
Radix is a tactical RPG inspired by SNES and Playstation classics. With dark themes but bright characters, this fantasy tale changes depending on how you fight! Your magic can even alter the land itself. Use your timing and skill, rather than your luck, to lead your party home safely each day!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When you attack, use an item, cast a spell, or defend yourself, you'll face a Ring Trial. Click when the indicator is in the Blue Zone to succeed. Click when the indicator is in the Red Zone for a critical success! But, of course, try not to miss...
Terrain has a massive impact on battles. Fortunately, you can change it freely with your magic! Just beware... your foes can do the same!
Actions speak louder than words. There's no dialogue trees of options for you here... how your characters interact depends on how you fight. Your decisions (and your skill) will determine your party's fate—in more ways than one!
When the new king sent princess Sahana to the far-flung hinterlands of the kingdom via a "political marriage," she didn't expect a warm welcome. And that's great, because she didn't get one.
Her reluctant husband, Kadi, treats her well but mostly avoids her. Vexingly, he does not seem to be avoiding a beautiful mercenary named Celestora—who says she wants Kadi dead, but spends all her time with him anyway. Hana's "exile" isn't the worst, but she has had about enough of this little situation...
Join this band of misfits as they venture to quell the monsters that trouble the province...
Radix Chronicle is brought to you by the 2 person studio, Luna Flora. Ray handles the code, and Marcus handles the other stuff!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Radix Chronicle is a great turn based tactical game created by a team that you can tell, *really* loves this genre. The story is deeper and maybe even darker than it would appear at first glance, and there are plenty of different scenes and dialogues to get through your various actions in the game. I enjoy the way the combat works in this game. It's challenging and also very rewarding. The game mechanics blend well with the optional objectives to encourage a lot of fun experimentation and replayability (with different weapons having different effects based upon which character is wielding them). All of this paired with the ring trial system keeps each battle turn engaging and interesting. Even when I've completed a level, I often have the urge to retry it immediately with new meta-knowledge to apply or some new item combinations to play around with to see if I can be even more efficient with my victory. As far as the story goes, the writing is snappy and hilarious, with tons of little references littered throughout for the more observant player. The dialogue scenes are genuinely interesting and I want to keep playing just to see how many different tidbits of the world building I can get, or to go deeper into the interpersonal relationships of the party members, each of which have distinct personalities and character traits. This game is definitely worth a shot whether you're a grizzled veteran of the turn based tactic genre, or someone just breaking into the field and looking for something a little more approachable. Speaking of approachability, this game is the perfect infection vector for getting someone into the tactics genre: The items are well explained, there isn't a gignatic squad to juggle, the gameplay is very engaging. Plus, whenever you might make mistakes or struggle with a certain part of the story, the characters might just have a helpful chat that holds some hints for the player. I would not hesitate to recommend this as a great first tactics game for its simplicity and easy to understand interface, nor would I hesitate to recommend this to someone looking for a challenge as the optional challenges can really turn the heat up when you've got a firm grasp of the game. I've only got a few hours in the game so far, but I'm already hooked and am going to be spending a lot more time with our heroes, improving and hunting for all of those achievements and story bits. I can't wait to see what's next from LunaFlora. You can tell that these guys love games, and that love went right into the creation of Radix. This might be a turn based game, but with its novel ring trial battle system, it is active enough to keep you on the edge of your seat of every turn. We need more games like Radix to keep the genre fresh and interesting! Do yourself a favor and try Radix Chronicle out if you're into simple games that make you think, if you like Final Fantasy Tactics or related games and yearn for that nostalgic feeling with some modern polish, if you love the depth of turn based combat but still want engaging action, or if you're just looking to get into the tactics scene. This game has something for each level of player and I'm glad I gave it a shot!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Backed this on Kickstarter and I'm super impressed at the scale and scope of this game for a two-person project on their first title entry. I'm really hoping that the crew can continue to innovate on stale design and produce quality GAMES™ like this going forward. The amount of working to hand-craft each pixel art, song, animation, and then technically scoping the programming effort to combine the various tactics while also balancing the difficulty completes the full package. Proud of the team for sticking the landing. The bass lines in the OST slaps! Marcus went ham on those :)
Radix is a great labor of love; lovely 2D hand-drawn sprites and fun core mechanics make this game a worthy experience. This game is highly recommended for fans of tactical RPGs, but in many ways, it does more than one would expect of a typical title in this genre. By adding real-time mechanics, it eliminates most of the frustrating randomness; performance isn't tied to luck or the roll of a die, but to reflexes and precision. Highly recommended. Its original vertical presentation works great on MS Surface laptops, on which it was exclusively played, but it supports horizontal screens too.
