
At last, the Queen has given you power and freedom! The cost? You must rebuild her Empire. Will you? In this epic, indie fantasy adventure, you are free to explore, fight for fame and power, and shape the world as you choose. Escape into an unpredictable open-ended story and cunning tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; App Store, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 276reviews | 80% | — | $49.8K |
| $9.99 | 72ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good so far. Enjoyable combat with a bit of a sim aspect.
It's good! The fort building and resource management aspect is simple and easy to learn. The combat is simple, but fun enough. Upgrading your equipment is rewarding and being able to reset stats makes for a decent amount of build variety since you're not locked into any class at all. The simple graphics and sound effects are charming and the writing is good for a game with a small budget. Going to dive into Avadon and Avernum at some point. 8/10.
Fun game! Very spiderweb software, and it's definitely worth adding to the Avernum and Geneforge series.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99−50% |
| 62ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developed and published by Spiderweb Software, Queen's Wish: The Conqueror is a role-playing game that proudly embraces the traditions of classic computer RPGs while delivering a surprisingly fresh take on empire-building and personal choice. Instead of placing players in the role of a destined hero saving the world, the game casts you as the child of the Queen of Haven, sent to a distant and rebellious frontier colony with the task of restoring the empire's influence. What initially appears to be a straightforward mission quickly becomes a complex political journey where loyalty, ambition, and morality constantly collide. Rather than dictating a single path, the narrative encourages players to decide what kind of leader they want to become. You can faithfully expand your mother's rule, sympathize with local factions, pursue diplomacy, or carve out an entirely independent future, making every major decision feel like it carries genuine political and personal weight. One of the game's strongest qualities is the remarkable amount of freedom it gives players throughout the campaign. Exploration is never treated as a simple checklist but instead serves as the foundation of the experience. The world is filled with ancient ruins, isolated villages, fortified enemy strongholds, dangerous wilderness, and hidden secrets that reward those willing to venture off the main path. Side quests are plentiful and often provide meaningful stories rather than simple errands, introducing memorable characters and difficult choices that further enrich the setting. The branching structure ensures that many situations can unfold differently depending on your actions, encouraging multiple playthroughs to discover alternate alliances, story developments, and endings. This emphasis on player agency gives the adventure lasting replay value and creates the satisfying feeling that your version of the story truly belongs to you. Combat follows a turn-based tactical format that rewards thoughtful planning instead of quick reflexes. Battles require careful positioning, proper use of character abilities, and efficient management of resources, making every encounter feel like a strategic puzzle. Character progression offers a high degree of flexibility, allowing players to customize skills, experiment with different party builds, and even reshape their strategies as the campaign evolves. Another standout feature is the fortress management system, which ties directly into the central theme of reclaiming territory. As you conquer and rebuild settlements, you unlock valuable improvements that strengthen your forces, expand available resources, and provide lasting advantages throughout the campaign. These mechanics give conquest meaningful purpose beyond simply advancing the story, creating a rewarding balance between exploration, combat, and long-term planning. Although the visuals are modest by modern standards, they serve the game's design well by emphasizing clarity over spectacle. The isometric environments are easy to navigate, while the straightforward presentation allows players to focus on tactical decisions and exploration instead of flashy visual effects. The soundtrack supports the fantasy atmosphere with understated compositions that complement the world without overwhelming it. More importantly, Spiderweb Software's writing and world-building carry the experience. The setting is populated with distinctive cultures, political conflicts, and believable personalities that avoid relying entirely on familiar fantasy clichés. Conversations frequently reveal new layers of history, diplomacy, and family tension, making the game's world feel alive despite its minimalist presentation. Queen's Wish: The Conqueror does demand patience from its audience. Its old-school interface, slower pacing, and extensive dialogue may feel intimidating to players expecting a streamlined modern RPG, while the visual presentation lacks the polish found in higher-budget productions. Some sections involve revisiting previously explored locations, and the sheer amount of reading may not appeal to everyone. However, for players who appreciate deep role-playing systems, meaningful choices, and strategic gameplay, these minor shortcomings are easily outweighed by the game's exceptional depth. It delivers a rewarding adventure that values player freedom above all else, proving that strong writing, intelligent design, and meaningful decision-making remain just as compelling as technical spectacle. It stands as one of Spiderweb Software's finest examples of classic role-playing craftsmanship and a memorable experience for fans of thoughtful fantasy RPGs. Rating: 8/10
Very well done with challenging fiights.
This game in horribly repetitive with little charm. I love spiderweb this is a huge miss compared to their usual quality. I tried my best to like it and it spit in my face multiple times. It's just unimaginative dungeon after dungeon with little reward. I was playing and finally lost in the the ahriel thicket where the game just traps you and autosaves. I wanted to check the place out because i was exploring and wam an hour of progress gone on top of early frustration. Boring and brutal for little reason.
This game is terrible! Your ability to heal is very limited and you only gain XP by completing quests but there is next to no quests to be fouind. The skills you gain is very underwhelming and boring. The story is also very basic and dull!
I am loving my time In Queens Wish: The Conqueror. I find it engaging and while it was a bit slow to start it gets better. I like all of their games that I have played by them.
A great game with a great story. A mature and adult tale that doesn't rely on gore/sex to achieve it, which is very refreshing.
i couldnt get into it, so slow
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $406.7K | 1.3K | 91% | $9.99 | |
| $54.5K | 443 | 94% | $5.99 | |
| $185K | 334 | 90% | $19.99 | |
| $165K | 335 | 84% | $19.99 | |
| $31.7K | 447 | 82% | $2.99 | |
| $73.7K | 133 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.8K | 66 | 94% | $19.99 | |
| $49.8K | 94 | 31% | $9.74 | |
| $49.8K | 118 | 79% | $19.99 | |
| $49.8K | 525 | 95% | $5.99 | |
| $49.8K | 172 | 54% | $8.99 | |
| $49.8K | 273 | 69% | $7.99 |