
Quench is a story-driven puzzle game set in a colourful, lo-fi world. Become shepherd, an avatar of nature, and guide herds of animals on their difficult journey. Help Shaman, the young Elephant leader, convince the other animal tribes to join her.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Quench é, em poucas palavras, um jogo estonteantemente lindo, com puzzles bons e atmosfera extremamente imersiva e relaxante. 9/10 Em frases mais longas, Quench tem uma arte linda no estilo Papercraft, e uma linda história escrita de maneira lúdica, se assemelhando a uma grande poesia narrativa. A história e suas cinematics são realmente o foco do jogo, tudo é extremamente bem feito. Apesar do foco na história, a gameplay não deixa nada a desejar. Os puzzles são bem construídos e muito claros, tudo o que se tem que fazer é observar o cenário e utilizar suas ferramentas de maneira com que consiga passar dos desafios. Por mais que tudo seja muito claro, não quer dizer que seja fácil. Eu não consideraria os puzzles difíceis, porque não são, mas sim com dificuldade justa. O sentimento por completar níveis é uma realização sem que, em momento algum, a dificuldade te dê raiva. Como um bônus a tudo de bom que há nessa obra, destaco a empatia que é criada com as personagens. É muito difícil que um jogo consiga passar esse sentimento, ainda mais sem nenhuma fala, apenas por texto. De fato, a empatia em mim foi construída desde o início de forma tão concreta que eu não conseguia passar os níveis se algum animal de alguma tribo morresse, resetava o nível na hora caso acontecesse, mesmo que a compleção 100% não ser necessária e não tenha uma recompensa dentro do jogo pra isso. Essa empatia tb me deixou tentada a terminar a história. Como contras do jogo, tenho três pontos: A falta de pt-br (esse é plenamente entendível por ser um jogo indie com frases poeticamente escritas, mas torna o jogo imacessível pra algumas pessoas), o preço é um pouco salgado pra maior parte dos brasileiros (recomendo esperar uma promoção, como fiz) e não existem conquistas, fazendo com que a rejogabilidade seja praticamente 0. Nota final: um merecidíssimo 9,5/10. Caso goste de jogos de puzzle e história, compre se puder ou espere uma promoção.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 22 reviews with recorded playtime.
Love the story and puzzles. The lack of hints later on can be frustrating but I think it is a part of the charm!
This is a beautiful, calming, cooperative puzzle game that can be played with all ages. I've really enjoyed it.
the gui and controls are kinda klunky making for a somewhat annoying experience, you usually have several different powers u can use as well as many different groups you can control but u do not have hot keys for it, you have to click each of the things individually, there is also a lack of a mini map or a way to view the entire map forcing u to scroll around to get a good view which is a pain in the ass considering this is a puzzle game the final level seems quite buggy as well, me having been stuck on it for 3 out of the 6hrs ive played this game with issues such as the screen going red, the game randomly failing me even though i clearly have not failed and the boss glitching out and just never getting to a spot where i could attack it the art style and music are pretty good though and the mechanics are somewhat interesting, i liked it enough to play through to the end, though i would not recommend it at its current pricetag, ide say this game would be worth buying if it had a $5 pricetag, not the 18.50 its currently asking for
The game is lovely with a beautiful story. The gameplay reminds me of From Dust in that you are using elements to solve puzzles and create safe areas for your tribes.
This is a game I like to play when I want to do something calm and clever. There are well designed paths and simple player mechanisms that still allow for a challenge. You play as a spirit who helps several tribes of animals travel across great distances. You're able to use magic to help them move without getting attacked, by healing injured, and by removing the obstacles. It's about timing, clever use of limited resources, and a touching story. Definitely worth what I paid for it.
