
Use the radio to give commands to the soldiers on the battlefield. Keep track of the situation based on their voice reports only. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre. Make hard choices in a narrative driven experience, and face the outcome.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In Radio Commander: Vietnam ‘64, the player assumes the role of an American military commander in service with the U.S. Army during the Vietnam War. The objective is to coordinate military operations conducted between 1965 and 1968, managing complex tactical decisions while carrying the significant responsibility inherent to command.
Unlike traditional real-time strategy games, where the player observes the battlefield from an omniscient perspective, Radio Commander presents a more grounded approach. Situation reports are received exclusively through dramatic radio transmissions from troops engaged in combat on the ground. The only operational interface is a strategic map, used to track unit movements and record information through tokens and notes.
9 main campaign missions (each mission can be completed in several different ways),
9 animated briefings,
15 unit types, including infantry, evacuation helicopters, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (each unit is described by a unique set of statistics and communicates with the commander using a distinct voice),
over 200 dialogue blocks used to construct radio messages,
over 600 story dialogues between units and the commander.
Radio Commander offers a unique experience, very different from classic real-time strategy games. It represents a bold attempt to redefine the genre, as the player is involved in a decision-making process that is far more realistic than those portrayed by casual RTS titles. Situation reports can be requested, troops’ communications can be listened to, evacuation helicopters can be dispatched, and napalm strikes can be ordered. The objective is to defeat an invisible enemy through decisions based solely on the received information.
The game presents the story of soldiers and their commander, trapped in the middle of a bloody, chaotic, and morally ambiguous Vietnam conflict. The narrative addresses difficult topics involving civilians caught in the theater of action, covert CIA operations, and cynical political pressure. Uneasy situations often depicted in cult classics such as Platoon, Full Metal Jacket, or Apocalypse Now are reflected, representing experiences that occurred daily for personnel serving in Vietnam and illustrating how difficult it was to make the right decisions during combat engagements with the Vietcong.
The fate of the soldiers is shaped by the decisions made throughout the campaign. Choices directly impact the course of the game and contribute to defining the viewpoint of the commander. The experience raises challenging questions regarding the righteousness of certain actions, the value of human life, and the destructive power of propaganda and stereotypes.
Radio Commander is not a conventional action game. The commander operates from a tent using only a radio and a map. Gameplay consists of observing the map and carefully listening to incoming reports. Decisions influence the lives of numerous individuals. Just like in reality, there are no elaborate graphics or animations to depict battlefield events. The experience relies entirely on imagination, listening skills, and strategic reasoning, resulting in a much deeper level of immersion than standard real-time strategy titles.
Command is exercised over infantry, air cavalry, field artillery, and powerful air support units. Jungle-burning napalm strikes and devastating bombing runs can be ordered. Each action requires careful consideration of the potential risks, including the possibility of friendly casualties. The experience raises questions about whether the ends truly justify the means.
Beneath the narrative surface, a deep and complex simulation operates continuously. Each unit is defined by a unique set of statistics. Morale, supplies, and stamina must be managed, with all factors affecting confrontations with the enemy, hostile terrain, and extreme Vietnamese climate conditions. Unexpected situations may arise, such as helicopters running out of fuel and being forced to land in the jungle, requiring difficult choices between rescue operations and further endangerment of troops.
Units are portrayed as fully developed characters rather than simple map pawns, each with distinct voices, personalities, strengths, and weaknesses. Mutual trust is essential: soldiers rely on command decisions, while success depends on their execution of orders. The game features hundreds of original dialogues and scenarios. Previously completed missions can be replayed to alter decisions and encounter new events.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
引导一塌糊涂,还经常卡关。前两关都卡关了,加起来卡了我3小时。第二关打了3天都没通关,看回放里我已经消灭了所有敌军,但是没有结算关卡胜利。 总之沉浸感和代入感非常差,哪有指挥官会在看着地图想我是不是卡关了?
体验一把当指挥官烧脑子的感觉
Game becomes a bit boring after couple of missions, but that's bearable for this type of game. What's not fine is that marking bones are too big - can't place them close enough. Also kinda not into bios, so skipped that. Could've seen more dialogues - they make this game feel more alive. Duped specialists by attaching them to the same platoon. Sometimes it works, sometimes it just fills whole platoon from 30/36 to 36/36 in one click. Seems like one man Dolly snake platoons was a historically intended approach of US army on fighting commies. Feels too easy, but maybe it's all about difficulty settings. Other than that a good time killer if you like doing nothing of particular interest, like staring at wall half a day to ease your mind. Gonna upd my review as soon as I finish the game and play it the hard way.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Polish, Russian, Spanish - Latin America, Simplified Chinese, German, Turkish*languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
immersive and chill game
Interesting Idea Voice Commands dont work
베트남전쟁의 실상을 엿볼 수 있는 전쟁 게임으로 매우 몰입도가 높다. 군대 용어 영어 공부하기에도 좋고, 군대 가기 전이나 갔다 온 후에 반드시 해봐야 할 게임! 강추!
cinema
非常好玩,唯一的问题是流程太短
不好赢,让我明白战争不是指哪打哪
指引非常不清楚,完成任务方式过于单一,玩起来和上刑一样。有的关卡不看攻略没法玩,不建议休闲玩家玩。
Players by region
Where this game's players are, estimated from review languages.
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| $3.6M | 4K | 92% | $22.49 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $269.3K | 698 | 64% | $9.99 | |
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| $269.2K | 1K | 67% | $9.99 | |
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