
A series of unlikely train robberies. A mysterious deck of cards. A fleet of deadly airships. An accidental mage. Choose from four stories, in any order, and discover how they intertwine in this turn-based RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A series of train robberies leads to evidence of a government conspiracy. A mysterious deck of cards gives a young girl a vision of another world. A fleet of deadly airships burns a path across the Imperial frontier. The world’s unlikeliest hero manifests tremendous magical power. These stories intertwine in the world of Quartet. Before it is all over, the eight heroes will uncover how a secret, centuries-old conflict literally reshaped the world. Then they will have their own decision to make about the destiny of magic.

Quartet is a 20-30 hour RPG that begins with four separate stories, playable in any order. Those stories come together, giving the player a final party of eight characters. In combat, the player can deploy four of those characters at a time, with the ability to quickly swap in any of the four “reserve” characters. When a character swaps in, they immediately take their turn. While characters are in the reserves, they regenerate their AP at an enhanced rate. This allows clever players to hit the enemy with a never-ending stream of their best attacks, by swapping characters in at just the right moment.
Like any good RPG, exploration is a key gameplay element in Quartet. Climb ropes, traverse dangerous cliff gaps and discover secret paths and be rewarded with powerful and rare loot, and with 8 playable characters, Quartet has a lot of rare loot and secrets to uncover.


Eight characters fight against enemies in turn-based combat. The player can deploy four characters at a time, with the ability to swap in any of the four reserve characters. Swapped characters are able to immediately take a turn. While characters are in the reserve, they continue to regenerate their AP, allowing tactically savvy players to hit the enemy with a never-ending stream of their best attacks.
Combat is fast-paced, turn-based, and full to the brim with TONS of special abilities to use. Each character and enemy turn are shown in the turn queue on the right, allowing the player to plan devastating and timely tactical strikes.
Players can unleash multiple elemental and physical abilities to exploit enemy weaknesses.
AP automatically regenerates after a hero's turn. So don't be stingy—spam those spells!
In Quartet, you control 4 characters on the front line, with the other 4 ready to jump into the action at any time. Ready to bring out your heavy-hitter or an emergency healer? Swap in seamlessly from the reserve party! Swapped-in characters take their turn immediately, with no penalty.
While characters are in the reserves, they also regenerate their ability points (AP) more rapidly, making swapping a crucial element of combat.
From the steampunk-inspired streets of Leornia to the forests on the barbarian frontier; from the cursed marshes of Tyche to the underworld warehouses of Seren, Quartet offers lots to explore.
Exploration is absolutely worth your while. With eight party members to equip, you need lots of gear, and a lot of it comes out of a treasure chest.
We have a hippo as a playable character.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 396reviews | 96% | — | $191.4K |
| $19.99 | 16ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm going to give this a tentative recommend. I enjoyed the game, but it was a slow start and then started wear thin a little towards the end. I particularly disliked the structuring of the side quests in the game (something you'll see mentioned in other reviews), as at the end of the game doing your side quests feels less like wrapping up some loose ends and feels more like a narrative sprint before you give yourself permission to see the next story beat. Still, overall, decent experience. I played the whole thing on hard difficulty, and it was still pretty easy. Only had to retry a couple of non-endgame fights, but felt reasonably challenged for some of the bosses. I do think that the combat system felt....a bit underexplored in some respects. And I take issues with how some of the characters and skill effects are balanced/surfaced to the player. From a narrative perspective, I do think that the grim-er aspects of war were handled relatively well. And I'm relatively happy having done the first four chapters in the order of alex > niko > cordelia > ben. Because ben is the best chapter and alex is a good intro. Flipping them would also be a good alternate order but imo ben's chapter was a really nice reprieve after the gravity of the other chapters. If you like classic jrpgs, definitely give it a go, it's not super long. If that's not your wheelhouse though, I wouldn't necessarily call it a must play.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quartet is one of the best old-school JRPGs I've played in a long time. It's one of the few games that I feel fills out its scope. It has some ideas, some characters, some systems, etc., like most games, but never bites off more than it can chew. What you end up with is the rare project that is self-assured. There are no perfect games, but there are games that are essentially functioning as their best incarnation, and that's Quartet. The writing stands out. I'm of the age where I grew up on SNES JRPGs, and I've seen every shade of narrative, ranging from the secretly deep to the shallow, nostalgia-fueled imitations. I've seen the narratives that go full throttle into messy lore and I've seen the ones that are nothing more than dollhouses for character archetypes. Quartet is a structured, thoughtful story that uses nearly every part of the buffalo. Characters work within their own mentalities, abilities, and dynamics, to play off of the story and create satisfying beats. It's among the more rare of the genre, invested in themes and plot and lore in equal measure to characters, whereas most indie productions seem to go too easy on one of those points in favor of another. It's so interesting I wrote a [url=https://www.twelvetiles.com/post/quartet-the-four-philosophies]whole article about how its philosophies intermingle[/url]! Even among my favorite recent indie JRPGs, none of them intrigued me enough to replay and reexamine their cores. Highly recommended, go buy it. Don't read any further. Go on. What are you waiting for? Buy it! Oh, you're still reading this? Okay. Well, it's my duty as a gamer to add a little unnecessary stank to my review. Inconsequential stank. A little whining. Here are my miniscule gripes with this otherwise brilliant game. On the macro scale—the plot beats and overaching narrative—the writing is excellent. In the moment-to-moment, like the dialogues and interactions, the writing is also great. In the micro, from word to word, I have two minor issues. For one, I have no idea what the writers are doing with their commas half the time. It seems that every dependent clause or prepositional phrase is preceded by a comma. The game has an Oxford Comma toggle (I never tried it), but this comma I'm talking about is [i]not[/i] an Oxford Comma. Here’s an example from the game: “Do you know who visited Evelyn’s room, last night?” In over ten years of teaching English privately and at university, I’ve never seen this style of consistent comma placement. Maybe there is some East Coast style guide that supports this (let me know if you have the answer!), but, generally speaking, you only need to separate a subordinate clause with a comma if it is placed before the independent clause. Ugh, annoying English talk! Well, here’s an example just to get it off my chest. [b]Normal:[/b] [i]On my own[/i][b],[/b] I won’t be able to defeat it. [b]Normal:[/b] I won’t be able to defeat it[i] on my own[/i]. [b]Quartet:[/b] I won’t be able to defeat it[b],[/b][i] on my own[/i]. The consequence of this writing style is so negligible you can just go ahead and call me a pedant while rolling your eyes. But for me, it makes most sentences sound like they have the quirky pauses of a Christopher Walken monologue. And since I’m here, point numero dos: “never mind,” with a space in between, is the imperative command that tells people “do not think about it anymore.” It’s similar to “never eat soggy wheat” or “don’t look” in its construction. “Nevermind,” with no space, is a Nirvana album. Whew! I feel better. And you all feel worse. Last comment is about the lack of SFX in most of the normal gameplay. Again, it’s really no big deal; don’t think that my bringing it up is a sledgehammer to all of the praise I have for the game. But it’s still worth mentioning for my own peace of mind. [url=https://www.youtube.com/watch?v=Ves7h2Tp15w]Which is why I made a short video about it![/url] TL;DR: Mostly I just think it could benefit from a little more sound design in the non-battle segments. And that’s that. Brilliant game, full of good stuff, most of which I didn’t even touch on (like how precise movements of sprites before dialogue bubbles is a lost art that helps players know who is speaking, which Quartet does so well you would think they all majored in Final Fantasy 4 at university). To reiterate, the game is very fun, it’s worth full price, and you wouldn’t go wrong checking out the soundtrack on Bandcamp while you’re at it! Now, if you'll excuse me, I'm shifting to the back row to recover my AP.
FF6 set in WW2 with some dimension hopping. I really enjoyed my time with it, though the story was lacking a bit and didn't really pay off for me. The characters have a ton of personality and were the best part of the journey. The foundation of Quartet is very strong and I hope the devs build upon this for a sequel / new game.
Awesome Game. Quite heavy themes (with very obvious real world influences) so that may be a bit much for some people but overall a really good rpg
Quartet is a sterling example of what modern JRPGs can be and I would recommend it to anyone who is a fan of the genre. While the combat was never exceptionally challenging, it is the writing, sound, and art design that really shine throughout and make this one of my new favorite JRPGs. The game is beautiful to play from start to finish. The environments and levels are all clearly designed with care and the accompanying soundtrack is quite moving. The characters all feel unique and each have their own emotional arcs which are well thought out and developed, some of which are really funny subversions of common JRPG tropes (looking at you Ben!). I can definitely tell that the world setting was very thoroughly conceptualized as there were times when I would wonder something only to have the game explain it in a satisfying manner. The plot was also coherent and well written overall; there were never instances of characters acting against their interests and even NPCs seemed to actually grapple with the situations the story put them in. There were interesting twists in the plot and it had a satisfying level of complexity while exploring political themes that resonate with the real world. This game truly encapsulates the best parts of the JRPG experience without bogging the player down with incredibly tedious grinding or poor pacing. You can grind at certain points in the game, but it really isn't necessary. I played on hard difficulty throughout and could only find a handful of challenging combats. I will note that each character has their own strengths in combat and I frequently found myself utilizing the whole team; there were only a couple who I thought were relatively weak, but even so they had some abilities which proved useful in the right moments. If you're looking for challenging combat, you won't find it here, but also there are no random encounters. If you fight the enemies you come across as you meet them, you'll generally be strong enough to move through the story unimpeded. In some areas you have to fight to progress, but there are other later points where combat can be avoided. Overall, if you're looking for an excellent JRPG narrative supported by beautiful art and meticulous writing you will find it here. If you're more engaged by combat, character building and in-depth systems you might want to look elsewhere.
