
Work as a body modification consultant in a dystopian future. Talk to clients, make recommendations, and decide how much to upsell them. Balance helping others with earning enough to save your sick rabbit. Make decisions and change lives.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Work at a body modification clinic in a cyberpunk tower-city. Play as Jin, a salesperson advising clients on mods. Making little money aside from what you earn on commission, save up enough to afford your sick rabbit's surgery in two weeks. Watch your decisions ripple through the lives of each character you meet.

Clients from all walks of life visit the clinic. As you speak with them and uncover their secrets, you'll have to decide if they should get the mods they seek. Choose between morals and your bottom line, and impact the client’s future as well as your own.
Each decision you make ripples out into the world, changing the lives of your clients and coworkers. Watch the results of your actions play out in a responsive world.


If you recommend the procedure, you will have the opportunity to upsell your clients. Decide which upsell options and sales tactics work best to win over your client. Be careful not to push too hard though—it may cause resentment and impact your work reviews.

Through your conversations with characters, you may develop positive or negative relationships with them. Learn about your clients and coworkers in wide-ranging dialogues. Impact their lives through your words and actions, then experience how they impact your life in return. 


Every time Jin speaks, you decide what they say. Figure out which options lead to the information or outcomes you seek. Use words to shape what kind of person Jin becomes over the course of the story.

At the end of each day, budget your finances and decide what luxuries you want to spend on (if any). Plan and allocate money to ensure you have enough saved up to afford your rabbit’s surgery.

Throughout the game, you may unlock keepsakes from various characters. Use them to decorate your home or sell them to try and meet your savings goals.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
I cried a bit at the end lowkey, I think its a beautiful game with precious art, I cant make myself to get the other endings anyway.... Too sad for me
I may be a little biased because I got to playtest this one. All the character art is beautiful. It's a brief game but there's some replayability. I wish all the mods in the game were real! Please check out the game if you want to support genuinely good people and not an evil corporation. Help them so they can be evil later on. ;)
Short and sweet. I really wish there are some planned content updates. Would be great to continue playing, maybe get more clients. Would work great as a cozy game, I fee
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 34 reviews with recorded playtime.
Beautiful art design and story telling! This game of refreshing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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