
Welcome to the Reincarnation Insurance Program! This top-down roguelite shooter blends Diablo-style looting with Survivor-like mayhem. Face screen-filling zombie tides, use Divine Tech to liquidate them into ash, and farm god-tier gear to forge your OP build.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
R.I.P. merges the bullet-heaven barrage of Vampire Survivors together with the deeply gear-driven progression of Diablo.
In a world full of corrosion viruses and zombies, you will act as an elite R.I.P. employee with a simple goal to resolve the screen-flooding hordes through physical means. Kill monsters, pick up loots, recast gears, and collect various sets - work has never been so exciting!

The corrosion viruses never hibernate. Get ready to face the frenzied onslaught of massive zombie waves. From shambling walkers to swift and deadly mutants - the tide is lasting forever. There is no cover here, only overwhelming firepower and pure bullet-hell satisfaction.
Try entirely different battle feelings - from high rate SMGs and tactical shotguns to experimental heavy rocket launchers. Exploit enemy weaknesses with elemental effects such as Burn, Freeze, or Shock. Turn the battlefield into your playground and obliterate zombies in the most spectacular ways.

R.I.P. isn't just a Survivor-like game, but also a true gear-driven ARPG game. Scavenge hundreds of weapons and tactical gears from the ruins. Beware of the golden beams - legendary items are empowered with game-changing affixes. Few things are more satisfying for a corporate drone than seeing the damage numbers skyrocket.
Not happy with your loots’ stats? Feel free to find the company's master artisans to recast them. The Legend Contracts dropped on the battlefield will grant unique set bonuses, dramatically shifting your build's potential, allowing you to craft a Combat Build that fits you perfectly.

Summon legendary historical spirits for powerful buffs. Freely combine and stack passive blessings with active skills. Keep trying and restart the game to discover the BD that enables you to clear the enemies with one press, and enjoy the purest joy of horde-slaying.

Each mission features colossal mutant lords waiting for you. Agile movement and precise evasion are required to face against them. But do remember, this is a loot-hunting game - as long as your gear and Build are overpowered enough, even the once invincible bosses become training dummies for your "face-tank" damage tests.

Your perfect equipment is ready… but the game is finished. Still craving more? In the current version, alongside the classic survivor Rogue gameplay, we’ve prepared the Void Spire mode for you—a dedicated mode to prove the power of your builds.
In this mode, you can permanently save the builds you create in standard maps and bring them into the Spire to challenge infinitely increasing enemy power across rising floors. Every floor brings better loot and unlimited Divine Tech upgrades — just grind nonstop and enjoy the power climb!

Don't be upset even you fail, because your Contribution Points will be retained anyway, which can be utilized to upgrade your stats and unlock new abilities in the talent tree. Adjust your strategy; you'll return stronger and stronger in the non-stop cycle. R.I.P. will always be waiting for your next performance report.

Engagement
Reviews
Themes across 399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好,让我找回了原来流放之路1的感觉,翻滚有无敌帧,比流放1和2都简单,增伤途径也比较简单,堆点掉宝率,传说还是很好出的,作者加油,给每件装备再加2词缀,再加个附魔、瓦尔和洗词条
Great roguelite. Nice graphics, great pace, good loot, keeps you coming back even when you die. The variety of characters and combat modes are great. I wish we could have RUMBLE on the controller.
very good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $973.6K | 2.6K | 98% | $10.39 | |
| $974K | 2.1K | 87% | $19.99 | |
| $974K | 1.1K | 84% | $23.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $974.3K | 3.2K | 91% | $9.99 | |
| $972.8K | 6.2K | 94% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.8K | 365 | 72% | $8.99 | |
| $93.9K | 462 | 77% | $6.99 | |
| $5.2M | 15.4K | 92% | $14.99 | |
| $4.7K | 49 | 71% | $4.99 | |
| $519 | 23 | 87% | $0.99 | |
| — | 0 | — | — |
Latest in each market: best KR #58, worst DE #84 · 6 markets collected
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 20 → 8.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, German, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fun and full of different builds
Good Roguelite shooter game, easy to learn and under stand skills.
挺好玩的类幸存者肉鸽,就是整体内容玩法有点少,画质挺好的,优化也不错
Great Game.
Great game. Love the characters and graphics. The difficulty is well balanced. The transition from keyboard and controller is seamless. Great character design and build options.
美麗な見た目のヴァンサバライクハクスラシューター 周囲の四方八方から押し寄せてくる敵をマウスでエイムして倒していく その場でのレベルアップでポッドが落ちてきてランダムな1人の主神のバフが3つ表示され1つを取っていく形になる。主神は3種まで取れるので気に入らなければリロールする。 シューター部分は、自動射撃と手動射撃があるが、手動射撃用のバフもあって面白い エイムにも意味があり、ちゃんと敵にエイムすると火力が上がる マップで一定時間生き残るとボス戦になるのだが、その演出もよく、警告が出た後行動範囲が限定され、ボス毎のボス登場ムービーが流れるのが熱い! 複数のキャラクターがいて、それぞれ武器が変わってくる 恒常的な強化部分もある。 ラン中にたまに装備が落ちてそれを恒常的に装備できるので、装備集めるハクスラ要素もある。 さらに、マップでのレベル以外に、ラン終了時に経験値がもらえ、キャラ自体のレベルも上がっていく。 キャラのレベルアップでは、スキルポイントがもらえ、スキルツリーを育てられる。 無限にやってしまう系ゲーム
Игра напомнила временный режим "Вторжение" или "Нашествие" из Лиги Легенд, название забыл. Персонажей тут всего 5 на данный момент и каждый использует только свой вид оружия, ветки раскачки навыков у персонажей индивидуальные и это "+". Перков стихий действительно много из за чего можно строить разные билды для персонажей. Правда тут есть рандом который может не давать нужный перк. (: Редкие шмотки и возможность создания сетов, присутствует. По поводу уровня сложности... всего их 6 и лично для меня, 6 лвл не показался каким то сложным, быстро привык это минус, так же к минусам можно отнести битвы с боссами, их проблема в том, что они действуют по скрипту, то есть после атаки они следуют строго по прописанным правилам поведения. Это не соулс лайк игры, где действия босса полностью рандомные.... В целом игра мне понравилась, и я могу её рекомендовать.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.