one of the best turn based games I've ever played. the only downside of this game is that its short, compared to most games in that genre. i wanted more of it, double or triple, and i would have paid double or triple the price for this. the art is amazing, the soundtrack is incredibly solid, the combat is fast paced, tactical and fun, the progression is simple but rewarding, but above all, the writing is genuinely a masterclass. every character, every setting, every situation, every moment is well written. it doesnt pull punches, doesnt assume you're stupid, doesnt protect you from the toughest, saddest and most brutal moments of war. any turn based RPG fan should play this. anything those devs put out next will be on my radar immediatly.
Super fun game with that old school RPG feel. A solid 10 to 15 hours to complete everything in your first playthrough. Soundtrack is great, too. Highly recommend!
Feel pretty good about recommending this game if you like classic turn-based jrpgs like Lufia, FF6, and so on. The music is awesome, the gameplay loop is focused, and the characters are all unique enough in their backstories to keep it interesting. Game good, you try
i do think quartet is a good game but i do have a few bones to pick and so i'll write about the game or something i mean i'm writing a review about the game what else would i talk about, my local weather? anyway, while as a whole quartet is a decent game, it bills itself as a game with classic turn-based combat. relatively light on the word salad and i thought i knew what i was getting into but also kind of not really? when i pick up a "modern" turn-based game i expect either random encounters (or the much less desireable moving enemy spawns you can interact with). for the vast majority of its run time, quartet opts for... something worse? fights are interactable monsters at fixed points. it's not particularly exciting! i would be more lenient if it was just for a fraction of the game, but it's the case for a significant part of the run time. another bit that takes a significant part of the run time is the "set pieces". much like how the encounters are pre-defined, for a large chunk of the game you are on rails seeing cutscene after cutscene spaced out by short segments of almost non existent exploration and short combat. the game feels like it's in "prologue" mode for the vast majority of its run time. fortunately, this is somewhat salvaged by the fact that i do think the cast is fun and interesting to keep up with, and because the pace is brisk. you're not exactly being sent for milk in the middle of a war zone, which is appreciated. there's probably something to be said about character sidequests being dumped on you before the end of the game but at least they're optional? i realize this is a lot of complaining but as i said, what keeps the package together is that it's brisk. you aren't hitting your head against a wall for 30 hours, despite feeling like the prologue runs way too long. the cast is pretty solid (shoutout to Ben in particular) and you are given enough tools to not really feel like you're choked by the game pissing off and asking you to figure out some herculean task around every corner. if the game was 100 hours then i wold probably complain much more but ultimately you're set out on a path, it's very clear what the story is about and who's involved, the game gives you the appropriate tools to get through it and even if i am annoyed by some aspects it's good. this is decent. it's worth picking up if you want to experience a character drama but final fantasy 1 dungeon crawling through caves for 50 hours this is not! and so if that's what you want, look elsewhere!
It may get much better, but I had to make a decision before the refund window and the first two hours weren't doing it for me. I started with Cordelia's route, which is *very* heavy on "tell, don't show" writing that's tedious to read. Gameplay in her intro is basically just repeatedly walking down narrow hallways and being forced to fight enemies who are conveniently standing in the 1x1 gap to the next hallway. Combat is, as every other negative review mentions, pointlessly easy, so all those fights don't do anything to relieve the boredom. Everyone said Ben's route is better, and I did get to see about 30 minutes of it at the end of my time with Quartet, but it wasn't better enough to make me stick with the game. It does at least have a lead with more personality. That said, you're still dealing with very linear maps and easy battles that all feel the same. If you're going to play it, I'd suggest following the dev's advice and starting with the demo, which contains one of the character intros. If you do that, you can probably squeeze 2.5 of the intros into the refund window instead of 1.5 like me. I don't think my opinion would have changed by seeing more of Quartet, but it's an option if you want to be more sure.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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