Noice: Super cute, enjoyable story, novel, puzzled me adequately. Worth a run through especially at sale price. Very chill. Less noice: Sometimes quests take a few runs as they're slightly unclear (prob just me tho eh)
Beautiful and relaxing game with great visuals and interesting story. 9/10
This week I decided, against my better judgement, to play a puzzle game. Puzzle games at the end of the day make me feel stupid. I don't like it but I do it anyway because I figure what game can be more difficult than Baba is You? So I delved into this weeks game thinking that I would only be playing for a few hours, then it turned into, at least, a five hours. This week I become the avatar in life and, through puzzle solving, lead tribes of wild animals to safety. This week I played Quench. Quench is a top-down puzzle game developed and published by Axon Interactive Inc. The game released in August of 2019, is on PC and the Switch and still retails for a hot $20. Quench follows the story of Shaman, a young elephant and her pilgrimage. It is known that each generation makes this pilgrimage and this year Shaman is beset on convincing all of the tribes to tag along. The overarching thing here is that the East and West Elder Trees are dying because of an ancient evil that came to life because of greed. An entity known only as Smokebeasts roam the land and destroy anything in their wake, even life. It is up to you to reshape the land and assist the tribes on their pilgrimage to save their homes. Gameplay consists of puzzle solving and navigating the animals around the map with pre-destined routes. Being the Shepard, you have complete control of the elements and you use these abilities to help the tribes on their journey. Rain dampens enemies and revitalizes the tribes, Wind alters terrain and speeds up the animals movement, Quakes stuns enemies and opens waterways and Lightning revives the fallen and destroys the baddies. The tribes have their own icon that the player can select to quick move the camera towards them. The camera doesn't attach itself to the tribe so it is up to you to monitor them as need be. There is an objective that usually consists of getting the animals across a certain area. There are times that the objective is different but most of the time it is the same so it does get boring. Elements are given at the beginning of the puzzle and are also scattered throughout the area. Most of the time you will have to utilize all of the elements to complete the level, so there is barely any room for error. Each level consists of a set of objectives that the player needs to abide by to also pass the level. Sometimes the objectives are too easy and sometimes they are really damn difficult, regardless they add a reasonable amount of difficulty. The game looks great. The low polygon style of the animals and environment are very colorful and just a joy to look at. Music has a really great tone and it always fits the feelings that are trying to be portrayed at the time. It sucks that Quench sat in my Steam for so long, it really is a decent game. The top-down perspective makes it easy to glide around the map and assess the situation. The speed of the camera is atrocious but it works, I guess. The game was not long, I clocked it at four and a half hours and it really just flew by. The story was overall decent, I was invested for a majority of time until the end where it did, in fact, began to drag. One big gripe I have is that when you fail a level you ALWAYS go back to beginning, even before the cutscene/dialogue moments. I just takes up so much time forcing myself to watch a three minute cutscene. It really put me off. I really like the look of the game and the music is incredible. Overall, Quench is a good time and would advise to at least buy it when it is on sale.
The graphics, of course, are beautiful. The storyline is also very pretty and is founded on a basic respect for life, so as someone who doesn't like combat or dark grittiness too much, it was pretty nice to play through. It's also very impressive how the designers make such diverse levels out of the same basic mechanics and as part of the same overall story. I liked the puzzle-solving aspects a lot as well, and the learning curve is very approachable as it introduces mechanics one by one during the story. There were a couple of things that frustrated me. In particular, the commitment to "story-driven" was so strong that in a handful of levels it wasn't really clear what you were supposed to do. The objective would be given in story terms, not mechanical terms. Since many of those were the timed levels, that led to a lot of failed run-throughs that didn't really feel fair, because the objectives weren't clear, and then that also made the graphics feel busy and distracting as I struggled to figure out the rules of the level before I failed again. So I got annoyed on at least three or four levels with stuff like this. It would have helped a lot to have the chance to scroll around and explore the level visually before having to start playing it. I know technically you can do that when you have selected a weather power, but just to have the chance to look around freely, before clicking a "start level" button to start the timer, would have made the timed levels much less overwhelming and frustrating. I should note that I don't think the game counts failures or even assigns any kind of score, and that does help reduce (but not eliminate) the anxiety that the confusing objectives cause. Overall I enjoyed the game a lot, it was very pretty, and I'm glad I picked it up. But I was frustrated by a few little things that kept coming up.
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Players by region
Where this game's players are, estimated from review languages.
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