
Use the radio to give commands to the soldiers on the battlefield. Keep track of the situation based on their voice reports only. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre. Make hard choices in a narrative driven experience, and face the outcome.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In Radio Commander: Vietnam ‘64, the player assumes the role of an American military commander in service with the U.S. Army during the Vietnam War. The objective is to coordinate military operations conducted between 1965 and 1968, managing complex tactical decisions while carrying the significant responsibility inherent to command.
Unlike traditional real-time strategy games, where the player observes the battlefield from an omniscient perspective, Radio Commander presents a more grounded approach. Situation reports are received exclusively through dramatic radio transmissions from troops engaged in combat on the ground. The only operational interface is a strategic map, used to track unit movements and record information through tokens and notes.
9 main campaign missions (each mission can be completed in several different ways),
9 animated briefings,
15 unit types, including infantry, evacuation helicopters, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (each unit is described by a unique set of statistics and communicates with the commander using a distinct voice),
over 200 dialogue blocks used to construct radio messages,
over 600 story dialogues between units and the commander.
Radio Commander offers a unique experience, very different from classic real-time strategy games. It represents a bold attempt to redefine the genre, as the player is involved in a decision-making process that is far more realistic than those portrayed by casual RTS titles. Situation reports can be requested, troops’ communications can be listened to, evacuation helicopters can be dispatched, and napalm strikes can be ordered. The objective is to defeat an invisible enemy through decisions based solely on the received information.
The game presents the story of soldiers and their commander, trapped in the middle of a bloody, chaotic, and morally ambiguous Vietnam conflict. The narrative addresses difficult topics involving civilians caught in the theater of action, covert CIA operations, and cynical political pressure. Uneasy situations often depicted in cult classics such as Platoon, Full Metal Jacket, or Apocalypse Now are reflected, representing experiences that occurred daily for personnel serving in Vietnam and illustrating how difficult it was to make the right decisions during combat engagements with the Vietcong.
The fate of the soldiers is shaped by the decisions made throughout the campaign. Choices directly impact the course of the game and contribute to defining the viewpoint of the commander. The experience raises challenging questions regarding the righteousness of certain actions, the value of human life, and the destructive power of propaganda and stereotypes.
Radio Commander is not a conventional action game. The commander operates from a tent using only a radio and a map. Gameplay consists of observing the map and carefully listening to incoming reports. Decisions influence the lives of numerous individuals. Just like in reality, there are no elaborate graphics or animations to depict battlefield events. The experience relies entirely on imagination, listening skills, and strategic reasoning, resulting in a much deeper level of immersion than standard real-time strategy titles.
Command is exercised over infantry, air cavalry, field artillery, and powerful air support units. Jungle-burning napalm strikes and devastating bombing runs can be ordered. Each action requires careful consideration of the potential risks, including the possibility of friendly casualties. The experience raises questions about whether the ends truly justify the means.
Beneath the narrative surface, a deep and complex simulation operates continuously. Each unit is defined by a unique set of statistics. Morale, supplies, and stamina must be managed, with all factors affecting confrontations with the enemy, hostile terrain, and extreme Vietnamese climate conditions. Unexpected situations may arise, such as helicopters running out of fuel and being forced to land in the jungle, requiring difficult choices between rescue operations and further endangerment of troops.
Units are portrayed as fully developed characters rather than simple map pawns, each with distinct voices, personalities, strengths, and weaknesses. Mutual trust is essential: soldiers rely on command decisions, while success depends on their execution of orders. The game features hundreds of original dialogues and scenarios. Previously completed missions can be replayed to alter decisions and encounter new events.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
broken as ♥♥♥♥ dont buy this ♥♥♥♥. lost 2 hours of my life on this garbage
Мало, но будто посмотрел хороший фильм про Вьетнамскую Войну. Когда спамишь "доложите координаты" что бы вызвать напалм... прям очень жизненно
Жду когда на сложности ветеран потребуется покупать оружие
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Polish, Russian, Spanish - Latin America, Simplified Chinese, German, Turkish*languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom e legal
Muy buen juego. Reconozco que no he pasado de la segunda misión de la campaña pero realmente es porque se me da muy mal el combate y me he rehusado a bajar la dificultad del combate por puro orgullo xd Pero realmente el juego te brinda todas las herramientas para pese a estar a ciegas puedas llevar control total de lo que sucede y resulta muy inmersivo. Ojala algún día hagan un juego igual sobre la segunda guerra mundial 😄 Edito la reseña para decir que ya pude terminar la segunda misión xd Mi error era que en cuanto aparecían VC mandaba a mis soldados a atacar por lo que dejaban la colina y perdían su posición de ventaja, por eso siempre se complicaba el combate.
I killed people. It will haunt me for the rest of my days. I'll always miss you. They were just boys. THEY WERE JUST BOYS!!!!
Они на деревьях......
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $3.6M | 4K | 92% | $22.49 | |
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| $269.3K | 698 | 64% | $9.99 | |
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| $269.2K | 1K | 67% | $9.99 | |
| $269.2K | 395 | 77% | $17.99 |