
Don the coat of a clever entrepreneur, take over a small railway company in the early 1800s and turn your steam engines into the workhorses of the economy. Grow your company into the largest railway company of the continent and outsmart your competitors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.7Kreviews | 73% | — | $4.2M |
| $49.99 | 1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FUN
Fun Game
a great sim, easy to learn, beautiful graphics
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.1M | 15.7K | 73% | $9.99 | |
| $4.1M | 11.9K | 92% | $19.99 | |
| $4.1M | 8.6K | 88% | $19.99 | |
| $4.1M | 3.6K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 7.2K | 83% | $29.99 | |
| — | 30 | 82% | $24.99 | |
| $638.7K | 427 | 71% | $39.99 | |
| $113.8K | 99 | 75% | $34.99 | |
| $497.3K | 4.5K | 91% | $4.99 | |
| $1.4M | 1.3K | 85% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 117.83/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese*, Simplified Chinese*, Japanese*, Russian*, Arabic, Turkish +1 more
| $49.99 |
| 477ratings |
| 74% |
| — |
| not modelled |
| $24.99−50% | 30ratings | 82% | — | not modelled |
| $49.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really too hard to understand.And bugs that kill the gameplay.I tried to love it, but I gave up.
Esta muy bien pero tiene algunos bugs de compatibilidad en linux con ubuntu en Steam pero por lo demas funciona perfectamente y es muy divertido
Scratches an itch other games don't seem to hit.
took me 120 hrs to finish this but ♥♥♥♥♥♥♥♥ worth it love the game waiting for RE 3.
good game
Railway Empire 1을 해 보신 분이라면 익숙하고 재미 있는 게임
尽管有不如一代的地方,但依然是火车迷不容错过的一款游戏。作为一位长期钟情于运输模拟与管理游戏的玩家,我对《Railway Empire 2》的期待是复杂的。一方面,我希望它继承初代的深度与节奏感;另一方面,我也希望它能在新时代的画面与系统中找到更优雅的演进方式。如今,在完整体验过多个战役章节与自由模式之后,我可以明确地说:这是一款建立在稳固基础之上的进步型续作。 RM2给我的第一印象并不是升级是转型。其在画面表现、系统容量和沉浸感上的进步几乎无可挑剔:地图更大、车站更多轨、桥梁更自由(让人想起《Transport Fever》的多轨桥梁支持),精准地规划每条进出口的货物流向,相比初代这种自由度是质的飞跃。视觉效果与功能性也都朝着更现代化的方向迈进了好几步。 图形方面,RM2迈出了极具诚意的一步。火车模型细节以及车站人流、城市扩展的过程,以及沿途的自然景观,均展现出一种【模拟城市】的表现力。尤其在第一人称视角下进入驾驶室(类似天际线的镜头跟随模式)透过车头感受速度与地形变化,带来的沉浸感远非初代可比。 但这种细节之美也伴随着功能性的牺牲——有些地形装饰物过于复杂,确实会影响线路规划的判断。游戏提供的地形图层切换,算是提供了解决手段。 相较于初代,本作在轨道建设逻辑与调度系统上进行了大刀阔斧的调整。例如信号系统的自动化,在多轨运行场景中极大减轻了微操压力。我可以更专注于物流结构的整体部署,而不是每一组信号灯的位置。但也正是这一简化,使得部分细节调度变得不够直观,尤其是在单线会车或复杂交汇点的处理上,有时系统的判断逻辑并不能完全体现我的意图。这让我在战役场景中付出了一些调度代价,也迫使我反复调整连接路径以避免潜在堵塞。 另一方面,本作的教程虽然全面却略显碎片化,新手在理解信号、路线优先级和货物分配机制时,很容易在前期陷入“知道怎么做却不知为何如此”的窘境。这对于我这样的老玩家尚可接受,但对于从零接触的玩家来说不够友好。 就系统复杂度而言,本作显然走得更远也更硬核了,我喜欢它对物流网络的精细拆解——不只是建轨、调度、调火车,而是要全面考虑产地、仓储、需求、分流、优先级与收益比。但这种乐趣不是人人都能即时领会。尤其是在战役中当地图只开放部分城市、列车动力又尚未升级时,我经常因为货物中转不畅或信号设置不当,导致列车排队如长龙,最后利润线断崖式下滑。它需要玩家有一套自己的解构与规划逻辑,否则很容易被系统反噬。 游戏中的“快递”与“旅客”机制,也没有我预期的那样带来节奏感,反而在多处运输节点造成了效率瓶颈。我尝试了多种线路优化方式,也调整了车次配比,但直到进入更后期的自由模式,才能真正享受到多城市串联下的流畅调度。 我愿意推荐它,但前提是你做好准备。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.