
Raft™ throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 378.8Kreviews | 93% | — | $169.4M |
| $24.99 | 6.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3415 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имба сюжетка
Fun the first day, first couple of hours then its all the same, once the novelty wears off it feels like you are playing an alpha test. Strange how successful it is and the devs haven't thought of coming back to polish the experience at the very least, the survival elements suck, you have to eat and drink every 5 minutes, at a certain point you'll feel like you are juggling 10 things at the same time which you kinda are, you constantly have to protect the raft from the shark, grow farm food, constantly protect the farm from seagulls, expand the raft, grow trees, cook and make drinks, make glasses and bowls for them, go fishing, steer the raft, smelt resources and fuel the smelters, also need to fuel the cooking stations, use the bowls and glasses to collect the food and now have to restock the cooking station with the necessary ingredients again, cut the trees, collect the farm fruits/veggies, during all this you have to eat and drink then also restock the water purifiers, rinse and repeat in a circle with no time to rest, its exhausting, unless you have a full team of players with each their individual role you are gonna have a hard time, I played with a friend and it was still exhausting. Apart from how demanding the micro managing is the actual difficulty of the game is non existent with only 1 exception, all land enemies you can just side step or jump and hit them without getting hurt, the big bird is only annoying because its a bullet sponge with the same loot as 2 seagulls, the shark can easily be killed with no danger simply by striking its nose as it strikes you (this is the most iconic enemy thats supposed to keep you on the raft btw), the pufferfish can only be killed properly with bows underwater which doesnt make sense, the Rhinoshark boss can be annoying if you have no flippers or oxygen bottle (which have terrible durability and are costly to make me and my friend lost ours exploring that lame ass location and had none when we reached the boss, if we wanted more we would have to leave the location farm islands for seaweed and come back which would have probably taken 2-4 hours or more), the only "hard" fight was a semi secret Bear Boss which is unfair to fight without cheesing it, its faster than you, you can't stagger it and it will kill you in few hits so me and my friend just took potshots at it sitting right before his deaggro range. General lack of enemy and critter variety Most locations suck and are terribly boring, the most interesting one was the snow area and even that had less content than a minecraft update). Following the main story is really quick, especially towards the middle/end, we finished the story and didn't even need to build any of the end game tech/buildings that take titanium, mostly because the main story locations are extremely unrewarding and going from one to another won't take you through other islands where you get some more of the needed resources, the only reason I have 50 hours is because I extended the game a lot by expanding the raft and building even tho I didn't really have the need to. The story is pretty mediocre and childish but that's not a big deal, if only the rest was good, non interesting characters and the final boss was a cartoonishly evil general with 0 combat skills that fell off a balcony and got his feet stuck in xmas lights, zzzzz One addition that would be welcome is to be able to revive your mates on the spot, the idea of carrying them to the bed to revive is cool except when you are doing boss fights, I don't like finishing a boss fight with my mate dead and watching me (well in this case you can't even spectate), so usually if I cant revive him I just choose to die to the boss but in this game dying means you lose a TON of stuff in your inventory and all your gear gets degraded All in all, its mid with friends, horrible if solo, but if you wanna try it, since theres not many other games a la Waterworld, buy it on a good sale.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.4K | 95% | $14.99 | |
| $164.8M | 206.2K | 96% | $44.99 | |
| $176.8M | 83.6K | 78% | $39.99 | |
| $161.5M | 96K | 85% | $49.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $178.8M | 148.8K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.2M | 43.6K | 75% | $19.99 | |
| $6.5M | 13.8K | 72% | $13.99 | |
| $111.7K | 235 | 67% | $12.99 | |
| — | 0 | — | — | |
| $326.2M | 279.8K | 97% | $39.99 | |
| $140.7M | 778.1K | 83% | $14.99 |
Latest in each market: best DE #48, worst RU #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 43/day in the week to Sep 1 → 69.57/day in the week after.
Of the 4 markets with a position on both sides, 2 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish*languages with full audio support
| $24.99 |
| 1.4Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOSTEI. MAS TAMBÉM PASSEI BOA PARTE DO TEMPO PUXANDO LIXO DO MAR E SENDO HUMILHADA POR UM TUBARÃO. Raft começa com uma ideia muito interessante: você está perdido no oceano, em cima de uma pequena plataforma, usando um gancho para recolher tudo o que passa pela água. Aos poucos, aquele pedaço triste de madeira se transforma em uma casa flutuante com comida, armazenamento, plantações e vários objetos que provavelmente violam alguma regra de segurança marítima. A evolução da jangada é a melhor parte. Existe algo muito satisfatório em olhar para o que você construiu e lembrar que tudo começou com quatro tábuas e um pedaço de plástico. Encontrar ilhas e descobrir novos recursos também quebra um pouco a rotina e faz o mundo parecer maior do que apenas um oceano infinito. O problema é que o jogo demora para sair da repetição. Você passa muito tempo jogando o gancho, puxando materiais, cuidando da fome, da sede e impedindo que o tubarão coma exatamente a parte da jangada que você acabou de construir. No começo é divertido. Depois de algumas horas, começa a parecer que você conseguiu um emprego não remunerado como coletor de lixo marítimo. A progressão melhora quando aparecem novos lugares, equipamentos e partes da história. Jogando acompanhado, também fica muito mais divertido, porque as tarefas podem ser divididas e qualquer desastre vira uma lembrança engraçada. Sozinho, algumas atividades parecem lentas demais e a manutenção constante pode cansar. Também senti que a história possui momentos interessantes, mas existe bastante trabalho repetitivo entre uma descoberta e outra. Às vezes eu queria explorar mais e administrar menos as necessidades básicas do personagem. Não considero Raft um jogo ruim. Ele tem uma proposta criativa, uma progressão visual muito satisfatória e bons momentos, principalmente no cooperativo. Só não foi uma experiência que me deixou completamente presa. Em vários momentos eu estava me divertindo; em outros, estava apenas cumprindo tarefas para poder chegar à próxima parte divertida. Em resumo, gostei de Raft, mas não amei. Recomendo principalmente para jogar acompanhado e para quem realmente gosta de coletar recursos, construir e evoluir uma base aos poucos. O jogo tem seus momentos, mas o tubarão pode ficar com parte deles.
muy entretenido
имбо
cooles spiel
공략 안보면 뒤졌다 깨어나도 못깨고 공략 봐도 시간 존나 박아야하는 개 쓰래기같은 게임 초반엔 재밌어도 스토리 좀만 밀면 별 말도 안되는 뺑이를 치라해서 정 떨어지는 게임 본인은 상어 박치기 유도하는걸 3번 쳐 박아놓은거 보고 거기까지 함
tolles spiel
Geplant war ein Monat, eine Woche grind wurde es
One of the best survival games out there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.