使用能力为单独按键,每一关可以用该大世界所有(或其中一些)能力,但限制使用次数或许能增加通关的趣味性和多样性。[strike]还可以省去使用能力的一跳[/strike],只在限制跳跃次数的关卡保留这个设计。 ————————————分割线———————————————— 2024.11.23 同一关多种不同能力的排列方式可以不要做成竖列,如果想要拿上面的能力,会因为吃上层能力以后不再继续横向移动,直线下坠再吃到下面一层的能力
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Thai, Simplified Chinese, Traditional Chinese, Korean, Turkish, Portuguese - Brazil +1 more
Hours played at review time, across 23 reviews with recorded playtime.
Seems like a fun puzzler - has good visuals/audio, but i honestly just bought it for its name...
玩法挺新颖,还有点烧脑,挺好玩的
刚刚开始上手,主要玩法感觉上是通过光线自由地改变场景,使得原本无法通过的地形得以通过。与很多解谜游戏不同的是游戏提供了如跳跃路径模拟,实时存档等各种辅助功能,应该能很好地减少试错成本及失误后的挫败感(虽然现在我还在各种乱跳w)。 现在来看每一关的长度感觉不是很长,搭配舒适休闲的背景音乐,下班后打开游戏玩两关让人感觉非常舒适,看宣传视频上还有透镜加减乘除和水下关卡,十分期待之后能玩到更多新玩法。
今年最惊喜的创新机制!再加上可爱兔兔,绝杀!刚开始玩,期待一下后面关卡成色。
美术精简治愈,背景音乐很放松,过关技巧和思路很多,不错的休闲小游戏
[h1] 扭曲空间中的Bunny Jump [/h1] 大致玩法分两步,通过空间扭曲创造理论上可行的地形,在自创地形中完成平台跳跃 舒缓的音乐配合带有噪点质感的背景-舒适的氛围 有些关卡脑洞很大,需要多多尝试
纯的不能再纯的休闲小游戏,画面美术风格大爱,玩法确实比较新颖,整个可操作性比较高。就是脑子的想法和实际转出来的空间差距还挺大。。。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 47 | 74% | $2.49 | |
| $470 | 25 | 68% | $1.24 | |
| $1.8K | 9 | 100% | $9.99 | |
| $774 | 5 | 100% | $7.99 | |
| $905 | 18 | 61% | $1.99 | |
| $411 | 6 | 83% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 57 | 74% | $2.99 | |
| $2.4K | 61 | 67% | $1.99 | |
| $2.4K | 84 | 88% | $1.99 | |
| $2.4K | 84 | 45% | $1.99 | |
| $2.4K | 56 | 95% | $1.99 | |
| $2.4K | 92 | 74% | $0.99 |