This is a really neat tactical RPG that does a lot of subtle things right. The first time I saw what the mechanics were going for as I moved out of the way of an enemies spell for the first time and had it do collateral damage to their allies, I genuinely smiled. The game is designed to be played multiple times to see everything. Multiple endings are one example but as you try new things you can trigger unique dialogue between characters. Each stage has definitive goal and either an optional mission or a secret mission, these add difficulty and replayability while also rewarding you with new gear, items, and spells that open up new tools for you to use. The story is not in your face and multiple playthroughs being in the design philosophy is a part of that in triggering new scenes for additional context or to get the true ending. I was not lost on a first run however, so if that's something that bothers you, don't worry. I would liken the stages to a puzzle almost, but a shifting one. There isn't one solution to each stage but you wont be slugging it out with the enemies for long, or at least not successfully. You need to use your tools to debuff enemies, change the terrain, and then use the terrain to your advantage. The subtle things I mentioned earlier are little touches like the scenery changing and moving in the background of the stages in diegetic ways or the developers cutting the soundtrack in the post battle screens to match the mood of the story event that just transpired. I spent about 10 hours on my first playthrough, with a chunk of that at the end being me choosing to retry levels to clear them with more points or trying to figure out a secret mission. Things I think that could be improved: -Weapon stats in the menu rather than having to equip/unequip to compare. -Perhaps showing what spells each weapon unlocks for the characters so I don't have to remember. -Being able to retry a battle without waiting for it to be your unit's turn (If I missed this, sorry). A situation that sold me on the mechanics: I had lost two of my characters trying to achieve an optional objective, one of the last things those characters did was clear some grassy terrain, and then replace the whole field with water tiles which slows unit speed. My last unit had an ice spell and 8 health remaining, with a fast melee weapon (impacts characters agility). The frost spell froze the field (causes unit movement to slide until they hit something that stops movement) and I was able to kite using the terrain and my superior speed to whittle down the remaining foes and pull out the win. There is another stage, Stage 14 that I would love to talk about but I don't want to spoil it. It's a beautiful example of building on a games mechanics and applying an additional twist. I hope you give it a shot!
Lots of fun and quite the challenge!
Fantastic game designed and created by even more fantastic people with a passion for what they do!
Just bought the game. I've been following the development of this game for a year or more. I'll post a more detailed review once I finish the game. For now im just excited to start playing this RPG that is turn based but has implemeted skill, to combat instead of it all being RNG. You can actively increase damage and decrease parties damage taken by completing a kind of QTE circle hitting in the red part of the blue ring.. sorry if my explanation lacks finesse, but it makes more sense in game.
Charming little tactical RPG. Lovely music and cute characters and sprites. It has a nice fun challenge to how you can manipulate and use terrain types to your advantage. Enjoying it so far!
I enjoy the unique take on the SRPG format. The pixel art is cute, and the animations, and sound effects are pretty cool. The characters all have interesting personalities and their motivations, and reasons come through in their dialogue. Lots of hidden content that depends on how you play each map.
I've just started playing the game and I'm already hocked! There's so much fun to be had with the combat and how the missions been layed out together with the tools the players are given. Every mission I feel like I have to play at least 2 times. First to see the layout and what kind of enemies I'm fighting and then again to execute my strategy. It truly is a genius, yet simple, tactical/strategic game. Well I say simple but the truth is the game is actually quite complex with many interactions which play into each others and change the way you think of the combat scenario you find yourself in. For example seems water tiles can be modified in many various ways and so far I've encountered, poisoned, turned into magma and I bet there are many more (frozen probably). And I expect other tiles to work in similar ways too, well actually I know they do since grass tiles can burn. Point being that this kind of stuff quickly changes your own strategy but also can change up your entire game plan if the enemy does it first. Can't wait to play more and once I've done so and completed at least my first play through I'll update this review (or write a new one). Surprisingly fun game with rich depth of combat mechanics! ✓ Music and the pixel art style gives major nostalgic vibes to childhood ✓ Fun characters with deep backstory that ✓ Lots of replayability for extra endings and challenges + to unravel more of the story ✓
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