
Gather together troops and weapons to fight through increasingly difficult armies in this medieval fantasy grid-based deck-building game. Establish synergies between your cards and treasures to create the strongest army!
Modeled estimate, not a reported figure. How we estimate →
About
Rogue-like deck building
Create a deck from a collection of 190+ cards in order to gain power and overcome enemy armies. When you are defeated, your deck and progress is reset, but you can achieve permanent progression through card unlocks and new player generals.
Defeat enemy armies
Choose 1 of 6 playable characters, and strategically control a battlefield of 16 cards where the placement of each card affects its synergies with the surrounding cards. Go up against an enemy army with health and attack values, and you have your own health, defense, attack, and wealth values which impact your battles with the enemy army.
Other features
Collect 50+ treasure items whenever an army is deafted; these treasures further solidify the card synergies which exist in your deck or allow you to pivot to new strategies. Create unique synergies while avoiding enemy sabotage cards. Encounter random events that impact your deck, and venture into endless mode to see how far your skill can take you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hidden gem, easy to overlook but really fun once you get wrap your head around the basic mechanics and get acclimated to the (admittedly not great, if perfectly functionable) UI. Played on a 4x4 grid 'battlefield' of cards, each deck has a different mechanic for affecting the placement of the cards each turn; that, mixed with a bunch of interesting synergies between the cards, makes for an engaging (and challenging!) experience. I fully went into this game expecting to bounce off it quickly, and instead it's a game I pick up fairly regularly to casually tackle a run. Definitely give this one a shot, especially if you like intriguing deckbuilders.
The game has a really fresh take on rouguelike deckbuilders. I´m a bit taken aback by the fact that you receive little exp after clearing a run, maybe I needed to go endless mode, since the title suggests it? Whatever may be the case, I got through all 3 characters in my first 3 runs, so it´s a bit... Too easy I suppose? More cards for less consistency in builds and variety will really help this game in the long run. Enjoyed my time.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is such a hidden gem. So glad I found it through the YTber Retromation. The basic mechanic is what "Luck be a Landlord" does, but sooo much better refined. It has more play styles, better mechanics and much more beautiful graphics. My only downside is that the progressions are finished in 7 hours. Maybe a permanent card upgrade or crazy symbiosis system would provide something after reaching 300xp. Overall, this is a 9/10 mini-game. Highly recommend it!
Fairly balanced units and strategies, decent replayabity. B plus but may get better with more options and unlocks.
I have played the game and unlocked all the cards, and players. It was fun until round ten of the infinite run, then you are forced to lose which left a bad taste in my mouth. All my hard work on that deck to be washed away, there is no save deck feature either so you lose everything. 4/10, fix some small issues and this can easily double to an 8/10. a real gem in the rough, i do Recommend.
This is a great game, especially for the price. Similar to Luck be a Landlord but I feel that it is deeper, allows for more interesting and reliable combos and just tighter design overall. I could benefit from some balancing but I'm sure it will come over time, at the moment it's a bit on the easy side (if you know how to scale and early infinity)
[b]人間、ドワーフ、エルフ、オーク、未所属。5つの勢力からなるカードを集めデッキを構築し、並み居る軍勢を蹴散らすデッキ構築ローグライク[/b] 各カードはAttack(攻撃)、Wealth(富)、Defense(防御)に加え、自身や周囲に影響を与える多様な特殊効果を持つ。 4x4の盤面に配置されたカードをプレイヤーが操作し、可能な限りシナジーを発揮できる配置に組み替え攻撃、富、防御を算出。攻撃で敵部隊のHPを削り、防御でダメージを軽減、富で通貨を獲得する。 通貨は買い物、リロールといった従来の用途の他、戦闘中に敵を買収して攻撃力を一時的に低下させられる。それ前提のバランスで設計されているため、浪費するとダメージを受けきれない。節約したり、富を稼げるシナジーを組むなど工夫が必要になる。 特徴的な要素として、登場するカードの内19枚がシークレットになっている。ゲーム進行で解放されることは無く、超低確率を引き当てたり、特定のカードを組み合わせるなどプレイヤーが条件を見つけることで入手できる所謂イースターエッグ。 好みにもよるが、これらのシークレット探し自体がひとつのコンテンツとして楽しめ、「まだ見ていないカードがある」という事実はゲームの新鮮味を長く保ち、クリア後も繰り返しプレイしたくなる魅力に繋がっている。 バランスの面では倍率強化が強すぎるようにも感じるが、総合的に見て十二分におすすめできる作品。 [b]その他[/b] オプションからEnableFactionBordersをオンにすると各勢力の色でカードが縁取りされ視認性が向上する。 初期キャラクターによって盤面の操作方法、初期デッキが変わる。 Marcus:人間。2枚のカードを選択しその位置を入れ替える Brunhilda:ドワーフ。最大4枚までカードをロックし、他のカードを引き直す Fainn:エルフ。行と列でカードを押して動かす Kragg:オーク。デッキの残りカードから1枚を選び、場のカードと交換する Erebus:混合。デッキ内から作成されたコピーを場のカードと入れ替える
Great game, difficult at first - but once you understand the strategies that are possible becomes very addicting
+ . The game is doing something new with old recipes . It is deep, lot of effects/combos/synergies . You really feel you're building a strategy when choosing cards . Art style is OK to me: simple, clean and readible . There is a kind of tutorial, it's not perfect but really helpfull - . Lack of control and too much to think about when you are in the placement phase, especially with the second hero which is based on randomness - this is hard to mix strategy . (In beta) - music is really repetitive / annoying . (In beta) - menus are not intuitive, sometimes it takes 30s before you manage to find the control to close a page that poped over another page Conclusion: It's already a really nice/cerebral/challenging 'solitaire' style. Menus and music are really anoying, but this is really easy to fix :)
Abandoned Like most smaller Early Access Games, this one had its last Update a half year ago and is dead. Which is sad, it looked promising.
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Players by region
Where this game's players are, estimated from review languages.
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