
Don the coat of a clever entrepreneur, take over a small railway company in the early 1800s and turn your steam engines into the workhorses of the economy. Grow your company into the largest railway company of the continent and outsmart your competitors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.7Kreviews | 73% | — | $4.2M |
| $49.99 | 1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grafica bellissima e buona meccanica. Mi sarebbe piaciuto tanto avesse avuto la ripartizione automatica dei beni di Railroad Tycoon 3, compreso il sistema borsistico e la dinamicità degli elogi giornalistici... e magari congrui premi in denaro ad ogni missione compiuta. Comunque il mio voto è 9.
Bel gioco, la campagna accompagna nell'apprendimento e permette di imparare le meccaniche per poi iniziare a sperimentare e divertirsi.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.1M | 15.7K | 73% | $9.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $4.1M | 8.6K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 9.7K | 83% | $29.99 | |
| — | 30 | 82% | $24.99 | |
| $636.1K | 427 | 71% | $39.99 | |
| $113.9K | 99 | 75% | $34.99 | |
| $497.3K | 4.5K | 91% | $4.99 | |
| $1.4M | 1.3K | 85% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 117.83/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese*, Simplified Chinese*, Japanese*, Russian*, Arabic, Turkish +1 more
| $49.99 |
| 477ratings |
| 74% |
| — |
| not modelled |
| $24.99−50% | 30ratings | 82% | — | not modelled |
| $49.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《铁路帝国2》是一款修建铁路,规划城市之间路线的模拟经营游戏,玩家将在19世纪初化身一名企业家掌管一家小型铁路公司,通过规划铁路,依靠蒸汽火车运送货物、接送旅客响遍这片大陆,推动蒸汽火车发展并击败其他竞争对手,逐渐发展成规模最大的铁路公司,打造铁路帝国。 [h2]真实的铁路建设[/h2] 《铁路帝国2》简单来讲就是身处19世纪交通并不发达的年代中,我们作为“铁路大亨”在不同城市地区建造火车站,在通过铺设铁路链接两个或多个城市,运送每个地区的货物或旅客,推动城市的经济发展,提高人口数等等。 相较于前作,《铁路帝国2》在画面上有着显著提升,写实风格与高清化建模进一步增强了玩家的沉浸式体验,只不过游戏在玩法机制方面上并未做大幅改动,且简化了部分系统,使其更易上手。 而游戏听起来貌似很简单,但作为模拟经营游戏,游戏在城市路线规划方面上颇有深度,对于新玩家来说非常复杂。玩家铺设铁路要综合的考虑不同因素,不限于地形导致的坡度、弯道设计对火车速度的影响,不同路线也会加大火车的耗能等等,同时在一些河道、山洞铺设铁路时会自动建造桥梁、挖掘隧道,这也会加大铁路的建造成本。因此,本作有一定的学习门槛,需要玩家花费一定时间与耐心去研究铁轨铺设策略。 除此之外,前作复杂的信号灯系统在本作中变成了可选功能,信号灯能在复杂的路线中调控多列火车的行进顺序,确保其他火车高效的运行,增强了游戏的策略性,不过这个对于新手来说研究起来更加困难,所以制作组也降低了必要性,游戏内会默认自动信号灯。 [h2]丰富模式以及更多内容[/h2] 游戏提供了多种模式选择,包含征程模式、自定义模式、情节模式、沙盒模式,每个模式都能给玩家带来不同的乐趣体验。在征程模式中共分为5个章节,每个章节都有独特的故事与任务,从1830年开始,带领玩家见证铁路技术的革新历程,逐渐建立起跨国列车专线。 并且游戏的火车属于循序渐进的解锁,通过科技树研发解锁更多高性能火车以及实用的特性,针对不同业务选择不同类型车辆,比如运送旅客和信件,快车会让他们满意从而获利更多,但相应的在复杂的铁路路线中也要相应的做出许多调节。 不过,游戏的新手引导对于我这种零基础的玩家来说比较不明了,虽然将游戏内的基础知识以及火车的运作原理都一一为玩家展现,但引导方面时常会让我感到知道该做什么但不知道怎么做,导致无法完成教程,在这方面还需要更加详细一些。 [h2]总结[/h2] 《铁路帝国2》在继承前作核心玩法的基础上,通过画面与部分系统的简化,为玩家带来了更加沉浸的铁路模拟体验,当然游戏有一定上手门槛,新手教程引导并不算完善,大部分内容需要花费时间去研究,整体偏慢节奏,但本作绝对是铁路模拟游戏爱好者值得入手的作品。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Just like the first but improved and bigger. DLC adds more trains and maps.
Ottimo gioco gestionale, divertente e per nulla banale.
Genial!!!
I really like this game, fun to play and had a lot of fun playing multiplayer with friends some time ago. Devs should focus on more quality dlc and not quantity of dlc.
It's a fun game, not sure though if I'd prefer it over Railway Empire (1)
Tschuh Tschuh !
Ein schönes Spiel, wenn man Eisenbahnsimulationen mag
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.