
RaidTitans is a classic-style real-time strategy role-playing game where you hire various mercenaries, craft equipment, and battle a variety of monsters. The hero, who lost everything in a single moment, is exiled to a remote village, but his story has only just begun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whoa, a real undiscovered gem here. Especially if you like grinding in fun, party-based RTWP combat (sort of, leaning more towards Real-Time.) Just very fun and addictive to get going, craft some cool gear to outfit your troops along the way and that plays an important role in how you progress your combat prowess. Random elements in your recruits means that you can invest in the recruits you like and potentially dismiss or use the lesser recruits less. It's very fun to see how everyone is different in the long run, and over time that starts to develop more. Fun combat, fun treasure hunting on the maps, a bunch of repeatable quests to gather more materials (which is necessary to get strong enough to progress, along with leveling up.) Surprisingly detailed and cool dialogue with the story aspect, it actually does have a story and quite a bit of character development narratively as well. The game has a wide range of beasties to fight that also present challenge and having to be careful using your Synergy abilities and keeping a close type of eye on combat (you can run low on Fatigue for example, which could be disastrous.) There's no permadeath so it's just a matter of paying gold to heal back at home base. Overall it's a deceptively simple game in that it's more complex than it seems, and it's really just a joy to play. I hope the devs keep updating this one because it's a *GEM*! We want more! :) Thank you RainbowStudios for the awesome RPG! :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
간만에 플래시겜
나도 모르게 밤새우고 깨버렸다
졸잼 ㅎㅎ
생긴거와는 다른 내용물
후속작 주세요 후속작...!!!!
게임메이커(전 게임메이커 스튜디오)로 만든 게임으로 1인 개발을 통해 만들었다는 것을 생각했을 때 상당히 잘 만들어진 게임이라고 생각합니다. 다만 그림도 혼자 그리신 것으로 생각 되는데, 의도 하신 걸수도 있지만, 그림이 초반 진입 장벽이 됐을 수도 있다는 생각이 드네요. 또한 FPS가 상당히 낮아서 최근에 60hz또는 144hz에 익숙해진 눈으론 마우스 움직임이 초반에 볼 땐 끊기는 것처럼 느껴지면 서 불편 할 수 있습니다. 이 점은 하다보면 익숙해져서 큰 문제는 아니니 만약 끊기는 게 보인다면 게임 발적화 문제가 아니고 그냥 단순히 프레임 문제이므로 적응하시면 됩니다. 다만 버그인지 이유는 모르겠는데, 업적에 있는 걸 전부 했었는데 클리어가 안 되어 있네요. 이 밑으로 스포일러 될 수도 있고 아닐 수도 있는 내용이 있으므로 참고 바랍니다. [spoiler] 해당 게임을 진행하는 과정에서 선택지가 하나 존재하는데, 이 선택지에 따라서 게임의 엔딩이 바뀔 것처럼 보이지만 실제론 무슨 선택지를 고르든 결과적으로 동일한 엔딩을 보게 됩니다. 대신 각각의 선택에 따른 이점이 존재하게 되며 어느 하나는 퀘스트가 하나 추가 되는 대신 특별한 이벤트에서 난이도가 살짝 올라가고 어느 하나는 퀘스트 추가가 없는 대신 특별한 이벤트에서 난이도가 내려가는 식입니다. [/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $464.2K | 712 | 61% | $19.99 | |
| $58.3K | 116 | 92% | $11.99 | |
| $12.4K | 51 | 82% | $7.99 | |
| $2.3K | 9 | 56% | $9.99 | |
| $3.5K | 31 | 100% | $3.99 | |
| $799 | 3 | 33% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5K | 154 | 83% | $4.99 | |
| $17.5K | 121 | 67% | $9.99 | |
| $17.5K | 53 | 58% | $19.99 | |
| $17.6K | 62 | 97% | $9.99 | |
| $17.5K | 60 | 70% | $9.99 | |
| $17.6K | 619 | 76% | $1.99 |