
RAIN Project is a Touhou fangame re-imagined as a platforming boss-bash! After a ritual gone wrong, the newbie shrine maiden Sanae awakes in a world of fantasy. With only the storms to guide her, Sanae sets off to scale a towering mountain in search of answers.
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Languages: English
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度较高的横版动作过关。5h全成就纪念。 音乐绝妙,剧情完整,游戏体量小,美术精细。 无击破保护,玩家无数值强化,道中小怪出屏就复活,系统简单。 作为同人游戏值这个价。
很难,很难,很难。重要的事情说三遍,对于东方萌新和类银河城苦手的玩家不推荐入手。 像素风格和音乐水平很好,但是确实弥补不了我体验很差的事实。武器只有一把伞,没有远程攻击,意味着有许多位移和机制,但你又有很神秘的受击判定和仇恨范围,特别是文文战,很容易把自己位移出去,搞人心态。 弹幕战有一定随机性,但文文战我亲历过最快能15s内解决完一个阶段,最长可以给你搞出个3分多钟,有点遭不住。后面七张符卡的神奈子没有中继点也得花不少时间。 你小子,只能说刚好在东方刚上线Steam的时候大家包容度比较高,也算是老游戏,从今年其他同人作品比较来看,游戏的问题就暴露不少。综合来说,是一款优点很明显,缺点也很明显的游戏。
Short and very sweet experience with a high level of challenge. Boss fights have a lot of randomness compared to Touhou's normal emphasis on bullet patterns, but every spellcard is learnable and can be beaten without taking damage. Also comes with some small rough edges, like spots of mismatched hit detection and needing to click through repeated dialogue after each death, which are easy enough to overlook. Otherwise, wonderfully responsive movement, pretty pixel art, and nice music arrangements. Best enjoyed for what it is. (Don't forget: always save your progress!)
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
difficulty needs some work on but other than that the game is great
Surprisingly fun game. Great Soundtrack, decent platforming, and pretty good art. I really like the Tenshi boss fight, it made great use of the game's movement mechanics. I also like how the whole area you have to get through to get to Tenshi is completely optional, so you don't have to go through that really hard platforming segment if you don't want to. I really liked the Hina boss fight as well, I think the fight flowed really well. As for the Aya boss fight, I think it was pretty good, but I think her hitbox is kinda wonky, and her last spellcard(with the camera) is also kinda janky with the platform RNG, but it wasn't too bad outside of that. The one boss fight I just can't say anything good about is the Kanako boss fight, which is also the final boss. It's just too RNG based, and every time you lose, you have to go through the whole 1st phase and then the like 2 minute survival phase over and over again. There's also the fact that even if you trigger one of her cut-scenes, you can still get hit by a random attack and get hurt or die. I had this happen to me personally, I beat the whole fight, but I was on 1 heart, and when the cutscene triggered, her attacks didn't despawn and it killed me, so I had too once again attempt the fight all over again. The Kanako fight honestly just sucks. It's kinda sad when the rest of the game is really good. I think if they added a checkpoint after the survival phase, it would be so much better. I definitely wouldn't recommend buying this game if you're not a Touhou fan, you probably won't have much fun. Otherwise, as long as you're willing to put up with the final boss, this game is really good.
Ужасное управление: XInput геймпад не работает, а на клавамыше "W"- прыжок, "LMouse"- удар, причём удар в сторону курсора(не лево-право, а все направление 360гр)
在第二百八十一次疮之后我放弃攻略神奈子。 你大可以说我菜,不过我认为神奈子作为关底boss相较于其他boss拥有更多符卡以及更长的演出的确合理,但这并不是让你七滴血连通八卡的理由,并且我希望制作组有自知之明,明白这个游戏的迷之判定和没有击破保护导致单场战斗拖得越长,就导致整体难度越高。 以至于攻略神奈子所造成的心理负担远大于最后收获的成就感,从一定意义上已经失去了作为游戏一环的意义,反而像是最后强行想拖你几十小时的手段。 能过吗?我的答案是肯定,哪怕只有千万分之一的概率,只要基数够大就绝对有可能,毕竟一个“通关不了”的游戏也没法卖不是吗? 总的来说推荐游戏,看了神奈子夕阳下追逐早苗那段就够了,没必要非得通关,至于想看后面剧情的,可以看看其他“努力家”和“幸运儿”的视频。 嘛,我也没指望这制作组会继续对这游戏进一步修改吧。说不定哪年在爆发一次新冠我一直在家呆着我会把它打通。
太粪了,赶快把文重做一下吧!你那平台是随机生成的是吧,都挤在一坨是要怎样??想法挺好的,游戏还是再打磨打磨吧。
我想要音乐包DLC,GKD we need musicDLC,GKD 游戏真的非常有意思,像素人非常对我胃口。 音乐非常好听,各个角色都有含有自己特色的符卡。 非常好玩,就是英语苦手,但能看懂个大概
RAIN project is a very hard game. I'm getting frustrated with its unreasonable design. Pros: +Good story. +Very good pixel art. +Nice music. Cons: -No controller support and Steam cloud. -Player can't change the default keys. -Every map is very complex. -Each boss or mid-boss is very difficult to defeat. -After you finished a quest, the NPC will not recover your HP. -There only a very few save points in the map. When Sanae died, player must move a long way to return the previous location. -No tutorials and in-game hints. It costs me several minutes to figure out how to control Sanae move and fight. But I still don't know how to use spellcards and what is the use of lighting a lampstand.
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