
"QuitToday" is a beat ‘em up game around the workplace theme. You will step into an epic resignation adventure and kick your colleagues' asses.
Modeled estimate, not a reported figure. How we estimate →
The story begins on an ordinary morning when you arrive at the company as usual, only to discover that all your colleagues believe you're about to resign. They see you as a traitor to the company and gang up on you. To figure out what's going on, you embark on a journey to protect yourself with your briefcase. After witnessing the darkness within the company, you decide to quit by defeating the company!
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Encountering absurdities in different departments is absolutely normal. Those who are too stubborn and can not be communicated with a mouth will take a fist instead. Take that, my briefcase!
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During your journey, you can freely choose skill sets and maximize the benefits of randomly acquired resources. You are the master of working.
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Even in the darkness and dispair, you'll encounter partners who shine like the morning sun.
You can call them for support during battles, and in their departments, you can enhance combat abilities or improve the company's working environment.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Simplified Chinese, Korean
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 111reviews | 92% | — | $25.6K |
| $11.99 | 11ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You'll have longer dashes, dash attacks, double jumps, more chain attacks, etc., as you upgrade your skills. It takes time. The story is funny and bizarre! 🤣🤣🤣
在digiBlock 數位創新基地那邊遊戲大賞的展示活動上有體驗到 回去辦公室之後就馬上購買並下載了,是一款打擊感爽快的好遊戲, 配合幾個特定的技能最後甚至可以實現喝酒肝火流 達到不論是大招還是生命值都可以不斷回復的無敵狀態
[h1]《即刻离职》今天,我就要整顿职场!谁也拦不住,因为我离职了[/h1] 打工人,打工魂,打工都是人下人。你通过认真工作得来的,那叫“报酬”,是你应得的; 而你通过摸鱼得来的钱,那才是你赚的。有的朋友在公司,要是没事做的话,会有点良心不安,因为好像是白拿了老板的工资。千万别这么想,你能创造的价值早已经在老板的计算范围之内。(创造更多的价值也不涨薪,只会看你能力强人然后给你更多工作,哪怕你老板没这么安排,你同事也会给你找事情)你完成公司交给你的工作,这个层面上,公司已经压榨了你的利用价值。 然而,作为老板肯定想让你在有限的时间中创造更多的价值,为此无所不用其极,甚至在现在这个维护人民企业家的社会情况下,各个对打工人压榨,无偿加班,甚至利用各种理由对他人进行解雇。纵使你打赢了,也不过是拿到了自己应得的,更何苦,想要打赢何其困难,这块内容就不细说了。总而言之,为了修正这个不良的风气,为了发泄打工人的气氛,你可以尝试一下这款《即刻离职》 《即刻离职》一款横版手绘战斗游戏,其游戏其实在4月就发布了,当时身边挺多人都想购买游玩的(包括我),但是很快的就传出了打击手感烂,并且优化也存在着问题,一些BUG也是层出,所以让我望而却步。但是在经过了两个月的更新之后,游戏已经趋于完善,其中的好评也开始回暖来到了92%,但是因为现在热度已经下去了,所以评价数量反而不多,所以我这边就要当个先锋,来游玩这款曾经被大多人期待的游戏。(虽然55的定价确实还是让很多人不愿意去购买) 游戏的开始,我们主角身边的一个闹钟开始想起,我们需要敲打按键让自己从温暖的床上艰难的爬起来(根据我们爬起的速度会有不同的技能成就解锁),穿戴整齐准备上班。但是刚进公司大门的我别人通知我离职了,因为我离职了所以那些同事都决定弄死我,但是这个时候我们还打算正常上班,这让我们受不了这个委屈,当机立断要去找人事部经理理论一番。 游戏中我们需要通过电梯来到一个个房间,经历每个房间的事件,了解到这个公司不合理的职位设置,员工们没有休假,甚至老年人拖到休假都要过期,所谓的调薪也从来不存在,你无论干多久都只能亲戚上位,而普通员工只能一直拿着死工资,996就是我们的福报。来到最后的人事经理那,发现上层打算资谴我(辞退N+2)但是这个经理觉得太花钱了,所以决定通过宣扬我离职了,这样机器人就会攻击我,只要我死了,那就不需要付钱了。听到这个消息我们的主角生气了,加上之前的经历,对于这个公司是一刻也待不下去了,我们需要即刻离职。但是因为人事经理被我们打爆了,所以我们只能到各个部门找每个部门的经理盖章签字,但是我们发现每个部门都过得人不人鬼不鬼,所有人都唯命是从,被压榨,但是却习以为常甚至助纣为虐,离职的我们无所畏惧,直接通通拆了最后自己拿着盖章去盖章。今天,我必须要离职! 就跟现实总很多人是从众心理一样,当所有人都习惯压榨后,那些起身反抗的人就会被针对,甚至是敌对。但是总会有人在这种淤泥一般的社会中出淤泥而不染,就像在人事部的小桃,虽然被经理告知那些即将死去的人不要进行救治,死了之后就可以不付钱了,但是她一直还是乐于助人,即时被经理指责,自己偷偷哭泣后,下一次遇到困难的人还是会伸手帮助他们。所以她被人们所爱戴,在人事部经理垮台之后更是担任了新的人事部经理。 经过两个月更新后的战斗其实还不错,对于不同的敌人会设置不一样的处决动作,虽然游戏中的诸如冲刺以及普攻后的距离稍微让人有点难受,但是也可以当做是游戏故意设置,毕竟每个关卡中的怪其实是有限的,要是我们能够追击连打的话确实无脑通关了。当然游戏中还有一些肉鸽元素,在我们每通关一个部门,都会有一位我们在游戏中认识的人成为那个部门的部长,从而解锁加点道具,我们可以通过花钱来解锁期更强的功能。(花费的钱很多) 游戏带有现实讽刺意义,里面有许多的机器人,实际上就是我们在工作中各种不同的工作状态演变而成。麻木,听话,跪着起不来,被社会逼着,这样做着事情。适合每天上班受气之后立刻打开,一边打一边骂你鸡掰的上司,狠狠的暴揍敌人。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
