
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Most likely between $3.7M and $10.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 83% | approximately $6.2M |
| GOG | $16.75 | 88% | #118 |
| Xbox | Free | 0% | — |
| Epic | $19.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I dunno. I enjoyed it well enough for a few hours, but the tactical layer of the gameplay really boils down to just laying back in your fatty gamer chair and clicking left mouse on the enemies as they pop out of fog of war. I didn't even mind this to be honest. Then I'm wandering around mindlessly killing everything in sight, and some guy just peaks me and instakills my operator. There was no way to play around this except for spamming the skip turn button across the room from the door and hoping he walked out. But I would have to do that to every fog of war blip i see while in stealth mode to be safe, and you see like 50 enemies in one mission so. There has just been no engaging difficulty. It's just the game throwing some overpowered enemy in and failing a mission for me or the game not informing me of how something works. My operators starting undergoing what I think is quasimorphosis growing on the bottom right of my screen, but it just randomly started happening one mission with no explanation. I assumed it was bad and starting playing against it but it actually gives a ton of buffs at higher stages, but it only tells you what it does in its CURRENT level. Good thing the game gave me a tutorial message for the concept of needing to reload guns though. Maybe some day a game will actually come close to XCOM 2.
Needs to bake more
- Oh, it seems I can amputate other people's body parts and eat them! And due to my class, that's good! Neat. - Hmmm seems this has 100% quasimorphosis... No idea what that is, but it's in red, so I guess I shouldn't eat it. Maybe I'll find a piece of meat without that. - Huh, seems I'm hungry. Supposedly I'm taking damage... Come to think of it, I have no idea where is my health. - The screen is flashing red. I better eat. I haven't found any food, so I guess I'll eat the thing with 100% quasimorphosis and a small chance of infection. - Got infected. - Eat antibiotics and see no hunger indicator. NICE. - Start to take damage from hunger again... I think? Still can't see where my hp is. - Repeat this process every 3 turns. I must have eaten 10 whole people, but I can't walk without starving it seems. - I complete the mission, and I am instructed to get into the elevator. Where is the elevator? I have never seen it in any floor. - Die from starvation. - Get stuck on a loop of that. ♥♥♥♥ this. There are so many other games to play. If I ever want to feel as frustrated trying to understand a UI, gameplay, map, or even just getting into a ♥♥♥♥♥♥♥ mission, I'll just take a hammer to my balls.
Difficult. Confusing. Much to learn. This is one of those "what tf did I do wrong?" "what I'm supposed to do?" games. If you enjoy hardcore and frustrating games that purposely makes you miserable, sure. This is an overstatement. But you get the idea. And, such games tend to come with another problem: you aren't supposed to rant about the difficulty, or a bunch of old farts who played the EA for thousands of hours will tell you to git gud. Recommended for true hardcore enjoyers with a ton of patience. Not for everyone else.
absolutely incredible
Was fun at first but gets very tedious. The game says its a turn based RPG but its more of a sandbox dungeon crawler, with 1 dimensional gameplay. Ui has some annoying quirks and certain info for items as well as mechanics are hidden or obfuscated. The Ai is terrible. Sometimes it wigs out and ignores you while you shoot it to death from 2 football fields away other times it has ESP and detects you through closed doors, randomly opening them to blast you out of cover. Not to mention your allies will be all too happy to full auto you in the back of the head if you are between them and whatever. If they fix the AI and improve the UI I might change the review in the future but for now I cant recommend the game.
No offense to people who like the game, good for you, but the game has major UI/UX issues and doesn't tell you anything. The few tooltips and helpful advice have come from A) being in combat and basically being dead or B) blowing up a robot to create a smoke cloud which is categorized as 'gas'. The game also just drops you into the game post-tutorial with a big hint to go and do this quest, even going as far as to send a follow up message if you decide to not do that and go elsewhere to do a different mission, and that mission is basically next to impossible for new players. There's unforgiving combat, and then there's basically letting you walk into hell without telling you first. Also the difficulty of missions is completely random and 1 and 5 skulls don't mean anything frankly to my knowledge. I've waltzed through high difficulty missions with no issues, and been merced by the first enemy on a 1 skull mission. The devs will probably fix some of this, but you need a better way to onboard players to the game, otherwise people are literally going to refund this ♥♥♥♥ after the first mission post-tutorial.
Quasimorph is one of those games that looks much deeper than it actually is. After the initial novelty wears off, the whole experience becomes incredibly shallow and repetitive. It feels like most missions boil down to doing essentially the same thing over and over with slightly different enemies and locations. The difficulty is inconsistent. During a mission the difficulty seems manageable until a bunch of enemies you cant kill mob you and one shot you. It does not feel like a natural difficulty curve it feels arbitrary and poorly balanced. The UI makes everything worse. Basic information is far more cumbersome to find than it should be. Trying to work out which space stations want which items, what they are buying, and where to take specific goods is needlessly awkward because you have to close the space station UI and check your ship inventory to see if you have it, by trying to memorise the icon of the item. The durability mechanic applies to your backpack, which is stupid. This may cause you to have your bag destroyed mid mission and all your items fall on the ground and no way to carry them out of the mission. The food mechanic seems redundant - it reminds me of stamina in Diablo 2. Why is it even there? The music appears to be AI generated. I seriously doubt that the devs engaged a musican to make this music. The game gives the impression of complexity without offering enough depth to justify the grind.
Игра широкая как океан, но глубокая как лужа.
Хардкор. 1. Умер от кровотечения прямо в двух шагах от эвакуации 2. Умер от ранения в живот и потом от голода (невозможно принять пищу) 3. Пытался унести с собой кучу вещей для бартера, но рюкзак порвался, потом порвался клон. 4. Умер от ожогов в следствие подгорания бочки одним из НПС, облился водой, но ожоги дали о себе знать (-1 НР за шаг) 5. Умер от 100% наркозависимости (шанс был 4 %) 6. Съел человека, а он был недостаточно чистоплотный, умер от отравления 7. НПС снес стену в шаге от зоны эвакуации и раскулачил меня киберкулаком 8. НПС вышел из двери и всадил мне в упор из дробовика картечью 12 калибра (смертельно с первого раза) 9. Нашел лучший лут в первом задании - разгрузку с киберуркой, 6-зарядный гранатомёт, научный чип, броню с высоким порогом защиты, большой рюкзак. Самоубился когда сам же из своей дисковой пилы выстрелил и диск прилетел обратно... И это все только при попытках пройти первую миссию. Завтра продолжу проходить...