
Welcome to the Reincarnation Insurance Program! This top-down roguelite shooter blends Diablo-style looting with Survivor-like mayhem. Face screen-filling zombie tides, use Divine Tech to liquidate them into ash, and farm god-tier gear to forge your OP build.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
R.I.P. merges the bullet-heaven barrage of Vampire Survivors together with the deeply gear-driven progression of Diablo.
In a world full of corrosion viruses and zombies, you will act as an elite R.I.P. employee with a simple goal to resolve the screen-flooding hordes through physical means. Kill monsters, pick up loots, recast gears, and collect various sets - work has never been so exciting!

The corrosion viruses never hibernate. Get ready to face the frenzied onslaught of massive zombie waves. From shambling walkers to swift and deadly mutants - the tide is lasting forever. There is no cover here, only overwhelming firepower and pure bullet-hell satisfaction.
Try entirely different battle feelings - from high rate SMGs and tactical shotguns to experimental heavy rocket launchers. Exploit enemy weaknesses with elemental effects such as Burn, Freeze, or Shock. Turn the battlefield into your playground and obliterate zombies in the most spectacular ways.

R.I.P. isn't just a Survivor-like game, but also a true gear-driven ARPG game. Scavenge hundreds of weapons and tactical gears from the ruins. Beware of the golden beams - legendary items are empowered with game-changing affixes. Few things are more satisfying for a corporate drone than seeing the damage numbers skyrocket.
Not happy with your loots’ stats? Feel free to find the company's master artisans to recast them. The Legend Contracts dropped on the battlefield will grant unique set bonuses, dramatically shifting your build's potential, allowing you to craft a Combat Build that fits you perfectly.

Summon legendary historical spirits for powerful buffs. Freely combine and stack passive blessings with active skills. Keep trying and restart the game to discover the BD that enables you to clear the enemies with one press, and enjoy the purest joy of horde-slaying.

Each mission features colossal mutant lords waiting for you. Agile movement and precise evasion are required to face against them. But do remember, this is a loot-hunting game - as long as your gear and Build are overpowered enough, even the once invincible bosses become training dummies for your "face-tank" damage tests.

Your perfect equipment is ready… but the game is finished. Still craving more? In the current version, alongside the classic survivor Rogue gameplay, we’ve prepared the Void Spire mode for you—a dedicated mode to prove the power of your builds.
In this mode, you can permanently save the builds you create in standard maps and bring them into the Spire to challenge infinitely increasing enemy power across rising floors. Every floor brings better loot and unlimited Divine Tech upgrades — just grind nonstop and enjoy the power climb!

Don't be upset even you fail, because your Contribution Points will be retained anyway, which can be utilized to upgrade your stats and unlock new abilities in the talent tree. Adjust your strategy; you'll return stronger and stronger in the non-stop cycle. R.I.P. will always be waiting for your next performance report.

Engagement
Reviews
Themes across 399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
중간이 없으니 일단은 따봉으로.. 몽쉘 먹기를 기대하면 안됨 가격을 보면 알겠지만 롯데 초코파이임 그래픽/모델링 하나하나 따져보면 이쁘지만 하나로 포장하니 부자연스러움 UX가 아쉽게 느껴져서 부자연스럽다고 느껴지는 듯 게임성에서는 캐릭은 다양하지만 기본 무기만 다를뿐 어차피 스킬이랑 퍽은 다 똑같음 캐릭이 많아봤자 1캐릭만 해도 금방 질린다는 말. 이 부분이 가장 아쉬운 게임 게임이 금방 질리니 그래픽이 눈에 안 들어옴 현재로서는 그냥 심심풀이로 잠깐 하는 정도가 적당하기에 가격은 1.0 정도가 적당하게 느껴짐
good game, fun time off when AI tokens run out and you have nothing to do.
sous light
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $973.6K | 2.6K | 98% | $10.39 | |
| $974K | 2.1K | 87% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $974.1K | 945 | 84% | $23.99 | |
| $972.7K | 2.6K | 79% | $14.99 | |
| $972.6K | 1.1K | 74% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.8K | 364 | 72% | $8.99 | |
| $93.3K | 468 | 78% | $6.99 | |
| $5.2M | 14.1K | 91% | $14.99 | |
| $4.7K | 49 | 71% | $4.99 | |
| $519 | 23 | 87% | $0.99 | |
| — | 0 | — | — |
Latest in each market: best KR #50, worst DE #84 · 6 markets collected
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 20 → 8.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, German, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoying the game play but runs take WAAAAYYYY to long. Controller support feels like a after thought and works badly in town. Different classes at least the 1st too really do feel like they play different.
大伟大阿文的啊啊
AI art assets?! DELICIOUS! The ceaseless sniveling about a dev who is being transparent about using said assets? WONDERFUL. Acting like you've exposed a conspiracy against artists? HILARIOUS! Inability to review the game because you don't like how it was made? Allow me to fly you the bird! ....................../´¯/) ....................,/¯../ .................../..../ ............./´¯/'...'/´¯¯`·¸ ........../'/.../..../......./¨¯\ ........('(...´...´.... ¯~/'...') .........\.................'...../ ..........''...\.......... _.·´ ............\..............( ..............\.............\... And it's a pretty great game! I got in almost 40 hours and the devs have kindly added a bunch of features since I last played, so I am looking forward to it coming out of early access. As added bonus you can read comments from wankers that probably don't even own a pencil much less a paint brush.
Looks and feels cheap. Worst bullet heaven I've played.
123
Bad balance, No customization, Too reliant on same lucky techs.
Fun game. The english localization could be a bit better, but so far the gameplay loop is good. I like the Diablo-esque loot system as well.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.