
Discover the truth about Quern’s past, unfold the mysteries of its present, and be the explorer who shapes its future. Quern introduces reusable puzzle mechanics to the classic genre, making the player think about the game as a whole, and not just as a series of individual challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 1.86/day in the week after.
About

Genres
Sums Steam only; GOG, Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 91% | — | $1.8M |
| $7.49−70% | 270ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quern is not a homage to Myst and other such games, it learns from them and surpasses them in every way. In some ways it should be expected after so much time between them but you still rarely see titles of this quality. If you are a fan of puzzles then stop reading this and buy it already.
Quern delivers on its premise but does so in a very uninspired way. It is a myst clone, down to the lore, so if you need a myst fix get it on sale. The game is set in a small island where the player walks around in search of the next solvable puzzle, which will in turn open another puzzle, etc. In this sense the game is very linear and typically there is only one open puzzle at a given time. The puzzles themselves are mostly rehashes of the most overused tropes in the genre: Connect the pipes, connect the beams, mastermind, arrange the sliding blocks, turn all the lights on but if you turn one on others will turn off, etc. This last particular trope (connected switches) appears way too many times in different forms. The rest is mostly about finding codes to locks, and thank god, some organic puzzles (more on that later) Difficulty in the puzzles is created by sheer size and by obfuscation, e.g. You need to input a code but hey the template we gave you is upside down and also you have to translate symbols and positions through a set of 16 characters (actual example from the game). This leads to too much busywork and also when something doesn't work, the player does not know whether the idea was wrong or there was an execution mistake. Get ready to draw diagrams because some of the puzzles are best approached by treating them as a math problem. The game offers a screenshot mechanic but it's not enough. Luckily there are a couple of moments where instead of abstract puzzles the player needs to notice clues from the world to actually understand what is going on and get creative with the available tools. These moments are the highlight of the game but are certainly rare. In terms of the lore, it's really hard to sell a world filled with puzzles that have nothing to do with the world itself, so the idea is that the player is "being tested(TM)", but it really doesn't make a lot of sense even when you know the full story. Pacing is also pretty weird, with the game suddenly hitting you with an enormous generic lore dump 2/3 of the way in, making it very hard to care about any of it. Also some of the hardest puzzles have some of the weakest payoffs in terms of progression/story, which makes them disappointing. In summary hard to recommend, given how much the genre has grown through the years.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 47.17/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Hungarian, Italian, German, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese*languages with full audio support
| $19.49 |
| 253ratings |
| 86% |
| — |
| not modelled |
| $19.99 | 231ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ottimi puzzle, ottima musica, una trama che si fa seguire e un'estetica per niente male
Steam needs mixed reviews, as I wouldn't give this a thumbs up or a thumbs down. I will give it a Thumbs up only based on the music, the hang drum was a great touch. The Good: I really enjoyed the music and the atmosphere. I did enjoy some of the puzzles, as they made you observe pictures and be able to figure them out. The journal with photos was a great touch. The bad: Some of the puzzles felt annoying, I clearly see what I have to do, but I have to look at my journal 100 times to make sure I do it correctly. There are also parts where I thought I didn't have enough information, and I had to run around for an hour to figure out the next step, but then I got annoyed and just used a guide. Then I used the guide more than I really should have and it took away all the fun of the game itself. I am by no means a great puzzle solver, but this was a bit much for me. 5/10 I will recommend this game to someone that doesn't mind looking at a guide every once in a while, or is very good at puzzle games!
I like the game overall, but some of the puzzles didn't click with me, so I just used a walkthrough for those.
I had such a good time playing this!! I've never played one of these types of puzzle games before so it was a bit tricky at the beginning but once I got into the swing of things it was great. At first I didn't realize how important it was to remember everything you haven't done, there are a few parts where I found myself running around aimlessly clicking on stuff. Besides that, great time.
Fantastic game, unfortunately I wasn't smart enough to figure out half the puzzles. A big thank you to Oymon for the guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=1185776078
If you wish they still made games like Myst, good news: Quern. The plot was kinda iffy and the performance is suspect, but hoo boy this scratched my Myst itch.
It's mostly just stumble around trying to find the one puzzle that you can currently solve, write down the relevant info in one location, then use it in another. If you overlooked something, have fun searching every square inch of the map again. Save your money, there are many better puzzle games out there.
incredible puzzle game, very fun and very difficult
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
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