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| $11.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
讓我想起小時候玩flash單純的快樂 個人覺得可改進的地方: 格檔不好按,容易和移動弄混 射擊不好按,不知為何有時會發射失敗,也不容易控制方向 技能池有點小,刷來刷去都是差不多的組合
[h1]TL;DR Quit Today is a nice Beat 'em Up that gives you a good weekend afternoon fun. I would easily recommend this game after some QoL issues addressed.[/h1] Also don't let the tags fool you, there's ZERO Roguelike element in this game. Just some very RNG based progression system. [hr][/hr] For the game itself, there's actually not much to talk about. It's a nice Beat 'em Up with almost everything you'd expect from one. Abundant combos, decent visuals, satisfying actions. Maybe a bit too button mashy. The progression feels a bit slow at beginning but you'll quickly become nearly unstoppable two stages in. Story? What story. Who plays Beat 'em Up for story. But the setting provides some interesting enough variety to its presentation you will always have new things to see. There are however several big issues to be addressed before I can wholeheartedly recommend this game, and I recommend anyone to read through this list before diving into the game: [list] [*] There zero graphics option: No resolution, no vsync, no framerate, no effects. The game runs very well anyways so not too egregious but this is something to note. [*] No key rebind. [*] No option to opt out of some shortcut actions (like double press direction to dash). [*] Heavily reliant of its weird random progression: the game is fully linear but you'll be offered to choose from two new abilities after beating each room. By random, I mean RANDOM. There are other reviews mentioning the lack of certain abilities which I DO encounter, which means if you're very unlucky your playthrough will be unnecessarily hard. [*] Having straight up bad abilities: There are abilities that straight up breaks the ability to combo, such as an ability that extends your dash distance, but the extended distance will be way longer than the knockback distance you deal to enemies. Think carefully before you choose. [*] Lack of a reliable way to resupply: There is little access to shops and the items there are provided randomly, which can also lead to duplicated item. [*] Later level resorts to mobbing too much and almost made me quit playing during the last stage. [*] Some enemies breaks the combat flow, when combined with each other sometimes lead to an unsolvable/unfun combat puzzle. [*] Unfun platforming. Like, I admire some variety outside of defeat all enemies, but the platforming levels are really hard to control which leads to very frustrating experience. [/list] There are ways to circumvent some issues like you can reset a full stage along with abilities gain within it, but it doesn't change the fact that this random progression is just... not great. Maybe just make a normal skill tree and unlock one skill point per room? All in all a good game with several quirks to be resolved first to be fully fun. Also it took me 3.4 hrs to beat the final boss it's probably more close to 2.5 hrs because I got stuck at a single room for so long.
