
Table Tennis rebuilt for the Steam Frame era. A completely new-generation physics engine, written from zero for Valve's new headset in 2026. Real table tennis research, real match data, validated by real players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.79−34% | 292reviews | 83% | — | $183K |
| $29.99 | 577ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun! The controls felt smooth and AI pretty realistic. Worth it for the current 17 euros.
As Table Tennis player (casual/semi comp) I'd love to say that this game have extreme accurate physics to the ball. One thing bugging me though is that the racket itself, most of the time my forehand swing doesn't even lead the ball in right direction despite I swung it exactly how I do in real life, the ball in vr always seem to go so low it hit a net no matte what. Great game though, but too bad the forehand suck most of time, I don't if it related to other's comment about racket but yup it is bad. It may be one minor thing, but that minor thing is an essential thing in Ping Pong. I'll have to give this a 8.5/10 it would've been 10 honestly if it wasn't for forehand
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best VR table tennis game!
very nice!
什么诡异的击球手感?机器人打过来的球什么鬼的旋转速度比?球根本拉不出弧圈?我的中文界面呢?垃圾游戏,别再刷好评了,玩起来真的难受。
This is great if you want a solo table tennis training challenge vs. challenging a.i. robots, or if you just want to be able to play some table tennis at home without any equipment, and without the need to have others ready to play it with you. Half of the 16 computer a.i. opponents available are really hard to beat at first (it's more reasonable after you get very good at the game). That's why I call this a "table tennis training challenge." However, if you ignore the crazy difficulty in the Gold Clash and Carbon Fury matches, this is a table tennis VR game that looks great, works great, and feels realistic enough to fool you into thinking that you are playing table tennis like a real "pro" player ;). I played the psvr1 version of this for 50 hours, years ago; the psvr2 version for just 5-8 hours; and now the pc vr version with an HTC Vive Cosmos, and it has always been a well-done table tennis experience. I highly recommend it on discount, or even at full price, if you know that a good table tennis challenge in VR is what you are looking for. I definitely enjoyed it, but make no mistake about it: beating all 16 opponents was seriously difficult material. The first 8 are easy, but the last 8 will be really tough for beginners. Regardless, this is sci-fi VR table tennis done right, and it is one of the best VR sports I ever played (up there with Walkabout golf in terms of realism for the sport).
JUEGO SIN SOPORTE. Los mandos no funcionan en WMR.
Беда, а не игра: 1. Стол абсолютно не соответствует размерам; 2. Физика никакая; 3. Кручение есть только "на бумаге". Если что-то верхнее хоть как-то обыгрывается, то нижнего и бокового нет от слова совсем; 4. Ракетка резвая, даже при настройке скорости в "0", словно доской без накладки играешь. Пинг-понг в исконном смысле слова. 5. Если в игре выпало роботу отбить - он отобьет вне всяких законов физики/логики. И это все в режиме "Симуляция". Вообщем, чистая казуалка. Стоит брать только если вы хотите разучиться играть в настоящий настольный теннис.
В самих очках всё идеально играется, а через пк картинка лагает... Alyx на максималках идёт без лагов.. Я пока не понял как настроить..(
没什么可挑剔的,体验很好
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $215.3K | 371 | 88% | $19.99 | |
| $114.1K | 541 | 95% | $9.99 | |
| $36.9K | 283 | 77% | $4.99 | |
| $67.7K | 95 | 78% | $19.99 | |
| $23.5K | 138 | 70% | $4.99 | |
| $18.9K | 53 | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $183.1K | 588 | 88% | $24.99 | |
| $182.9K | 785 | 93% | $12.49 | |
| $183.2K | 772 | 67% | $9.99 | |
| $183.2K | 590 | 51% | $11.99 | |
| $182.8K | 561 | 87% | $14.99 | |
| $183.2K | 561 | 71% | $19.99 |