
«Qvabllock» — pixemalism game with elements of puzzle, with minimalistic gameplay. Collect all the colored squares to take the main green and go through all 30 levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played Elec Dude and really liked the gameplay, so when i found Qyabllock I knew that I had to play it. It has 30 levels, is fairly short (took me 19 minutes to finish all of them), not too hard (Elec Dude was harder). I got the game on sale for 39 cents and think that is a very good price for it. Yes it's short and some might not think 39 cents for less then half an hour is justified, but the game is a lot of fun and well worth playing!
[h2]Poorly Optimized[/h2] One of the worst optimized games I've ever had the displeasure of playing. 30 levels, character and enemy speed is determined by your display settings for some reason. Level 16 can be impossible to beat without the right settings, and it took me several months to get the right settings before it was do-able. What worked for me, as an Nvidia user, was adjusting the desktop size and position in the Nvidia control panel. Make sure your resolution is set to 800x600, in aspect ratio mode, with the scaling device being your GPU, then make sure the override scaling mode set by games and programs, is enabled. This helped me beat level 16, even if just by a few fractions of a second. Absolutely won't recommend this one, I've never seen something this awful when it comes to optimization.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/rtq3gWX0-6s Without any substantial depth the entire experience wraps up in just a few minutes with no lasting impact on the player.
Простенькая головоломка на 10 минут. Играя за белый кубик нам нужно добраться до зеленого кубика. По пути вам будут встречаться стены, которые открываются подбором кубика соответствующего цвета, и красные кубики, двигающиеся по определенной траектории и ведущие к рестарту уровня в случае контакта с ними. Всего в игре 30 несложных уровней. Весь саундтрек состоит из одной и нераздражающей эмбиент композиции. Не помешало бы доработать немного багованный интерфейс игры, в остальном данный продукт играбелен. Брать по скидке для легкого +1 к пройденным играм в статистику. Ключи от игры закончились и больше не генерируются.
Es muy corto pero el juego es bueno
[h1] Так-то нейтральный обзор. Nedoигра от NedoStudio[/h1] [code] Не буду тратить много вашего времени, продолжаем добивать серию игр от NedoStudio. Сегодня у нас Qvabllock, игра короткая и элементарная, поэтому долго говорить не будем. Поехали[/code] [h1]👨🔬 Горсть фактов: 👨🏫[/h1] [list] [*] [h1]💲 Цена 💲[/h1] Когда-то была минималка, а что сейчас... какие 210, хотя думаю по скидке можно как и раньше за 30 урвать. Для коллекции самое то [*] [h1]🎮Gameplay 🎰[/h1]Вас ждет 30 уровней в которых вам придется двигать стрелками кубик из точки А в Б. В дальнейшем придется обходить препятствия и подбирать "ключи". Все элементарно и просто. [*] [h1]🎨 Графон 📹[/h1]Минимализм наше все. А если серьезно, то гляньте скрины и решите для себя, нравится или нет. [*] [h1]🎷 Музыка 🎧 [/h1] Самая сильная сторона игры на мой взгляд. Хотя бы ради такой спокойной и непринужденной мелодии стоит попробовать игрушку. Благо цена копеечная. [*] 🎖️Ачивки на месте✅ [/list] [h1] 🎭 Чуток субъективщины: 🎭[/h1] Ставлю лайк! [h1] 🔚 Выжимка 🔚[/h1] Вроде бы все передал как есть. Само собой, вам решать, брать или не брать. Музыка улетная. Игра супер короткая и супер простая. Тег "головоломка" здесь не к чему. Если вам не жалко 15-30 рублей ради 15 минут игры, то можно взять. https://steamcommunity.com/sharedfiles/filedetails/?id=3258337067 [h1] 5 / 10 [/h1] [h1] Трек на сегодня: Северный флот - Король и Шут [/h1] [code] Всем спасибо за внимание, особая благодарность тем, кто дочитал до конца, а с вами был Tomov, стремитесь к знаниям и фактам, избегайте шлака в интернете. До новых обзоров! [/code] (Остальные обзоры по фактам - https://steamcommunity.com/profiles/76561198106191272/recommended/)
Qvabllock, developed and published by NedoStudio, is a minimalist logic puzzle game built around color-coded block mechanics and compact, self-contained level design. Rather than relying on elaborate visuals or narrative framing, the game focuses entirely on spatial reasoning and careful movement planning. Each level presents a small grid-like environment filled with colored squares, barriers, and a designated goal tile, challenging players to determine the correct sequence of actions to reach completion. The central mechanic revolves around interacting with colored blocks in a specific order. Players must collect or activate certain squares before they can safely navigate through matching obstacles. Every room functions as a standalone puzzle, requiring thoughtful pathing and anticipation of how each move affects the remaining layout. Movement is grid-based and precise, encouraging deliberate input rather than reflex-driven play. Instant level resets allow for rapid experimentation, minimizing frustration and supporting trial-and-error problem solving. Visually, Qvabllock embraces a stripped-down aesthetic. The environments consist of clean, simple shapes and flat colors that clearly communicate functionality. There are no elaborate animations or decorative details—just clearly defined tiles and obstacles that reinforce readability. This minimalism ensures that players can focus entirely on puzzle logic without visual distraction. Sound design is equally restrained, with subtle background audio and effects that maintain a calm, focused atmosphere. The difficulty progression is gradual but steady. Early levels introduce core mechanics in a straightforward manner, teaching players how colored interactions work without overwhelming them. As the game progresses, layouts become more intricate, requiring longer planning chains and more precise movement sequences. While the underlying rules remain consistent throughout, later puzzles demand a deeper understanding of spatial constraints and optimal ordering. Because each level is relatively short, the game maintains a brisk pacing that keeps sessions engaging without becoming mentally exhausting. Replay value is moderate and primarily tied to personal optimization. While there are no alternate solutions in most levels, players may return to refine their approach or complete achievements. The absence of branching paths, evolving mechanics, or additional gameplay modes means that once the full set of levels has been solved, new content is limited. However, for players who appreciate concise puzzle experiences, this focused structure may be seen as a strength rather than a limitation. Qvabllock’s design philosophy prioritizes clarity and logic over spectacle. It does not attempt to innovate radically within the puzzle genre but instead delivers a tightly controlled series of challenges built around a single, well-defined mechanic. The compact scope and accessible controls make it approachable for newcomers, while later levels provide enough complexity to satisfy players who enjoy methodical reasoning. Ultimately, Qvabllock stands as a straightforward example of minimalist puzzle design. It offers a clean interface, logical structure, and a steady difficulty curve that supports thoughtful problem solving. While its scope remains modest and its systems focused, it succeeds in delivering a concise and coherent puzzle experience for players seeking structured, color-based logic challenges without narrative or mechanical distractions. Rating: 7/10
Неплохая короткая игра чтобы отвлечься от проблем
난이도가 굉장히 쉬운 게임. ㅊㅊ
Well, that was a fun little game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 12.9K | 93% | $4.99 | |
| $228.2K | 1.8K | 81% | $6.99 | |
| $49.4K | 435 | 89% | $5.99 | |
| $35.5K | 545 | 94% | $3.99 | |
| $4.4K | 26 | 81% | $9.99 | |
| $4.1K | 136 | 88% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6K | 121 | 73% | $4.99 | |
| $8.6K | 65 | 98% | $4.99 | |
| $8.6K | 65 | 15% | $6.99 | |
| $8.6K | 66 | 76% | $6.95 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.6K | 521 | 97% | $0.99 |