各方面都有些不足,但也不至于无聊。刚开始玩的时候主角的攻击和冲刺的后摇太大,面对多数敌人时只能与他们拼攻速。后期解锁强化大招和技能等级的提升后手感明显改善,打起来还是挺爽的。 另外重置关卡时一定要避开财务室,当敌人都被强化还要保护阿明相当困难。
獨立製作就支持一下,花了一個下午通關 主題與創意不錯,有些梗看到會讓人會心一笑。打擊感不足,機制不夠Roguelite,但當作小品遊戲來玩玩還是可以的
fun
單純支持一下台灣的單機遊戲作品 價格很台灣 劇情也很台灣
[h1]离职,但要暴打全公司[/h1] 当一个动作游戏,把所要面对的敌人设置为职场上的领导和同事,直接让战斗力提升百分之五百,战斗欲望大幅提升,按键就没一刻停歇下来,看着连击数不断累积(游戏中表现为like),战斗的爽快感直冲天灵盖,从人事部一路干到总经理,将整个公司都打了个遍,这种只在脑海中想象的情景成为了现实,怎能让人不热血沸腾,要不是为了这五斗米,早就掀桌子。游戏中玩家扮演的是大公司中的底层员工,距离公司只有一条马路的距离,但依旧在早上不想起床,刚一进公司,就被告知要自己被离职了,还在莫名其妙之中,还遭到同事的围攻,这谁能忍得了,反正已经被离职了,多年的积怨在这一刻也完全爆发,逐个找到各个部门老大要个说法并将他们一一推翻干掉。 现实中的职场也是如此,同事之间似敌似友,之前还跟你称兄道弟的哥们,转头就去领导那里给你打小报告,而那些领导上司更是凭借自己手中的一点权力,随意安排加班,一句话就否定你努力完成的工作成果,当你因为这些遭遇愤愤不平时,总有那么一两个同事来劝你息事宁人,不要跟上级对着干,还有一两个同事来撺掇你,怂恿你,但当你真要去对线时,一个个都躲到一旁看戏。当长期处于这样的职场文化下,人也难免会扭曲变态,要么同流合污,要么整顿职场。 游戏以横板动作为主要玩法,每个关卡有数个敌人需要消灭,从基础的普通攻击和格挡开始,每完成一个关卡就会获得2个可提升的能力进行选择,包括更多的攻击手段,连击、上挑、浮空等等,当攻击手段越多,战斗的节奏就越紧凑,连段也更加容易,在配合酒醉、投掷道具、队友支援的效果,越打也就越爽。即使遇到一群敌人,打起来也一点不用害怕节奏被打断,加上处决状态持续比较长,无论是空中还是地面都可以抓来处决,处决时的无敌状态也是躲伤害的好办法。 除了局内的轻肉鸽元素,在局外也提供了丰富的养成内容,每战胜一个部门就可以解锁一个新的援助同伴,同伴可以通过缴纳对应的道具可提升同伴等级,解锁更为强力的效果,自身提升在于被动效果的购买上,根据自己擅长的攻击方式来选择与之匹配的被动机制效果,让战斗难度大幅降低,直接连到停不下来。 游戏整体来说还是值得推荐的,一个有趣又极具代入感的题材,诙谐幽默的行文,以及大量网络梗,在战斗之余也不乏轻松愉悦,战斗难度整体来说不高,但需要选择搭配的战斗能力,没有太高的操作门槛,属于狂扁小朋友的职场代餐。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
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