
Build railroads, drive trains, collect resources, deliver goods, and grow cities.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Давно ждал эту игру, ещё с момента анонса больше года назад в стиме. По сути проект является жд песочницей с элементами градостроения и упрощённым аркадным жд симулятором. Так же благодаря воксельной графике не требовательна к компьютерному железу. Из пожеланий могу добавить возможность кастомизации локомотивов/вагонов и создания своих моделей (на примере конструктора в игре A-Train: All Aboard Tourism со встроенным редактором, Rolling Line с добавлением внешних моделей или даже такого проекта как TSW или Trainz со встроенным контент-менеджером). Поскольку модели поездов в игре низкополигональные думаю их проще адаптировать под внутриигровой редактор, а так же изменение звуков двигателя, тележек, сигнала (желательно добавить поддержку двух тонов как у европейских и пост-советских поездов) и создание собственной ливреи для вагонов и локомотивов. Это поможет проекту стать более популярным за счёт публикации авторских работ в мастерской, а так же снизит необходимость вводить больше моделей поездов со стороны разработчика. Остальные предложения вроде времени суток, времена года, редактор игровой карты и т.д. думаю очевидны и при возможности разработчик их добавит в будущих обновлениях. Рекомендую к ознакомлению, за региональную цену это дёшево и геймплей не требует больших знаний в RTS и градостроительных симуляторах при достаточной проработанности цепочки производства и логистики грузов в игре.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 36 reviews with recorded playtime.
For everyone who has played with a train set - buy this game! It's not trying to be a realistic train simulator but it really brings back that pleasure of laying out tracks on the dining room table and driving trains around. Even better, it adds some purpose to the play with the manufacturing and delivery of goods. The graphics are good enough, the controls are OK. It's solid and bug-free. And very importantly for me, the developer is engaged and responsive.
It's a train set that has a point. If you like shunting cars around, get yourself this game.
Great basic train game. I enjoy the game you build everything from your train to the cities to the factories. I enjoy it. Game play is quick and easy you set the difficulty. Only downside ONLY DOWNSIDE is no multiplayer. If it had multiplayer I believe that it could be a fun father son game no matter the age of the child. strongly recommend. You can pick up and play not too many games like it.
At first I was a little put off by the "cartoony" look of the game but after playing for a few hours I love it. The scenarios aren't the whole of the game. They teach you to think and they are just ok. The fun is in the sandbox where you set up your own freight yards and move product around. It's different then a game like Transport Fever where you set up the route and the game engine runs all the trains. In Railroad Engineer, you have to drive your own train. There are a few things I'd change but the developer is on top of all of the shortcomings. Honestly, you never know what the public is going to want until you publish the game. And you can't really iron out all of the possible bugs until its's played, so I'm hopeful the little things will be taken care of. I wanted to see how the engine, (game engine not train engine) would perform with 20+ cars in the mix and it doesn't lag my PC at all. All in all, it's a fun game to sit and chill after work.
On the second campaign level, you are required to deliver 10 Lumber to the mission depot. However, the sawmill is unavailable to build, so you cannot produce lumber, and the town they give you is not large enough to have the yellow squares for you to build stuff on to even place a Sawmill, even after spending all of your remaining building slots on more housing in the town. I completed both tutorials, and the first campaign mission, no problem, but then hit a complete progression blocker with no explanation on how I'm supposed to go about 'unlocking' the sawmill to MAKE the lumber I need.
First Impression: Great Game. It looks very simple, but soon you find out that there is a lot to do before you can see your RailRoad growing. The game is working fine, but watch out: you can derail and screw things up. Bad management will be punished. Can recommend it to all railway fans. Specially if you liking shunting.
Its fun its simple
This is not a game, quite actually
fun game mostly. but i have problems with trains derailing sometimes but at least it can be corrected.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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